Bestiary
Enemy Compendium
Full enemy index sourced from the current simulation ruleset: icons, stat formulas, resistances, weaknesses, abilities,
death-plane routing, and drop profiles.
This catalog always shows the full game bestiary and is never limited by one character's discovered knowledge.
Danger formula: danger = 2 + depthRank + fib(min(7, max(1, depthRank/2)))/2
g
ActorGoblin
Goblin Knifer
Skirmisher
Chaotic scavenger
Hostile
Death-plane destination
Shadow
Knife-focused raider that pressures with ranged throws and punishes mistakes in melee.
Stats
- Hp
- 7 + danger/2
- Damage
- 2-4
- Accuracy
- 2
- Defense
- 0
- Range
- 4
- Preferred Range
- 2-4
- Size
- 1x1
Damage Profile
- • Ranged profile: piercing (thrown knives).
- • Melee profile: blunt.
Drops
- • Throwing Knife
- • Obols: 4 + danger
- • Corpse tile (consumable / graft source)
Resistances
- • No innate elemental resistance.
Weaknesses
- • No special mitigation beyond baseline defense.
Abilities
- • Keeps spacing and uses ranged attacks aggressively.
- • On melee hit, can steal a few obols (25% trigger rate).
- • Can use basic learned spell loadouts at higher depth pressure.
D
ActorDemon
Rag Demon
Bruiser
Infernal predation
Hostile
Death-plane destination
Shadow
Infernal melee bruiser with demon-caste variants that alter offense, survivability, and behavior.
Stats
- Hp
- 12 + danger
- Damage
- 4-(7 + danger/3)
- Accuracy
- 1
- Defense
- 0 (+ caste modifiers)
- Range
- 1
- Preferred Range
- 1-2
- Size
- 1x1
Drops
- • Obols: 6 + danger
- • Corpse tile (consumable / graft source)
Resistances
- • Burning resistance: +30%
Weaknesses
- • Shocking vulnerability: -10%
Abilities
- • High pressure melee with limb-maim threat (20% arm-focused bracket).
- • Caste archetypes (wrath, pride, greed, envy, lust, gluttony, sloth, incubus/succubus) tune stats and role.
- • Can pull offensive spell options from demon starter spell pool.
s
ActorSorcerer
Ash Sorcerer
Ranged caster
Occult hostile
Hostile
Death-plane destination
Astral
Midline caster that applies ranged attrition and layered magical pressure.
Stats
- Hp
- 8 + danger/2
- Damage
- 3-(6 + danger/3)
- Accuracy
- 2
- Defense
- 0
- Range
- 6
- Preferred Range
- 3-6
- Size
- 1x1
Damage Profile
- • Ranged profile: force.
- • Melee profile: blunt.
Drops
- • Obols: 7 + danger
- • Corpse tile (consumable / graft source)
Resistances
- • No special intrinsic resistances.
Weaknesses
- • No explicit elemental resistance package.
Abilities
- • Ranged attacks can inflict temporary anosmia.
- • Can cast from sorcerer spell pool (for example Ash Dart, Firebolt, Frostbite, Seam Lantern).
- • Good line-of-sight pressure and lane denial.
n
ActorNecromancer
Cairn Necromancer
Summoner / attrition caster
Necrotic dominion
Hostile
Death-plane destination
Shadow
Support caster that creates pressure through summons and corpse-linked spellcraft.
Stats
- Hp
- 10 + danger/2
- Damage
- 2-(5 + danger/3)
- Accuracy
- 1
- Defense
- 0
- Range
- 5
- Preferred Range
- 3-5
- Size
- 1x1
Damage Profile
- • Ranged profile: force.
- • Melee profile: blunt.
Drops
- • Obols: 8 + danger
- • Corpse tile (consumable / graft source)
Resistances
- • No special intrinsic resistances.
Weaknesses
- • No dedicated elemental mitigation package.
Abilities
- • Can summon Bone Wretch reinforcements (summon cooldown cadence: 4 turns after summon).
- • Can cast necromancy-capable starter spell pool (for example Corpse Wake, Plague Canticle).
- • Sustained pressure through wave reinforcement.
A
ActorFalseAngel
False Angel
Long-range elite
Fallen pseudo-celestial
Hostile
Death-plane destination
Astral
High-accuracy ranged hunter with severe status and eye-maim pressure.
Stats
- Hp
- 11 + danger/2
- Damage
- 4-(7 + danger/3)
- Accuracy
- 3
- Defense
- 0
- Range
- 7
- Preferred Range
- 4-7
- Size
- 1x1
Damage Profile
- • Ranged profile: force.
- • Melee profile: blunt.
Drops
- • Obols: 10 + danger
- • Corpse tile (consumable / graft source)
Resistances
- • No innate numeric resistance package.
Weaknesses
- • No dedicated elemental mitigation package.
Abilities
- • Ranged attacks can force sleep.
- • Melee and ranged hits contribute to eye injury / maim pressure.
- • Can cast from high-control angelic spell pool (for example Ward Psalm, Purity Litany).
G
ActorGuardian
Bronze Guardian
Tank frontliner
Construct sentinel
Hostile
Death-plane destination
Astral
Armored enforcer with heavy baseline durability and close-range punishment.
Stats
- Hp
- 16 + danger
- Damage
- 4-(8 + danger/3)
- Accuracy
- 1
- Defense
- 1
- Range
- 1
- Preferred Range
- 1-2
- Size
- 1x1
Drops
- • Obols: 9 + danger
- • Corpse tile (consumable / graft source)
Resistances
- • Physical mitigation from defense scaling (up to +25% for physical/force).
Weaknesses
- • No intrinsic elemental immunity package.
Abilities
- • High melee threat with arm-focused maim bracket.
- • Can cast defensive-support spell set in deeper progression.
w
ActorBoneWretch
Bone Wretch
Summoned attrition unit
Undead scavenger
Hostile
Death-plane destination
Shadow
Low-tier undead pressure body often deployed by necromancers.
Stats
- Hp
- 6 + danger/2
- Damage
- 2-(4 + danger/3)
- Accuracy
- 1
- Defense
- 0
- Range
- 1
- Preferred Range
- 1-2
- Size
- 1x1
Drops
- • No guaranteed obol drop
- • Corpse tile (consumable / graft source)
Resistances
- • Piercing resistance: +35%
- • Slashing resistance: +35%
Weaknesses
- • Blunt vulnerability: -20%
- • Force vulnerability: -20%
Abilities
- • Common summoned reinforcement from necromancers.
- • Cheap pressure body used to consume turns and block lanes.
&
ActorAeonBoss
Aeon Warden
Boss chassis
Warden-judge construct
Hostile
Death-plane destination
Astral
Boss-grade chassis used for guardian bosses and Djinn encounters with scaling offense/defense/range.
Stats
- Hp
- 18 + 4*danger
- Damage
- (4 + danger/2)-(8 + danger)
- Accuracy
- 2 + danger/4
- Defense
- 1 + danger/4
- Range
- 5 + danger/5
- Preferred Range
- 2-max
- Size
- 1x1
Damage Profile
- • Ranged profile: force.
- • Melee profile: blunt.
Drops
- • Obols: 18 + 3*danger (base chassis)
- • Themed guardian variants can carry artifact weapons
- • Aeon knowledge unlocks (boss-specific)
- • Corpse tile (consumable / graft source)
Resistances
- • Strong physical mitigation from high defense scaling.
Weaknesses
- • Elemental vulnerabilities vary by themed boss element.
Abilities
- • Ranged hits can inflict deafness.
- • Supports theme-tuned guardian and Djinn variants.
- • Boss kills can unlock Aeon knowledge when AeonDrop is present.
m
ActorMimic
Seam Mimic
Stealth ambush
Predatory ambusher
Hostile
Death-plane destination
Shadow
Loot-disguised predator that ambushes on commitment windows.
Stats
- Hp
- 9 + danger
- Damage
- (3 + danger/3)-(6 + danger/2)
- Accuracy
- 2
- Defense
- 1
- Range
- 1
- Preferred Range
- 1-2
- Size
- 1x1
Drops
- • No guaranteed obol drop
- • Corpse tile (consumable / graft source)
Resistances
- • Physical mitigation from defense scaling.
Weaknesses
- • No dedicated elemental resistance package.
Abilities
- • Spawns disguised as plausible loot glyphs.
- • Reveals and lunges when target commitment is favorable.
- • Strongly punishes low-information pathing.
.
ActorSpiderling
Spiderling
Swarm scout
Bestial brood
Hostile
Death-plane destination
Shadow
Fast small spider unit used to probe lanes, spread nest pressure, and evolve ecosystem threat.
Stats
- Hp
- 3 + danger/4
- Damage
- 1-(2 + danger/5)
- Accuracy
- 2
- Defense
- 0
- Range
- 1
- Preferred Range
- 1-2
- Size
- 1x1
Damage Profile
- • Melee profile: piercing.
Drops
- • No guaranteed obol drop
- • Corpse tile (consumable / graft source)
Resistances
- • Piercing resistance: +10%
Weaknesses
- • Burning vulnerability: -20%
Abilities
- • Can traverse stairs and propagate spider ecology.
- • Matures into larger spider forms over time.
- • Participates in nest web pressure behavior.
o
ActorSpider
Jumping Spider
Leaping hunter
Bestial ambush
Hostile
Death-plane destination
Shadow
Agile leaping predator that stabilizes spider nest territory and pressure routes.
Stats
- Hp
- 7 + danger/2
- Damage
- 2-(4 + danger/3)
- Accuracy
- 3
- Defense
- 0
- Range
- Leap/melee
- Preferred Range
- 1-3
- Size
- 1x1
Damage Profile
- • Melee profile: piercing.
Drops
- • No guaranteed obol drop
- • Corpse tile (consumable / graft source)
Resistances
- • Piercing resistance: +10%
Weaknesses
- • Burning vulnerability: -20%
Abilities
- • Can leap to engage quickly.
- • Participates in web, nest, and brood escalation behavior.
- • Can traverse stairs.
O
ActorBroodmother
Broodmother
Nest boss
Brood matriarch
Hostile
Death-plane destination
Shadow
Large nest matriarch that anchors spider ecosystem expansion and brood event logic.
Stats
- Hp
- 18 + danger
- Damage
- 4-(7 + danger/3)
- Accuracy
- 2
- Defense
- 1
- Range
- 1
- Preferred Range
- 1-2
- Size
- 2x2
Damage Profile
- • Melee profile: piercing.
Drops
- • No guaranteed obol drop
- • Large corpse tile (consumable / graft source)
Resistances
- • Piercing resistance: +10%
- • Physical mitigation from defense scaling.
Weaknesses
- • Burning vulnerability: -20%
Abilities
- • Drives brood hatch and nest escalation events.
- • Cannot use stairs (unlike smaller spider forms).
- • Heavy close-range lane control around nest cores.
W
ActorWendigo
Wendigo
Phase-retreat hunter
Apex hunger predator
Hostile
Death-plane destination
Shadow
Void-aspected predator that can retreat across planes near death, feed, recover, and re-engage.
Stats
- Hp
- 18 + danger
- Damage
- (5 + danger/3)-(9 + danger/2)
- Accuracy
- 4
- Defense
- 2
- Range
- 1
- Preferred Range
- 1-2
- Size
- 1x1
Damage Profile
- • Melee profile: piercing.
Drops
- • No guaranteed obol drop
- • Corpse tile (consumable / graft source)
Resistances
- • Physical mitigation from defense scaling.
Weaknesses
- • Burning vulnerability: -25%
Abilities
- • Near death, can enter retreat behavior and plane-shift to astral/shadow floors.
- • While retreating, prioritizes feeding on corpses and weaker entities to heal.
- • Returns to aggression after HP/hunger recovery thresholds are met.
V
ActorVampire
Night Vampire
Mobile caster-hunter
Undead blood predator
Hostile
Death-plane destination
Shadow
High-pressure predator combining ranged blood magic with lethal close follow-up.
Stats
- Hp
- 14 + danger
- Damage
- (4 + danger/4)-(8 + danger/2)
- Accuracy
- 4
- Defense
- 2
- Range
- 6
- Preferred Range
- 2-6
- Size
- 1x1
Damage Profile
- • Melee profile: piercing.
- • Ranged profile: force.
Drops
- • No guaranteed obol drop
- • Corpse tile (consumable / graft source)
Resistances
- • Bleeding resistance: +20%
- • Physical mitigation from defense scaling.
Weaknesses
- • Burning vulnerability: -15%
Abilities
- • Ranged hits can inflict brief unconsciousness.
- • Can cast from blood-leaning spell pool (for example Sanguine Lance, Crimson Harvest).
- • Strong pressure conversion between range and melee.
L
ActorLizardman
Lizardman Hunter
Ranged skirmisher
Predatory tribal hunter
Hostile
Death-plane destination
Shadow
Disciplined hunter that maintains ranged pressure and closes opportunistically.
Stats
- Hp
- 18 + danger
- Damage
- (5 + danger/3)-(9 + danger/2)
- Accuracy
- 4
- Defense
- 3
- Range
- 5
- Preferred Range
- 2-5
- Size
- 1x1
Damage Profile
- • Melee profile: slashing.
- • Ranged profile: force.
Drops
- • No guaranteed obol drop
- • Corpse tile (consumable / graft source)
Resistances
- • Physical mitigation from defense scaling.
Weaknesses
- • No dedicated elemental resistance package.
Abilities
- • Strong tracking/scouting profile and ranged lane control.
- • Can cast from hunter-support spell pool (for example Frenzy Howl, Seam Lantern).
- • Maintains preferred range before committing.
D
ActorDragon
Floor Dragon
Boss / artillery predator
Primordial apex
Hostile
Death-plane destination
Astral
Massive boss predator with heavy ranged burning pressure and high maim severity.
Stats
- Hp
- 96 + 5*danger
- Damage
- (9 + danger/2)-(15 + danger)
- Accuracy
- 4
- Defense
- 5
- Range
- 8
- Preferred Range
- 3-8
- Size
- 1x1
Damage Profile
- • Melee profile: slashing.
- • Ranged profile: burning.
Drops
- • No guaranteed obol drop
- • Boss corpse tile (consumable / graft source)
Resistances
- • Burning resistance: +35%
- • Physical mitigation from defense scaling.
Weaknesses
- • Shocking vulnerability: -15%
Abilities
- • Ranged attacks can inflict temporary blindness.
- • High maim pressure bracket (leg-focused severe strikes).
- • Can cast destructive warding spell combinations.
H
ActorHydra
Seven-Headed Hydra
Boss / multi-angle artillery
Chthonic apex
Hostile
Death-plane destination
Astral
Extremely durable apex boss with wide ranged ruin pressure and severe maim potential.
Stats
- Hp
- 132 + 6*danger
- Damage
- (10 + danger/2)-(17 + danger)
- Accuracy
- 4
- Defense
- 6
- Range
- 7
- Preferred Range
- 2-7
- Size
- 1x1
Damage Profile
- • Melee profile: slashing.
- • Ranged profile: burning.
Drops
- • No guaranteed obol drop
- • Boss corpse tile (consumable / graft source)
Resistances
- • Burning resistance: +35%
- • Physical mitigation from defense scaling.
Weaknesses
- • Shocking vulnerability: -15%
Abilities
- • Ranged attacks can inflict temporary blindness.
- • Highest baseline maim pressure bracket in ranged exchanges.
- • Can cast destructive and warding hybrid spell patterns.
T
ActorMinotaur
Maze Minotaur
Boss bruiser
Labyrinth enforcer
Hostile
Death-plane destination
Shadow
Territorial close-quarters boss that converts lane contact into punishing brute force.
Stats
- Hp
- 42 + 2*danger
- Damage
- (7 + danger/3)-(12 + danger/2)
- Accuracy
- 3
- Defense
- 3
- Range
- 1
- Preferred Range
- 1-2
- Size
- 1x1
Drops
- • No guaranteed obol drop
- • Boss corpse tile (consumable / graft source)
Resistances
- • Physical mitigation from defense scaling.
Weaknesses
- • No dedicated elemental resistance package.
Abilities
- • Strong melee pressure with leg-maim bracket.
- • Guard-oriented behavior profile in labyrinth contexts.
- • Can access limited defensive spell options at progression depth.
S
ActorMeditatingSage
Meditating Sage
Boss caster-monk
Ascetic executioner
Hostile
Death-plane destination
Astral
High-accuracy boss entity blending ranged precision with disciplined magical control.
Stats
- Hp
- 54 + 3*danger
- Damage
- (8 + danger/2)-(13 + danger/2)
- Accuracy
- 5
- Defense
- 4
- Range
- 6
- Preferred Range
- 2-6
- Size
- 1x1
Damage Profile
- • Melee profile: blunt.
- • Ranged profile: force.
Drops
- • No guaranteed obol drop
- • Boss corpse tile (consumable / graft source)
Resistances
- • Physical mitigation from defense scaling.
Weaknesses
- • No dedicated elemental resistance package.
Abilities
- • Very high hit consistency at range.
- • Can cast defensive and control-heavy spell set (for example Ward Psalm, Mend Flesh).
- • Boss-grade search/scout/map awareness profile.
☥
AfterlifeNoss
Seventy-Two Noss Judges
Afterlife boss roster
Afterlife judicial chain
Hostile
Death-plane destination
Afterlife
The afterlife trial roster: 72 judges encountered across death chains, dismissible by true-name knowledge.
Stats
- Encounter Chain
- 3 (normal), 4 (final trial), 72 (grand trial)
- True Name System
- Known true name allows instant dismissal via speech
- Roster Size
- 72 fixed judges (Prime Six + generated matrix)
- Mode
- Afterlife arena sequence
Damage Profile
- • Encounter profile varies by judge and trial stage.
Drops
- • No standard loot table; progression impact is doctrinal and narrative.
Resistances
- • Primary counter-system is true-name doctrine, not raw damage race.
Weaknesses
- • True-name dismissal bypasses standard attrition.
Abilities
- • Prime Six + generated matrix form canonical full chain.
- • Grand Trial requires all 72 encounters in sequence.
- • True-name literacy directly alters afterlife progression risk.
?
ActorMerchant
Merchant
Civilian
Neutral
Non-hostile
Death-plane destination
Unknown
Merchant entry parsed from internal/game/classes.go (entity archetype: civilian).
Drops
- • No drop profile listed.
Abilities
- • Standard behavior defined by entity class catalog.
?
ActorGnome
Gnome
Civilian
Neutral
Non-hostile
Death-plane destination
Unknown
Gnome entry parsed from internal/game/classes.go (entity archetype: civilian).
Drops
- • No drop profile listed.
Abilities
- • Standard behavior defined by entity class catalog.
?
ActorFairy
Fairy
Spirit
Hostile
Hostile
Death-plane destination
Unknown
Fairy entry parsed from internal/game/classes.go (entity archetype: spirit).
Drops
- • No drop profile listed.
Abilities
- • Standard behavior defined by entity class catalog.