G
GNOSIS
ASCII prison-cosmos roguelike
Menu
Browse
Home Product Characters Web wiki Bestiary Spell omnibus Technique omnibus Item omnibus Recipe omnibus Leaderboards Steam
Live server
Active characters: 3
Threaded Heretice of the Lower Gate
Server mode
Access
Log in Register
More
Support Privacy Terms
Spell Omnibus

Rites, Formulas, Components

Public compendium generated from live game source metadata. Includes fixed rites, formula-component behavior, tier gates, and casting options.

This wiki index is complete and not filtered by the current character's known rites.

Synced with live terminal/server build: 2026-04-19
Rites
98
Components
31
Tables
6
Forms
9
Elements
5
Schools
14
Matching spells: 98 • Matching components: 31

Component Tier Rules

  • Tier range: I-4 (min 1).
  • Tier II depth gate: |depth| >= 10
  • Tier III depth gate: |depth| >= 25
  • Tier IV depth gate: |depth| >= 60
  • Each unique component contributes tier-1 as bonus power.
  • Focus reduction = clamp(powerBonus / 3, 0..3).
  • Cooldown reduction = clamp(powerBonus / 4, 0..2).
  • Known rites + crafted formulas share capacity = 4 + Memory.
  • Formula component cap: 3
  • Cast turns = ceil(componentCount / 2).
  • Crafted focus floor is 2 before modifiers (then floor 1 with reductions).

Formula Options

Tables
Kether, Chesed, Gevurah, Hod, Yesod, Malkuth
Forms
Touch, Bolt, Halo, Circle, Chain, X, Box, Veil, Step
Elements
Ash, Salt, Glass, Bone, Void
Schools
Alteration, Destruction, Conjuration, Illusion, Control, Transfiguration, Teleportation, Enchantment, Divination, Abjuration, Security, Necromancy, Blood, Restoration
Target Profiles
  • self - vessel-centered effects and self displacement
  • single - one chosen target tile or entity
  • chain - target plus touching tiles or entities

Focus Notes

  • Rite focus comes from per-rite base cost, then school skill and component-tier reductions.
  • Formula focus starts from form/table/element/component weights, then component-tier/script adjustments.
  • Security and teleport/detonation component stacks are intentionally expensive at base.
Sources: internal/game/lore.go, internal/game/spellcraft.go, internal/game/types.go, internal/game/training.go

Formula Components

ComponentHaste

Haste

4 rite(s)

Banks quick turns and accelerates turn tempo.

Engine Hooks

grantQuickTurns schoolSkillRank

In-Game Log Cues

  • • %s accelerates your rhythm by %d turn(s).

Rites Using Haste

Sense Movement Velocity Canticle Warp Step Whirlwind Sprint
ComponentPull

Pull

4 rite(s)

Drags nearby hostiles toward the cast center.

Engine Hooks

attunementRank elementMastery pullActorsToward

In-Game Log Cues

  • • %s drags %d foe(s) inward.

Rites Using Pull

Crack Sigil Fear Psalm Phase Exchange Telekinesis Grip
ComponentTeleport

Teleport

8 rite(s)

Displaces hostile clusters across floors or regions.

Engine Hooks

teleportSpellCluster siteLabel

In-Game Log Cues

  • • %s displaces %d foe(s) across the floor.
  • • %s displaces %d foe(s) to %s floor %d.

Rites Using Teleport

Blink Step Phase Exchange Pocket Dimension Portal Link Rift Scatter Rift Transit Warp Step Whirlwind Sprint
ComponentDetonate

Detonate

9 rite(s)

Triggers an area burst around the current chain center.

Engine Hooks

detonateSpellAt

In-Game Log Cues

  • • %s detonates across %d foe(s).
  • • %s detonates against empty stone.

Rites Using Detonate

Bane of the Undead Chain Lightning Fireball Flame Cloak Ice Storm Icy Spear Incinerate Rift Transit Sunfire
ComponentShape

Shape

14 rite(s)

Rewrites nearby architecture and floor features.

Engine Hooks

craftedFormAreaTargets shapeEnvironmentAt

In-Game Log Cues

  • • %s alters the nearby stone.

Rites Using Shape

Bound Bow Candlelight Chamber Lattice Ebonyflesh Ironflesh Listener Sigil Magelight Mason's Conversion Oakflesh Pocket Dimension Rift Scatter Seam Lantern Stair Invocation Stoneflesh
ComponentConjure

Conjure

14 rite(s)

Manifests matter, drops, or utility features.

Engine Hooks

conjureAt

In-Game Log Cues

  • • %s draws matter out of the seam.

Rites Using Conjure

Atronach Call Bound Blade Bound Bow Bound Sword Close Wounds Conjure Familiar Conjure Flame Atronach Conjure Frost Atronach Conjure Storm Atronach Fast Healing Grand Healing Mend Flesh Pocket Dimension Stair Invocation
ComponentAnchor

Anchor

56 rite(s)

Binds targets in place and reduces movement options.

Engine Hooks

attunementRank anchorActorsAt

In-Game Log Cues

  • • %s binds %d target(s) in place.

Rites Using Anchor

Alarm Sigil Ash Dart Bane of the Undead Banish Blindseer Veil Blink Step Bound Blade Bound Bow Bound Sword Calm Pulse Candlelight Chamber Lattice Clairvoyant Survey Close Wounds Courage Hymn Detect Dead Detect Life Disarm Sigil Dragonhide Firebolt Flames Frenzy Chant Frostbite Fury Grand Healing Greater Ward Heal Other Healing Heat Sense Hostility Sight Ice Spike Icy Spear Incinerate Invisibility Ironflesh Lightning Bolt Lightning Spear Listener Sigil Mend Flesh Muffle Step Paralysis Paralyze Word Plague Canticle Portal Link Purity Litany Rout Sanguine Lance Seal Latch Sense Movement Soul Trap Sparks Stoneflesh Turn Undead Veil Benediction Ward Psalm Warden's Survey
ComponentInfect

Infect

1 rite(s)

Applies spreading grave-rot style infection pressure.

Engine Hooks

attunementRank elementMastery craftedSpellPower infectHostiles

In-Game Log Cues

  • • %s infects %d foe(s).

Rites Using Infect

Plague Canticle
ComponentReanimate

Reanimate

1 rite(s)

Raises nearby corpses as temporary servitors.

Engine Hooks

craftedSpellPower raiseCorpseServitors

In-Game Log Cues

  • • %s drags %d corpse(s) upright.

Rites Using Reanimate

Corpse Wake
ComponentSeal

Seal

4 rite(s)

Seals thresholds with ward strength.

Engine Hooks

craftedSpellPower sealDoorAt

In-Game Log Cues

  • • %s seals the threshold (%d).

Rites Using Seal

Cipher Ward Listener Sigil Seal Latch Sentinel Lattice
ComponentAlarm

Alarm

3 rite(s)

Applies alarm wards to doors and thresholds.

Engine Hooks

craftedSpellPower applyDoorAlarmAt

In-Game Log Cues

  • • %s inks an alarm ward (%d).

Rites Using Alarm

Alarm Sigil Cipher Ward Sentinel Lattice
ComponentDispel

Dispel

3 rite(s)

Strips existing seals and alarm pressure.

Engine Hooks

craftedSpellPower dispelDoorSecurityAt

In-Game Log Cues

  • • %s strips nearby door wards (%d).

Rites Using Dispel

Crack Sigil Disarm Sigil Dispel Latch
ComponentCipher

Cipher

4 rite(s)

Creates keyphrase warding with optional alarm lines.

Engine Hooks

craftedSpellPower attunementRank sealDoorAt

In-Game Log Cues

  • • %s knots a cipher ward. Keyphrase: %q.
  • • Cipher hint:

Rites Using Cipher

Chamber Lattice Cipher Ward Listener Sigil Warden's Survey
ComponentFlame

Flame

4 rite(s)

Applies fire-script area damage and burn pressure.

Engine Hooks

applyComponentFlame

In-Game Log Cues

  • • %s's flame-script scorches %d foe(s).

Rites Using Flame

Conjure Flame Atronach Fireball Flames Incinerate
ComponentFrost

Frost

5 rite(s)

Applies frost-script damage and movement slowdown.

Engine Hooks

applyComponentFrost

In-Game Log Cues

  • • %s's frost-script stiffens %d foe(s).

Rites Using Frost

Conjure Frost Atronach Ice Spike Ice Storm Icy Spear Paralysis
ComponentShock

Shock

4 rite(s)

Applies shock-script damage and timing disruption.

Engine Hooks

applyComponentShock

In-Game Log Cues

  • • %s's shock-script scrambles %d foe(s).

Rites Using Shock

Chain Lightning Conjure Storm Atronach Lightning Bolt Sparks
ComponentWard

Ward

11 rite(s)

Adds direct ward value to vessel defenses.

Engine Hooks

craftedSpellPower

In-Game Log Cues

  • • %s layers %d ward onto your vessel.

Rites Using Ward

Close Wounds Dragonhide Ebonyflesh Fast Healing Grand Healing Greater Ward Healing Hemostasis Ironflesh Oakflesh Steadfast Ward
ComponentDrain

Drain

1 rite(s)

Siphons vitality and converts it into self-heal.

Engine Hooks

applyComponentDrain

In-Game Log Cues

  • • %s drains %d vitality and restores %d.

Rites Using Drain

Crimson Harvest
ComponentBlood

Blood

3 rite(s)

Inflicts bleeding, ruptures wounds, and blood-magic scaling.

Engine Hooks

craftedSpellPower attunementRank elementMastery hostileActorsInRadius bloodSpellBleedBurstBonus damageActorInWorld inflictActorBleeding

In-Game Log Cues

  • • %s opens %d bleeding wound(s).
  • • %s ruptures %d wound(s) for %d bleed damage.

Rites Using Blood

Crimson Harvest Hemostasis Sanguine Lance
ComponentRepel

Repel

3 rite(s)

Pushes hostile actors away from the center.

Engine Hooks

attunementRank elementMastery repelActorsFrom

In-Game Log Cues

  • • %s repels %d foe(s).

Rites Using Repel

Bane of the Undead Pacify Rout
ComponentVeil

Veil

6 rite(s)

Grants invisibility turns and sneaking posture.

Engine Hooks

attunementRank skillRank

In-Game Log Cues

  • • %s veils your outline for %d turn(s).

Rites Using Veil

Blindseer Veil Calm Heat Sense Hostility Sight Invisibility Pacify
ComponentCharm

Charm

3 rite(s)

Attempts to enthrall hostile targets.

Engine Hooks

charmHostileFromSchool

In-Game Log Cues

  • • %s enthralls a hostile will.

Rites Using Charm

Calm Fury Pacify
ComponentRune

Rune

2 rite(s)

Places hidden rune/spike trap pressure.

Engine Hooks

placeTrapAt

In-Game Log Cues

  • • %s etches a hidden rune-trap.

Rites Using Rune

Magelight Mine Sigil
ComponentMine

Mine

1 rite(s)

Places hidden elemental trap variants.

Engine Hooks

placeTrapAt

In-Game Log Cues

  • • %s plants a hidden %s.

Rites Using Mine

Mine Sigil
ComponentSentinel

Sentinel

1 rite(s)

Propagates alarm/seal lines across nearby doors.

Engine Hooks

craftedSpellPower radiusPoints skillRank applyDoorAlarmAt sealDoorAt

In-Game Log Cues

  • • %s anchors %d sentinel ward-line(s).

Rites Using Sentinel

Sentinel Lattice
ComponentBarrier

Barrier

4 rite(s)

Raises temporary barrier points in local geometry.

Engine Hooks

raiseComponentBarrier

In-Game Log Cues

  • • %s raises %d barrier point(s).

Rites Using Barrier

Dragonhide Ebonyflesh Greater Ward Steadfast Ward
ComponentSummon

Summon

4 rite(s)

Summons familiars based on profile and form width.

Engine Hooks

summonFamiliarFromSchool

In-Game Log Cues

  • • %s answers with %d summoned familiar(s).

Rites Using Summon

Conjure Familiar Conjure Flame Atronach Conjure Frost Atronach Conjure Storm Atronach
ComponentClone

Clone

4 rite(s)

Creates combat echoes and clone-grade variants.

Engine Hooks

applyComponentClone craftedCloneTier

In-Game Log Cues

  • • %s splits into %d %s echo(es).

Rites Using Clone

Echo Double Greater Doppelganger Illusory Double Perfect Doppelganger
ComponentFrenzy

Frenzy

0 rite(s)

Pushes targets into rage-state behavior.

Engine Hooks

applyComponentFrenzy

In-Game Log Cues

  • • %s drives %d target(s) into rage.

Rites Using Frenzy

None in fixed rite library.
ComponentPhase

Phase

2 rite(s)

Scatters enemies through short-range phasing.

Engine Hooks

teleportHostileScatter attunementRank

In-Game Log Cues

  • • %s phases %d foe(s) out of position.

Rites Using Phase

Portal Link Whirlwind Sprint
ComponentPlaneShift

PlaneShift

0 rite(s)

Exiles or summons clusters across planes.

Engine Hooks

planeShiftSpellCluster

In-Game Log Cues

  • • %s tears %d foe(s) back into %s.
  • • %s exiles %d foe(s) into %s.
  • • %s summons %d hostile echo(es) from %s.

Rites Using PlaneShift

None in fixed rite library.

Rite Library

Alarm Sigil

Security • Yesod • Bolt • Glass
Cooldown
4

Ink a threshold with a shrieking alarm ward.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Alarm Anchor

Ash Dart

Destruction • Gevurah • Bolt • Ash
Cooldown
4

Drive a burning word into a chosen foe.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Anchor

Atronach Call

Conjuration • Chesed • Step • Ash
Cooldown
7

Call a volatile familiar to a chosen point.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Conjure

Bane of the Undead

Restoration • Kether • Halo • Salt
Cooldown
8

Blast undead and daemonic entities with repelling light.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Repel Detonate Anchor

Banish

Conjuration • Kether • Halo • Salt
Cooldown
7

Repel daemonic and summoned things from your line.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Anchor

Blindseer Veil

Divination • Kether • Veil • Void
Cooldown
6

Replace failing sight with divined outlines, echo-lines, and aura traces.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Veil Anchor

Blink Step

Teleportation • Yesod • Step • Glass
Cooldown
4

Short-distance blink to a visible open tile.

Target
tile
Range
5
Splash
-
Visible Target
yes

Components

Teleport Anchor

Bound Blade

Conjuration • Yesod • Veil • Void
Cooldown
7

Conjure a temporary edge from vow and ash.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Conjure Anchor

Bound Bow

Conjuration • Yesod • Veil • Void
Cooldown
6

Conjure a temporary bound bow for ranged precision.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Conjure Shape Anchor

Bound Sword

Conjuration • Yesod • Veil • Void
Cooldown
6

Conjure a temporary bound sword into your hand.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Conjure Anchor

Calm

Control • Hod • Halo • Glass
Cooldown
5

Quiet hostility in a local area.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Veil Charm

Calm Pulse

Control • Hod • Halo • Glass
Cooldown
5

Quiet hostile will and collapse pursuit intent.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Anchor

Candlelight

Alteration • Hod • Halo • Glass
Cooldown
4

Float a bright light to reveal hidden nearby structure.

Target
area
Range
8
Splash
1
Visible Target
yes

Components

Shape Anchor

Chain Lightning

Destruction • Hod • Halo • Glass
Cooldown
7

Forking lightning that jumps through clustered foes.

Target
area
Range
8
Splash
1
Visible Target
yes

Components

Shock Detonate

Chamber Lattice

Security • Malkuth • Step • Glass
Cooldown
8

Survey a bounded floor span and formalize it as a chamber if it reads as a room, not a corridor.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Shape Anchor Cipher

Cipher Ward

Security • Hod • Step • Glass
Cooldown
7

Seal a door with a keyphrase, hint-script, and alarm line.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Seal Cipher Alarm

Clairvoyant Survey

Divination • Kether • Halo • Glass
Cooldown
6

Sweep an area for doors, hidden seams, and nearby stairs.

Target
area
Range
8
Splash
2
Visible Target
yes

Components

Anchor

Close Wounds

Restoration • Kether • Veil • Salt
Cooldown
5

A deep restoration script for heavy injuries.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Ward Conjure Anchor

Conjure Familiar

Conjuration • Chesed • Step • Void
Cooldown
5

Call a basic familiar to a visible location.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Summon Conjure

Conjure Flame Atronach

Conjuration • Chesed • Step • Ash
Cooldown
6

Summon a flame atronach to fight on your side.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Summon Conjure Flame

Conjure Frost Atronach

Conjuration • Chesed • Step • Salt
Cooldown
6

Summon a frost atronach to hold lines and punish pursuit.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Summon Conjure Frost

Conjure Storm Atronach

Conjuration • Chesed • Step • Glass
Cooldown
6

Summon a storm atronach that controls range and tempo.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Summon Conjure Shock

Corpse Wake

Necromancy • Yesod • Step • Bone
Cooldown
7

Raise a nearby corpse into a temporary servitor.

Target
tile
Range
6
Splash
-
Visible Target
yes

Components

Reanimate

Courage Hymn

Control • Chesed • Bolt • Salt
Cooldown
6

Fortify an ally's will and battle timing.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Anchor

Crack Sigil

Security • Gevurah • Bolt • Ash
Cooldown
6

Force entry through a warded latch; failure may trigger alarms.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Dispel Pull

Crimson Harvest

Blood • Yesod • Halo • Bone
Cooldown
7

Open multiple wounds in an area, rupture existing bleeds, and siphon spilled vitality back to the caster.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Blood Drain

Detect Dead

Divination • Kether • Veil • Bone
Cooldown
6

Trace corpses, bone things, and death echoes nearby.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Anchor

Detect Life

Divination • Kether • Veil • Glass
Cooldown
5

Read nearby breathing minds through walls and seam-lines.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Anchor

Disarm Sigil

Security • Chesed • Bolt • Glass
Cooldown
5

Quiet an alarm ward without fully breaking the seal.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Dispel Anchor

Dispel Latch

Security • Kether • Bolt • Salt
Cooldown
5

Bleed strength out of seals and alarm wards.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Dispel

Dragonhide

Alteration • Kether • Veil • Bone
Cooldown
8

A grand defensive skin that shrugs off heavy blows.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Ward Barrier Anchor

Ebonyflesh

Alteration • Malkuth • Veil • Bone
Cooldown
6

A heavy alteration shell with barrier geometry.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Ward Barrier Shape

Echo Double

Conjuration • Chesed • Step • Glass
Cooldown
6

Bind a stable echo-clone that fights as a servitor.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Clone

Fast Healing

Restoration • Chesed • Veil • Salt
Cooldown
4

A faster restorative pulse with moderate cost.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Ward Conjure

Fear Psalm

Control • Gevurah • Bolt • Void
Cooldown
5

Drive a target backward with revelation-terror.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Pull

Fireball

Destruction • Gevurah • Halo • Ash
Cooldown
6

Explode a fire orb at a target point.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Flame Detonate

Firebolt

Destruction • Gevurah • Bolt • Ash
Cooldown
4

A focused destructive bolt that ignites targets.

Target
character
Range
8
Splash
-
Visible Target
yes

Components

Anchor

Flame Cloak

Destruction • Gevurah • Veil • Ash
Cooldown
6

Wrap the vessel in heat that lashes nearby enemies.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Detonate

Flames

Destruction • Gevurah • Bolt • Ash
Cooldown
3

Project a short stream of fire into a target.

Target
character
Range
5
Splash
-
Visible Target
yes

Components

Flame Anchor

Frenzy Chant

Control • Hod • Bolt • Ash
Cooldown
6

Overheat an enemy mind until it attacks anything nearby.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Anchor

Frostbite

Destruction • Chesed • Bolt • Salt
Cooldown
4

A freezing lance that slows and weakens movement.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Anchor

Fury

Control • Hod • Bolt • Ash
Cooldown
5

Push one target into aggressive frenzy.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Charm Anchor

Grand Healing

Restoration • Kether • Halo • Salt
Cooldown
7

Restore yourself and nearby allies in one pulse.

Target
area
Range
6
Splash
2
Visible Target
yes

Components

Ward Conjure Anchor

Greater Doppelganger

Conjuration • Kether • Step • Void
Cooldown
7

Forge a stronger clone that inherits partial active states.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Clone

Greater Ward

Restoration • Kether • Veil • Salt
Cooldown
6

A stronger ward script against heavy magical pressure.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Ward Barrier Anchor

Heal Other

Restoration • Chesed • Bolt • Salt
Cooldown
5

Restore vitality to a friendly target.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Anchor

Healing

Restoration • Chesed • Touch • Salt
Cooldown
3

A light restoration touch for your own vessel.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Ward Anchor

Heat Sense

Divination • Kether • Veil • Ash
Cooldown
5

Read warm signatures through walls without resolving identity.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Anchor Veil

Hemostasis

Blood • Chesed • Bolt • Salt
Cooldown
4

Clamp bloodflow in yourself or an ally, closing active bleeding.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Blood Ward

Hostility Sight

Divination • Hod • Veil • Glass
Cooldown
5

Sense active hostile intent as visible aura pressure.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Anchor Veil

Ice Spike

Destruction • Chesed • Bolt • Salt
Cooldown
4

Launch a shard of frost that slows movement.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Frost Anchor

Ice Storm

Destruction • Chesed • Halo • Salt
Cooldown
6

A rolling burst of cold that chills an area.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Frost Detonate

Icy Spear

Destruction • Chesed • Bolt • Salt
Cooldown
7

A deep-freeze spear for puncturing a single target.

Target
character
Range
8
Splash
-
Visible Target
yes

Components

Frost Detonate Anchor

Illusory Double

Illusion • Hod • Step • Glass
Cooldown
5

Project a fragile mirror-clone decoy at a visible tile.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Clone

Incinerate

Destruction • Gevurah • Bolt • Ash
Cooldown
7

A high-order fire lance that immolates one target.

Target
character
Range
8
Splash
-
Visible Target
yes

Components

Flame Detonate Anchor

Invisibility

Illusion • Hod • Veil • Glass
Cooldown
6

Turn your vessel unseen and harder to track.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Veil Anchor

Ironflesh

Alteration • Malkuth • Veil • Bone
Cooldown
5

Layer iron-hard resilience over your body.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Ward Shape Anchor

Lightning Bolt

Destruction • Hod • Bolt • Glass
Cooldown
5

A focused electric strike that scrambles control.

Target
character
Range
8
Splash
-
Visible Target
yes

Components

Shock Anchor

Lightning Spear

Destruction • Hod • Bolt • Glass
Cooldown
5

A shockline bolt that scrambles timing and focus.

Target
character
Range
8
Splash
-
Visible Target
yes

Components

Anchor

Listener Sigil

Security • Hod • Step • Glass
Cooldown
8

Bind a tile to spoken commands that can open, close, stair-fold, and reshape it.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Seal Cipher Shape Anchor

Magelight

Alteration • Hod • Step • Glass
Cooldown
5

Launch a luminous marker that exposes nearby routes.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Shape Rune

Mason's Conversion

Transfiguration • Malkuth • Bolt • Bone
Cooldown
5

Transfigure targeted masonry, doors, and floor features.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Shape

Mend Flesh

Restoration • Chesed • Bolt • Salt
Cooldown
5

Mend a self or ally vessel with restorative scripture.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Anchor Conjure

Mine Sigil

Security • Hod • Bolt • Glass
Cooldown
6

Fold a hidden magical trap into a visible tile.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Mine Rune

Muffle Step

Illusion • Hod • Veil • Glass
Cooldown
5

Shroud your movement and voice in hush-script.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Anchor

Oakflesh

Alteration • Malkuth • Veil • Bone
Cooldown
4

Harden your vessel with a light defensive shell.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Ward Shape

Oracle Ember

Abjuration • Kether • Veil • Void
Cooldown
5

Trace the nearest hidden chain by a warm-cold omen.

Target
self
Range
-
Splash
-
Visible Target
no

Components

No explicit components.

Pacify

Control • Hod • Halo • Salt
Cooldown
6

Suppress pursuit intent over a wider area.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Veil Charm Repel

Paralysis

Alteration • Yesod • Bolt • Salt
Cooldown
7

Lock a target's body in place with hard alteration.

Target
character
Range
6
Splash
-
Visible Target
yes

Components

Anchor Frost

Paralyze Word

Alteration • Yesod • Bolt • Salt
Cooldown
7

Bind a target in altered gravity and rigid scripture.

Target
character
Range
6
Splash
-
Visible Target
yes

Components

Anchor

Perfect Doppelganger

Conjuration • Kether • Step • Void
Cooldown
8

Manifest a perfect clone that copies active buffs and statuses.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Clone

Phase Exchange

Teleportation • Hod • Bolt • Glass
Cooldown
6

Trade position with a visible character.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Teleport Pull

Plague Canticle

Necromancy • Gevurah • Halo • Bone
Cooldown
7

Seed a target area with grave-rot that spreads between hostiles.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Infect Anchor

Pocket Dimension

Teleportation • Yesod • Step • Void
Cooldown
8

Open or retune a personal pocket-dimension portal. Cast again on the outer gate to close it.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Teleport Shape Conjure

Portal Link

Teleportation • Yesod • Step • Void
Cooldown
7

Mark one threshold in the current plane and another elsewhere in the same plane; stepping onto either linked portal crosses between them while the pair mirrors across the other planes.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Teleport Anchor Phase

Purity Litany

Restoration • Kether • Veil • Salt
Cooldown
7

Cleanse afflictions and restore the vessel's reserves.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Anchor

Rift Scatter

Teleportation • Yesod • Halo • Glass
Cooldown
7

Scatter hostiles in a visible area across local geometry.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Teleport Shape

Rift Transit

Teleportation • Gevurah • Bolt • Void
Cooldown
8

Banish a hostile through a rift onto a distant floor.

Target
character
Range
8
Splash
-
Visible Target
yes

Components

Teleport Detonate

Rout

Control • Gevurah • Bolt • Void
Cooldown
6

Overwhelm one mind with fear and force a retreat.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Repel Anchor

Sanguine Lance

Blood • Gevurah • Bolt • Bone
Cooldown
5

Drive a blood-forged lance through a living target; existing wounds rupture for extra bleed damage.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Blood Anchor

Seal Latch

Security • Kether • Step • Salt
Cooldown
5

Bind a doorway with a security seal that blocks trespass.

Target
tile
Range
7
Splash
-
Visible Target
yes

Components

Seal Anchor

Seam Lantern

Illusion • Hod • Halo • Glass
Cooldown
5

Flash an area to expose seams and hidden architecture.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Shape

Sense Movement

Divination • Hod • Veil • Glass
Cooldown
5

Map recent movement traces as anonymous pressure points.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Haste Anchor

Sentinel Lattice

Security • Kether • Halo • Salt
Cooldown
8

Project alarm-and-seal sentinels across nearby thresholds.

Target
tile
Range
7
Splash
1
Visible Target
yes

Components

Sentinel Seal Alarm

Soul Trap

Conjuration • Kether • Bolt • Void
Cooldown
5

Mark a target so death yields trapped essence.

Target
character
Range
8
Splash
-
Visible Target
yes

Components

Anchor

Sparks

Destruction • Hod • Bolt • Glass
Cooldown
3

Arc crackling shock into a visible target.

Target
character
Range
6
Splash
-
Visible Target
yes

Components

Shock Anchor

Stair Invocation

Conjuration • Yesod • Step • Salt
Cooldown
8

Fold stone into a new descent stair at the targeted tile.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Shape Conjure

Steadfast Ward

Restoration • Chesed • Veil • Salt
Cooldown
4

Raise a durable ward shell around your vessel.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Ward Barrier

Stoneflesh

Alteration • Malkuth • Veil • Bone
Cooldown
6

Alter skin and posture into a moving bastion.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Anchor Shape

Sunfire

Restoration • Kether • Bolt • Salt
Cooldown
5

A restorative flame that scourges undead and daemons.

Target
character
Range
8
Splash
-
Visible Target
yes

Components

Detonate

Telekinesis Grip

Alteration • Yesod • Step • Glass
Cooldown
5

Drag a target point through invisible force lines.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Pull

Turn Undead

Restoration • Kether • Halo • Salt
Cooldown
6

Repel undead things and break their footing.

Target
area
Range
7
Splash
1
Visible Target
yes

Components

Anchor

Veil Benediction

Illusion • Hod • Bolt • Glass
Cooldown
6

Bend light around a chosen character. Self-target grants invisibility.

Target
character
Range
7
Splash
-
Visible Target
yes

Components

Anchor

Velocity Canticle

Transfiguration • Yesod • Veil • Glass
Cooldown
6

Overclock the vessel and bank quick turns.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Haste

Ward Psalm

Abjuration • Chesed • Veil • Salt
Cooldown
6

Raise a saltward around the vessel.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Anchor

Warden's Survey

Security • Hod • Veil • Glass
Cooldown
5

Survey nearby ward-lines, alarms, and sealed thresholds.

Target
self
Range
-
Splash
-
Visible Target
no

Components

Anchor Cipher

Warp Step

Teleportation • Kether • Step • Void
Cooldown
6

Long-range warp that banks momentum and breaks pursuit.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Teleport Haste

Whirlwind Sprint

Teleportation • Yesod • Step • Glass
Cooldown
6

Burst forward through space in a compressed blink.

Target
tile
Range
8
Splash
-
Visible Target
yes

Components

Haste Teleport Phase