G
GNOSIS
ASCII prison-cosmos roguelike
Menu
Browse
Home Product Characters Web wiki Bestiary Spell omnibus Technique omnibus Item omnibus Recipe omnibus Leaderboards Steam
Live server
Active characters: 3
Threaded Heretice of the Lower Gate
Server mode
Access
Log in Register
More
Support Privacy Terms
Technique Omnibus

Styles, Forms, Techniques, Technique Attacks

Live compendium generated from combat-style source definitions: martial styles, form techniques, technique attacks, attack patterns, rider effects, and damage behavior.

This wiki index always shows the full style and technique catalog, independent of character unlocks.

Synced with live terminal/server build: 2026-04-19
Styles
40
Techniques
85
Technique Attacks
36
Form Techniques
15
Combat Forms
9
Damage Kinds
9
Matching styles: 40 • techniques: 85 • attacks: 36

Attack Shape Patterns

  • body_throw
    Single-target clinch throw profile; requires orthogonal contact.
    Requires adjacent hostile target.
  • cone
    Forward widening cone; blocked by walls, closed doors, hidden doors, and barricades.
    Requires directional aim.
  • cone_throw
    Broader thrown cone variant with larger lateral spread than melee cone.
    Requires directional aim.
  • front_arc
    Three-tile frontal arc: forward tile plus lateral flank tiles.
    Requires directional aim.
  • line
    Straight piercing lane up to range; stops on blocked geometry.
    Requires directional aim.
  • lunge
    Projectile lock to a visible enemy, then reposition adjacent before striking.
    Requires visible enemy target and valid landing tile.
  • spin
    Radial sweep around self (radius 1, expands with spin sweep bonuses).
    Centers on current position and only resolves if nearby hostiles exist.
  • teleport
    Line-of-sight enemy step-through: blink adjacent and strike from angle.
    Requires visible enemy target and valid landing tile.
  • uppercut
    Single-target close burst; requires orthogonally adjacent enemy.
    Requires adjacent hostile target.

Combat Form Counter Tree

  • arcane counters control, guard
  • control counters counter, feral
  • counter counters flow, power
  • feral counters arcane, ranged
  • flow counters precision, ranged
  • guard counters power, ranged, feral
  • power counters counter, control
  • precision counters power, arcane
  • ranged counters guard, arcane

Damage Kinds

bleeding blunt burning choking force piercing shocking slashing stunning
Sources: internal/game/martial.go, internal/game/techniques.go, internal/game/technique_attacks.go, internal/game/combat_rolls.go, internal/game/damage_status.go, internal/game/progression.go, internal/game/weapon_mastery.go

Martial Styles

Arnis

Philippines
blade/blunt/thrown

Weapon-flow transitions between blade, stick, and thrown lines.

Profile: melee: +1 min, +1 max, +1 acc | throw: +1 min, +1 max, +2 acc, +1 range
Damage bias: slashing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Arnis Flow Style Notes

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Iron Breaker Uppercut Lunging Strike Piercing Strike Rising Uppercut Shardcone Volley Storm Shuriken Barrage Sweeping Cone Tempest Crosscut Tiger Fang Rush Voidline Execution

Bajiquan

Northern China
unarmed

Short-range body crashing and elbow-shoulder shock power.

Profile: melee: +2 min, +2 max
Damage bias: blunt

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Iron Mountain Bump

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Bojutsu

Japan
blunt

Long-arc leverage adapted to blunt weapons.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: blunt

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

No explicit style-restricted techniques.

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Boxing

Western pugilism
unarmed

Tight guard and straight-line counters for clean unarmed impact.

Profile: melee: +1 min, +1 max, +2 acc
Damage bias: blunt

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Gyaku-zuki Counter

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Brazilian Jiu-Jitsu

Brazil
unarmed

Leverage and positional control adapted to lethal close range.

Profile: melee: +2 max, +2 acc
Damage bias: blunt (rank 12+: stunning chains)

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Luta Livre Leg Lace

Technique Attack Hints

Cyclone Suplex Heaven-Earth Slam Iron Breaker Uppercut Lunging Strike Rising Uppercut Seoi Projection

Capoeira

Brazil
unarmed

Flowing footwork and spinning kick chains built around rhythm breaks.

Profile: melee: +1 min, +1 max, +2 acc
Damage bias: blunt

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Au Batido Meia Lua Whirlwind Ushiro Mawashi

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Catch Wrestling

Western grappling pits
unarmed

Hard rides, neck cranks, and no-gi pressure chains that punish panic movement.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: blunt (rank 12+: stunning chains)

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Catch Wrestling Neck Crank

Technique Attack Hints

Cyclone Suplex Heaven-Earth Slam Iron Breaker Uppercut Lunging Strike Rising Uppercut Seoi Projection

Daoshu

Chinese monk weapon schools
blade

Single-edged saber doctrine built on circular cut recovery.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: slashing

Linked Form Techniques

Monk Crescent Blade Form

Linked Techniques

Monk Crescent Blade Form

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Lunging Strike Piercing Strike Tempest Crosscut Tiger Fang Rush Voidline Execution

Freestyle Wrestling

International
unarmed

Relentless pressure and level changes that turn scrambles into damage.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: blunt (rank 12+: stunning chains)

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

No explicit style-restricted techniques.

Technique Attack Hints

Cyclone Suplex Heaven-Earth Slam Iron Breaker Uppercut Lunging Strike Rising Uppercut Seoi Projection

Gatka

Punjab
blade/blunt

Circular weapon play that chains guard transitions and counter-cuts.

Profile: melee: +1 min, +1 max, +2 acc
Damage bias: slashing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Gatka Chakkar Whirl

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Iron Breaker Uppercut Lunging Strike Piercing Strike Rising Uppercut Tempest Crosscut Tiger Fang Rush Voidline Execution

Gunshu

Chinese monk weapon schools
blunt/polearm

Staff and long-weapon flow with sweeping control arcs.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: piercing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Shaolin Whirlwind Staff

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Iron Breaker Uppercut Lunging Strike Piercing Strike Rising Uppercut Tempest Crosscut Tiger Fang Rush Voidline Execution

HEMA Longsword

Medieval and renaissance manuals
blade/blunt

Guard transitions, half-sword pressure, and mordhau entries from historical treatises.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: slashing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

HEMA Mordhau Bind

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Iron Breaker Uppercut Lunging Strike Mordhau Breacher Piercing Strike Rising Uppercut Tempest Crosscut Tiger Fang Rush Voidline Execution

Hamon Breath Style

Solar overdrive schools
unarmed/blade

Solar breath cadence converted into close-range pressure and control.

Profile: melee: +1 min, +1 max, +2 acc
Damage bias: slashing (rank 14+: shocking conversion)

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Hamon Healing Breath Hamon Overdrive Notes Helix Overdrive Kaioken Blood Overdrive Ripple Catechism

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Iron Breaker Uppercut Lunging Strike Piercing Strike Rising Uppercut Tempest Crosscut Tiger Fang Rush Voidline Execution

Hoplite Phalanx

Classical Greek warfare
polearm/shield

Spear-and-shield wall doctrine emphasizing spacing, line control, and formation thrusts.

Profile: melee: +1 min, +1 max, +2 acc | throw: +1 acc, +1 range
Damage bias: blunt

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Hoplite Doru Wall

Technique Attack Hints

Aegis Pinwheel Cleave Barrage Hundred-Hand Flurry Lunging Strike Phalanx Drive Piercing Strike Tempest Crosscut Tiger Fang Rush Voidline Execution

Iaido

Japan
blade

Draw-cut precision and controlled re-sheathing rhythm.

Profile: melee: +1 min, +1 max, +2 acc
Damage bias: slashing

Linked Form Techniques

Gyaku-kesa-giri Kesa-giri Nukiuchi Seam-Cut Form Tsubame-gaeshi

Linked Techniques

Gyaku-kesa-giri Kesa-giri Nukiuchi Pilgrim Sword Discipline Seam-Cut Form Tsubame-gaeshi

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Lunging Strike Piercing Strike Tempest Crosscut Tiger Fang Rush Voidline Execution

Judo

Japan
unarmed

Balance-breaking entries and close control converted into takedown damage.

Profile: melee: +1 max, +2 acc
Damage bias: blunt (rank 12+: stunning chains)

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

De-ashi-barai Osoto-gari Seoi-nage

Technique Attack Hints

Cyclone Suplex Heaven-Earth Slam Iron Breaker Uppercut Lunging Strike Rising Uppercut Seoi Projection

Kalaripayattu

India
unarmed/blade/polearm

Indian body-and-weapon discipline centered on leaps, locks, and vital-point entries.

Profile: melee: +1 min, +1 max, +2 acc | throw: +1 acc, +1 range
Damage bias: slashing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Kalari Tiger Leap

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Iron Breaker Uppercut Lunging Strike Piercing Strike Rising Uppercut Tempest Crosscut Tiger Fang Rush Voidline Execution

Kendo

Japan
blade

Distance discipline and committed edge-line timing.

Profile: melee: +1 min, +1 max, +2 acc
Damage bias: slashing

Linked Form Techniques

Gyaku-kesa-giri Kesa-giri Seam-Cut Form

Linked Techniques

Gyaku-kesa-giri Kesa-giri Pilgrim Sword Discipline Seam-Cut Form

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Lunging Strike Piercing Strike Tempest Crosscut Tiger Fang Rush Voidline Execution

Kenjutsu

Japan
blade

Classical sword doctrine focused on decisive finishing cuts.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: slashing

Linked Form Techniques

Gyaku-kesa-giri Kesa-giri Moonbreaker Cleave Seam-Cut Form Tsubame-gaeshi

Linked Techniques

Gyaku-kesa-giri Kesa-giri Moonbreaker Cleave Pilgrim Sword Discipline Seam-Cut Form Tsubame-gaeshi

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Lunging Strike Piercing Strike Tempest Crosscut Tiger Fang Rush Voidline Execution

Kyokushin Karate

Japan
unarmed

Full-contact conditioning focused on body-breaking strikes.

Profile: melee: +2 min, +1 max, +1 acc
Damage bias: blunt

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Gyaku-zuki Counter Mae-geri Keage Mawashi Geri Oi-zuki Burst Tobi Yoko Geri Ushiro Mawashi

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Kyudo

Japan
ranged

Deliberate release, breath control, and long-range accuracy.

Profile: shoot: +1 min, +1 max, +2 acc, +2 range
Damage bias: piercing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Kyudo Breath Discipline

Technique Attack Hints

Lunging Strike Shardcone Volley Storm Shuriken Barrage Sweeping Cone

Luta Livre

Brazil
unarmed

No-gi pressure grappling with fast leg entanglements and choke transitions.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: blunt (rank 12+: stunning chains)

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Luta Livre Leg Lace

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Mardani Khel

India
blade/polearm

Maratha battlefield method emphasizing pursuit lines and decisive thrusts.

Profile: melee: +1 min, +2 max, +1 acc | throw: +1 acc, +1 range
Damage bias: slashing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Mardani Vital Thrust

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Lunging Strike Piercing Strike Tempest Crosscut Tiger Fang Rush Voidline Execution

Muay Thai

Thailand
unarmed

Hard clinch pressure and limb-heavy striking doctrine.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: blunt

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Khao Loi Sok Ti Teep Push Tobi Yoko Geri

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Qiangshu

Chinese monk weapon schools
polearm/thrown

Spear doctrine focused on vital-line thrusts and reaping tail sweeps.

Profile: melee: +1 min, +1 max, +2 acc | throw: +1 acc, +2 range
Damage bias: piercing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Qiang Dragon Tail Sweep

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Lunging Strike Piercing Strike Shardcone Volley Storm Shuriken Barrage Sweeping Cone Tempest Crosscut Tiger Fang Rush Voidline Execution

Rapier Fencing

Western dueling schools
blade

Measure, tempo, and point-first precision centered on thrust lanes and riposte timing.

Profile: melee: +1 max, +3 acc
Damage bias: slashing

Linked Form Techniques

Rapier Fleche Riposte

Linked Techniques

Fencer Measure Riposte Rapier Fleche Riposte

Technique Attack Hints

Cleave Barrage Fleche Impale Hundred-Hand Flurry Lunging Strike Piercing Strike Tempest Crosscut Tiger Fang Rush Voidline Execution

Ripple Boxing

Hamon lineage
unarmed

Breath-driven strikes that carry force through contact lines.

Profile: melee: +1 min, +2 max, +2 acc
Damage bias: blunt (rank 14+: shocking conversion)

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Kaioken Blood Overdrive Ripple Catechism

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Roman Legionary

Late republican and imperial drill
blade/shield

Scutum-and-gladius lane discipline focused on shield pressure and disciplined thrusts.

Profile: melee: +1 min, +1 max, +2 acc
Damage bias: slashing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Legion Scutum Press Tower Shield Dual Line

Technique Attack Hints

Bulwark Barrage Cleave Barrage Hundred-Hand Flurry Lunging Strike Piercing Strike Scutum Crash Tempest Crosscut Tiger Fang Rush Voidline Execution

Sanda

China
unarmed

Chinese combat-sport striking blended with throws and clinch exits.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: blunt

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Sanda Whirl Kick

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Savate

France
unarmed

Long-range kick-boxing footwork built on angle theft and sharp intercepts.

Profile: melee: +1 min, +1 max, +2 acc
Damage bias: blunt (rank 14+: stunning conversion)

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Savate Chasse Bas

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Shaolin Quanfa

China
unarmed/blunt

Monastic body mechanics linking empty-hand cadence to weapon discipline.

Profile: melee: +1 min, +1 max, +2 acc
Damage bias: blunt

Linked Form Techniques

Monk Crescent Blade Form

Linked Techniques

Monk Crescent Blade Form Shaolin Whirlwind Staff

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Shurikenjutsu

Japan
thrown

Thrown-weapon timing and release geometry.

Profile: throw: +1 min, +1 max, +2 acc, +2 range
Damage bias: piercing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

No explicit style-restricted techniques.

Technique Attack Hints

Lunging Strike Shardcone Volley Storm Shuriken Barrage Sweeping Cone

Sojutsu

Japan
polearm/thrown

Spear-line timing adapted for edge and thrust weapons.

Profile: melee: +1 min, +1 max, +1 acc | throw: +1 acc, +2 range
Damage bias: piercing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Harai-tsuki Yari-tsuki

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Lunging Strike Piercing Strike Shardcone Volley Storm Shuriken Barrage Sweeping Cone Tempest Crosscut Tiger Fang Rush Voidline Execution

Spin Technique

Golden spin schools
thrown/blade/ranged

Gyroscopic timing that amplifies thrown and rotational weapon paths.

Profile: throw: +1 min, +2 max, +2 acc, +2 range | shoot: +1 min, +1 acc, +1 range
Damage bias: slashing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Helix Overdrive Spin Primer

Technique Attack Hints

Cleave Barrage Dragon Tail Reap Hundred-Hand Flurry Lunging Strike Piercing Strike Shardcone Volley Spin Reaper Storm Shuriken Barrage Sweeping Cone Tempest Crosscut Tiger Fang Rush Voidline Execution

Sport Fencing

Europe
blade

Footwork tempo and point-first precision.

Profile: melee: +1 max, +3 acc
Damage bias: slashing

Linked Form Techniques

Rapier Fleche Riposte

Linked Techniques

Fencer Measure Riposte Rapier Fleche Riposte

Technique Attack Hints

Cleave Barrage Fleche Impale Hundred-Hand Flurry Lunging Strike Piercing Strike Tempest Crosscut Tiger Fang Rush Voidline Execution

Systema

Russian close-combat schools
unarmed/blunt/blade

Relaxed-entry disruption, breath breaks, and structural off-balancing under pressure.

Profile: melee: +1 min, +1 max, +2 acc
Damage bias: slashing (rank 14+: force conversion)

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Systema Breakstep Flow

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Iron Breaker Uppercut Lunging Strike Piercing Strike Rising Uppercut Systema Breakline Tempest Crosscut Tiger Fang Rush Voidline Execution

Three Sword Style

Forbidden Santoryu scrolls
blade

Aggressive triple-edge doctrine combining both hands and jaw grip pressure.

Profile: melee: +2 min, +2 max, +1 acc
Damage bias: slashing

Linked Form Techniques

Asura: Ichibugin Moonbreaker Cleave Oni Giri Purgatory Onigiri Rashomon Santoryu Ogi: Sanzen Sekai Seam-Cut Form Shishi Sonson

Linked Techniques

Asura: Ichibugin Hyakuhachi Pound Ho Moonbreaker Cleave Oni Giri Purgatory Onigiri Rashomon Santoryu Ogi: Sanzen Sekai Seam-Cut Form Shishi Sonson Three Sword Style Foundation Tora Gari

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Lunging Strike Piercing Strike Tempest Crosscut Tiger Fang Rush Voidline Execution

Tower Shield Bastion

Siege-line shield houses
shield/blunt

Shield-bash and lane denial doctrine built for walling space and crushing through guard.

Profile: melee: +1 min, +2 max, +1 acc
Damage bias: blunt (rank 14+: stunning conversion)

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Legion Scutum Press Tower Shield Dual Line

Technique Attack Hints

Aegis Pinwheel Bulwark Barrage Iron Breaker Uppercut Lunging Strike Rising Uppercut Scutum Crash

Viking Skjoldr

Norse raider warbands
blade/blunt/shield

Axe-and-shield pressure doctrine built on ring control, hooks, and impact counters.

Profile: melee: +1 min, +2 max, +1 acc | throw: +1 min, +1 acc
Damage bias: slashing

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Viking Bearded Axe Ring

Technique Attack Hints

Cleave Barrage Hundred-Hand Flurry Iron Breaker Uppercut Lunging Strike Piercing Strike Raider Axe Howl Rising Uppercut Tempest Crosscut Tiger Fang Rush Voidline Execution

Wing Chun

Southern China
unarmed

Centerline control and rapid hand interception.

Profile: melee: +1 max, +3 acc
Damage bias: blunt

Linked Form Techniques

No explicit style-linked form techniques.

Linked Techniques

Chi Sao Lin Wan Kuen

Technique Attack Hints

Iron Breaker Uppercut Lunging Strike Rising Uppercut

Forms

Form Requirement Tokens

No form requirement tokens matched this filter.

Asura: Ichibugin

multi-line apparition • teaching zoro_asura_ichibugin_scroll
form

Let the body threaten more lines than the eye can comfortably track.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 5, Wit 5; skills Blade 7, Spellcraft 2, Tracking 2
Bonus: +2 melee acc, +1 defense, +2 quick, +1 spin
Three Sword Style

Gyaku-kesa-giri

Japanese reverse diagonal sword cut • teaching gyaku_kesa_giri_reverse
form

A reverse diagonal cut used to chain the return lane into a second wound.

Requirements: weapon sword/katana/greatsword/scythe; style Kenjutsu/Kendo/Iaido; stats Vigour 2, Grace 2; skills Blade 2
Bonus: +2 melee max, +1 line
Kenjutsu Kendo Iaido

Halo Guard Form

layered warding form • teaching halo_guard_form
form

A defense-minded form that keeps the body behind a moving wall of intent.

Requirements: stats Wit 2, Faith 3; skills Blunt 1, Spellcraft 1
Bonus: +1 melee acc, +2 defense, -1 focus cost

Kesa-giri

Japanese diagonal sword cut • teaching kesa_giri_diagonal
form

A diagonal scarf cut that rewards clean edge alignment and follow-through.

Requirements: weapon sword/katana/greatsword/scythe; style Kenjutsu/Kendo/Iaido; stats Vigour 2; skills Blade 2
Bonus: +1 melee min, +1 line
Kenjutsu Kendo Iaido

Monk Crescent Blade Form

Chinese dao-guard transitions • teaching monk_crescent_blade_form
form

A circular saber form that rolls guard into immediate cut-back pressure.

Requirements: weapon sword/katana/scythe; style Daoshu/Shaolin Quanfa; stats Grace 3; skills Acrobatics 1, Blade 3
Bonus: +1 melee acc, +1 line, +1 spin
Daoshu Shaolin Quanfa

Moonbreaker Cleave

Original colossus-blade doctrine • teaching moonbreaker_cleave
form

A greatblade breaker built for huge arcs, committed cuts, and battlefield rupture.

Requirements: weapon greatsword/scythe/sword; style Kenjutsu/Three Sword Style; stats Vigour 3, Grace 2; skills Blade 3, Endurance 1
Bonus: +2 melee max, +1 quick, +1 line
Kenjutsu Three Sword Style

Nukiuchi

Japanese iaido draw-cut • teaching nukiuchi_draw_cut
form

A draw-cut drill that fuses drawing steel with the first strike.

Requirements: weapon sword/katana/dagger; style Iaido; stats Grace 2; skills Blade 2
Bonus: +2 melee acc, +1 quick
Iaido

Oni Giri

triple-edge opening cut • teaching zoro_oni_giri_scroll
form

A three-blade opening crash that rewards commitment more than grace.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 5, Grace 3; skills Acrobatics 2, Blade 5
Bonus: +1 melee min, +2 melee max, +1 line
Three Sword Style

Purgatory Onigiri

high-speed triple cut • teaching zoro_purgatory_onigiri_scroll
form

A fast follow-up to the opening cut that keeps pressure on the same seam.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 6, Grace 5; skills Acrobatics 3, Blade 6
Bonus: +1 melee min, +2 melee acc, +1 quick, +1 line
Three Sword Style

Rapier Fleche Riposte

Western rapier schools • teaching rapier_fleche_riposte
form

A thrust-rush entry that chains tempo advantage into a decisive return line.

Requirements: weapon sword/dagger; style Rapier Fencing/Sport Fencing; stats Grace 3, Wit 3; skills Blade 3, Tracking 2
Bonus: +2 melee acc, +1 quick, +1 line
Rapier Fencing Sport Fencing

Rashomon

vertical gate-cut doctrine • teaching zoro_rashomon_scroll
form

A heavy vertical split that keeps coming down until the target gives up or breaks.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 6; skills Blade 5, Endurance 2
Bonus: +2 melee max, +2 line
Three Sword Style

Santoryu Ogi: Sanzen Sekai

triple-world cleave • teaching zoro_sanzen_sekai_scroll
form

A whole-body three-blade break that treats the lane as something to be split open.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 7, Grace 5; skills Blade 7, Endurance 3
Bonus: +3 melee max, +1 quick, +2 line
Three Sword Style

Seam-Cut Form

timed blade doctrine • teaching seam_cut_form
form

Cut the gap between motions and make one committed edge do the work of three lighter ones.

Requirements: weapon sword/katana/greatsword/scythe/polearm; style Kenjutsu/Kendo/Iaido/Three Sword Style; stats Grace 3; skills Blade 2
Bonus: +1 melee min, +2 melee acc, +1 line
Kenjutsu Kendo Iaido Three Sword Style

Shishi Sonson

passing-cut technique • teaching zoro_shishi_sonson_scroll
form

Move through the target's line and leave the cut behind you.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Grace 5, Wit 4; skills Blade 6, Tracking 2
Bonus: +3 melee acc, +1 defense, +1 line
Three Sword Style

Tsubame-gaeshi

Japanese sword counter-cut • teaching tsubame_gaeshi
form

A swallow-return cut that doubles back on the opening and punishes the chase.

Requirements: weapon sword/katana/dagger; style Kenjutsu/Iaido; stats Grace 2; skills Blade 2
Bonus: +2 melee acc, +1 defense
Kenjutsu Iaido

Technique Catalog

Arnis Flow Style Notes

weapon • teaching arnis_flow_style_notes
arnis_flow_style_notes

Step across blade, stick, and thrown lines without breaking rhythm.

Requirements: weapon sword/katana/dagger/axe/throwing; style Arnis; stats Grace 3; skills Blade 1, Throwing 1
Bonus: +1 melee acc, +2 throw acc, +1 throw range, +1 line

Weapon Families

sword katana dagger axe throwing

Styles

Arnis

Tags

weapon throw line

Asura: Ichibugin

form • teaching zoro_asura_ichibugin_scroll
zoro_asura_ichibugin_scroll

Let the body threaten more lines than the eye can comfortably track.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 5, Wit 5; skills Blade 7, Spellcraft 2, Tracking 2
Bonus: +2 melee acc, +1 defense, +2 quick, +1 spin

Weapon Families

sword katana greatsword scythe

Styles

Three Sword Style

Tags

spin phantom

Au Batido

body • teaching capoeira_au_batido
capoeira_au_batido

A cartwheel kick pattern for aerial feints, angle theft, and surprise impact.

Requirements: style Capoeira; stats Grace 4, Wit 2; skills Acrobatics 3, Sneaking 1, Unarmed 2
Bonus: +1 melee min, -1 move cost, +1 defense, +1 quick

Styles

Capoeira

Tags

body kick flying capoeira speed

Ba Duan Jin

monk • teaching baduanjin_brocades
baduanjin_brocades

Breath and limb-flow drills for whole-body balance and recovery.

Requirements: stats Faith 2; skills Asceticism 1, Breathing 2
Bonus: -1 focus cost, -1 spirit cost, -1 chi cost, +1 quick

Tags

breath monk

Berserk Explosive Arm

ranged • teaching berserk_explosive_arm
berserk_explosive_arm

A recoil-braced prosthetic burst that hammers a lane with explosive entry force.

Requirements: stats Vigour 3, Wit 2; skills Engineering 2, Throwing 2
Bonus: +1 throw min, +2 throw max, +1 throw acc, +1 line

Tags

prosthetic berserk ranged explosive line throw

Berserk Repeater Arm

ranged • teaching berserk_repeater_arm
berserk_repeater_arm

A repeating prosthetic launcher rhythm that trades precision for relentless lane control.

Requirements: stats Grace 3, Wit 2; skills Engineering 2, Throwing 2
Bonus: +1 shoot min, +2 shoot max, +2 shoot acc, +1 shoot range

Tags

prosthetic berserk ranged crossbow barrage line

Catch Wrestling Neck Crank

grapple • teaching catch_wrestling_neck_crank
catch_wrestling_neck_crank

A snap crank entry that turns scramble contact into neck and breathing control.

Requirements: style Catch Wrestling; stats Vigour 3, Grace 2; skills Athletics 2, Grappling 3
Bonus: +1 melee min, +2 grapple, +3 hold

Styles

Catch Wrestling

Tags

grapple counter western catch choke

Chi Sao

guard • teaching chi_sao_sticky_hands
chi_sao_sticky_hands

Sticky-hands drills for reading contact, traps, and openings.

Requirements: style Wing Chun; stats Grace 2, Wit 2; skills Search 1, Unarmed 1
Bonus: +1 melee acc, +2 defense, +1 search

Styles

Wing Chun

Tags

counter grapple precision

Crawling Tiger Stance

stance • teaching crawling_tiger_stance
crawling_tiger_stance

Drop under the lane, stalk at the knees, and spring from the floor line.

Requirements: stance crawling/sneaking; stats Grace 4; skills Acrobatics 2, Sneaking 3
Bonus: -1 move cost, +1 defense, +3 sneak, +1 spin

Stances

crawling sneaking

Tags

ninja body

De-ashi-barai

throw • teaching deashi_barai_sweep
deashi_barai_sweep

A moving foot sweep that punishes a late step or bad weight shift.

Requirements: style Judo; stats Grace 2; skills Acrobatics 1, Grappling 1
Bonus: +2 throw acc, -1 move cost, +1 line

Styles

Judo

Tags

grapple speed

Deflecting Wall Doctrine

guard • teaching deflecting_wall_doctrine
deflecting_wall_doctrine

A hard, close doctrine that turns incoming force into a new angle.

Requirements: weapon mace/hammer/staff/flail/scythe; stats Vigour 4; skills Athletics 2, Blunt 3
Bonus: +1 hold, +2 defense, -1 stamina cost

Weapon Families

mace hammer staff flail scythe

Tags

guard blunt

Desert Anchor Guidance

monk • teaching desert_anchor_guidance
desert_anchor_guidance

A quiet discipline for staying oriented when the world goes dry and strange.

Requirements: stance open/sneaking; stats Wit 3; skills Search 2
Bonus: +1 sneak, +2 search, +1 tracking, -1 focus cost

Stances

open sneaking

Tags

monk tracking

Fasting Vow

monk • teaching jojo_fasting_vow_scroll
jojo_fasting_vow_scroll

Keep the appetite down, keep the body ready, and let the vow do part of the work.

Requirements: stats Faith 3; skills Asceticism 3, Breathing 2
Bonus: +1 defense, -1 stamina cost, -1 focus cost

Tags

monk

Fencer Measure Riposte

guard • teaching fencer_measure_riposte
fencer_measure_riposte

Measure control and immediate answer cuts once the opponent overextends the lane.

Requirements: weapon sword/dagger; style Rapier Fencing/Sport Fencing; stats Grace 3; skills Blade 3, Tracking 2
Bonus: +2 melee acc, +2 defense, +1 quick

Weapon Families

sword dagger

Styles

Rapier Fencing Sport Fencing

Tags

counter fencing western precision speed

Fourfold Ash Breathing

monk • teaching fourfold_ash_breathing
fourfold_ash_breathing

A breath cycle for surviving exhaustion, shock, and the long haul between battles.

Requirements: stats Wit 2, Faith 3; skills Asceticism 1, Breathing 2
Bonus: -1 stamina cost, -1 focus cost, -1 spirit cost, -1 chi cost, +1 quick

Tags

monk breath

Gatka Chakkar Whirl

weapon • teaching gatka_chakkar_whirl
gatka_chakkar_whirl

A circular cut-and-guard loop that keeps your weapon moving through counters.

Requirements: weapon sword/katana/mace/staff; style Gatka; stats Grace 3, Wit 2; skills Acrobatics 1, Blade 2, Blunt 2
Bonus: +1 melee acc, +1 defense, +1 spin

Weapon Families

sword katana mace staff

Styles

Gatka

Tags

weapon spin indian blade staff

Gyaku-kesa-giri

form • teaching gyaku_kesa_giri_reverse
gyaku_kesa_giri_reverse

A reverse diagonal cut used to chain the return lane into a second wound.

Requirements: weapon sword/katana/greatsword/scythe; style Kenjutsu/Kendo/Iaido; stats Vigour 2, Grace 2; skills Blade 2
Bonus: +2 melee max, +1 line

Weapon Families

sword katana greatsword scythe

Styles

Kenjutsu Kendo Iaido

Tags

cleave line

Gyaku-zuki Counter

guard • teaching gyaku_zuki_counter
gyaku_zuki_counter

A reverse punch timed to answer the opponent's commitment.

Requirements: style Boxing/Kyokushin Karate; stats Vigour 2, Grace 2; skills Tracking 1, Unarmed 2
Bonus: +2 melee acc, +2 defense

Styles

Boxing Kyokushin Karate

Tags

counter precision

HEMA Mordhau Bind

weapon • teaching hema_mordhau_bind
hema_mordhau_bind

Half-sword and pommel-strike transitions for breaking guard with blunt leverage.

Requirements: weapon greatsword/sword/polearm; style HEMA Longsword; stats Vigour 3, Grace 2; skills Blade 3, Endurance 2
Bonus: +1 melee min, +2 melee max, +1 defense

Weapon Families

greatsword sword polearm

Styles

HEMA Longsword

Tags

cleave western medieval sword counter

Halo Guard Form

form • teaching halo_guard_form
halo_guard_form

A defense-minded form that keeps the body behind a moving wall of intent.

Requirements: stats Wit 2, Faith 3; skills Blunt 1, Spellcraft 1
Bonus: +1 melee acc, +2 defense, -1 focus cost

Tags

guard form

Hamon Healing Breath

chi • teaching hamon_healing_breath
hamon_healing_breath

A controlled ripple cycle that redirects chi through wounds to recover under pressure.

Requirements: style Hamon Breath Style; stats Wit 3, Faith 4; skills Asceticism 3, Breathing 4, Unarmed 2
Bonus: +1 defense, -1 focus cost, -1 spirit cost

Styles

Hamon Breath Style

Tags

chi breath monk

Hamon Overdrive Notes

chi • teaching jojo_hamon_overdrive_notes
jojo_hamon_overdrive_notes

Drive sunlight through posture, breath, and contact until the strike keeps going after the hit lands.

Requirements: weapon dagger/sword/katana/greatsword/mace/staff; style Hamon Breath Style; stats Vigour 3, Faith 4; skills Breathing 3, Unarmed 3
Bonus: +1 melee min, +1 melee max, +1 melee acc, -1 focus cost, -1 spirit cost, -1 chi cost, +1 quick

Weapon Families

dagger sword katana greatsword mace staff

Styles

Hamon Breath Style

Tags

chi breath weapon

Harai-tsuki

weapon • teaching harai_tsuki
harai_tsuki

A sweeping thrust that blends parry, line control, and rotational follow-through.

Requirements: weapon polearm/staff/scythe; style Sojutsu; stats Grace 2; skills Acrobatics 1, Polearms 2
Bonus: +1 line, +1 spin

Weapon Families

polearm staff scythe

Styles

Sojutsu

Tags

spin line

Helix Overdrive

chi • teaching helix_overdrive
helix_overdrive

A rotational chi drill that turns spin, breath, and momentum into control.

Requirements: style Spin Technique/Hamon Breath Style; stats Grace 2, Wit 2; skills Acrobatics 1, Breathing 1, Throwing 1
Bonus: +1 throw acc, -1 chi cost, +1 quick, +1 spin

Styles

Spin Technique Hamon Breath Style

Tags

spin chi breath

Hesychast Silence Rule

ninja • teaching hesychast_silence_rule
hesychast_silence_rule

Hold the breath, dim the footprints, and let noise die before it reaches the walls.

Requirements: stance open/sneaking; stats Grace 2, Wit 3; skills Asceticism 2, Sneaking 2
Bonus: +1 defense, +2 sneak, -1 focus cost

Stances

open sneaking

Tags

ninja monk

Hoplite Doru Wall

weapon • teaching hoplite_doru_wall
hoplite_doru_wall

Spearline spacing that keeps a shield wall intact while extending thrust pressure.

Requirements: weapon polearm/staff; style Hoplite Phalanx; stats Grace 3, Wit 2; skills Polearms 3, Shieldwork 2
Bonus: +2 melee acc, +1 defense, +1 line

Weapon Families

polearm staff

Styles

Hoplite Phalanx

Tags

line pierce greek hoplite shield

Hyakuhachi Pound Ho

throw • teaching zoro_hyakuhachi_pound_ho_scroll
zoro_hyakuhachi_pound_ho_scroll

A long-range cut line that throws blade intent across the room.

Requirements: weapon sword/katana/greatsword/scythe/throwing; style Three Sword Style; stats Grace 5, Wit 3; skills Blade 4, Marksmanship 3
Bonus: +1 throw acc, +2 throw range, +1 shoot acc, +1 line

Weapon Families

sword katana greatsword scythe throwing

Styles

Three Sword Style

Tags

line throw ranged

Irimi-nage

guard • teaching irimi_nage_entry
irimi_nage_entry

An entering throw that steps through pressure and collapses the line.

Requirements: stats Vigour 2; skills Athletics 1, Unarmed 1
Bonus: +1 grapple, +2 defense, +1 quick

Tags

counter grapple speed

Iron Bellows Method

monk • teaching iron_bellows_method
iron_bellows_method

A brutal breath cycle for holding form under strain and getting back to work.

Requirements: stats Vigour 4, Faith 3; skills Breathing 4, Endurance 3
Bonus: +1 defense, -2 stamina cost, -1 focus cost

Tags

monk breath

Iron Mountain Bump

body • teaching baji_iron_mountain_bump
baji_iron_mountain_bump

A shoulder-and-elbow body crash designed to detonate at close range.

Requirements: style Bajiquan; stats Vigour 4; skills Endurance 1, Unarmed 3
Bonus: +1 melee min, +2 melee max, +1 defense

Styles

Bajiquan

Tags

body counter impact chinese

Kaioken Blood Overdrive

chi • teaching kaioken_blood_overdrive
kaioken_blood_overdrive

Ignite chi by burning the vessel itself, trading blood and durability for burst pressure.

Requirements: style Hamon Breath Style/Ripple Boxing; stats Vigour 4, Faith 4; skills Asceticism 2, Breathing 4, Unarmed 3
Bonus: +1 melee min, +2 melee max, -1 defense, +1 quick

Styles

Hamon Breath Style Ripple Boxing

Tags

chi breath speed blood

Kalari Tiger Leap

body • teaching kalari_tiger_leap
kalari_tiger_leap

A leaping entry that crashes through guard seams into close control.

Requirements: style Kalaripayattu; stats Vigour 3, Grace 3; skills Acrobatics 2, Athletics 1, Unarmed 3
Bonus: +1 melee min, +1 grapple, -1 move cost, +1 quick

Styles

Kalaripayattu

Tags

body flying indian kick speed

Kesa-giri

form • teaching kesa_giri_diagonal
kesa_giri_diagonal

A diagonal scarf cut that rewards clean edge alignment and follow-through.

Requirements: weapon sword/katana/greatsword/scythe; style Kenjutsu/Kendo/Iaido; stats Vigour 2; skills Blade 2
Bonus: +1 melee min, +1 line

Weapon Families

sword katana greatsword scythe

Styles

Kenjutsu Kendo Iaido

Tags

cleave line

Khao Loi

body • teaching khao_loi_knee
khao_loi_knee

A flying knee line for burst entry and body control.

Requirements: style Muay Thai; stats Vigour 3, Grace 2; skills Acrobatics 1, Athletics 1, Unarmed 2
Bonus: +1 melee min, +1 melee max, +1 grapple, +1 quick

Styles

Muay Thai

Tags

body speed

Kote-gaeshi

guard • teaching kote_gaeshi_turn
kote_gaeshi_turn

A wrist turn that converts a grab into a spiral break and counter throw.

Requirements: stats Grace 2; skills Search 1, Tracking 1, Unarmed 1
Bonus: +2 hold, +2 defense

Tags

counter grapple

Kusarigama no Mai

weapon • teaching kusarigama_no_mai
kusarigama_no_mai

Chain-sickle spacing that mixes sweep control with thrown rhythm.

Requirements: weapon scythe/whip/throwing; stats Grace 2; skills Blade 1, Throwing 1
Bonus: +1 throw acc, +1 line, +1 spin

Weapon Families

scythe whip throwing

Tags

weapon spin line

Kyudo Breath Discipline

ranged • teaching kyudo_breath_discipline
kyudo_breath_discipline

Let the shot leave on the exhale, not the panic.

Requirements: weapon bow/crossbow/sling; style Kyudo; stats Grace 3, Wit 3; skills Breathing 2, Marksmanship 3
Bonus: +2 shoot acc, +1 shoot range, -1 focus cost

Weapon Families

bow crossbow sling

Styles

Kyudo

Tags

ranged breath

Legion Scutum Press

guard • teaching legion_scutum_press
legion_scutum_press

Scutum-first pressure that pins space before the finishing thrust.

Requirements: style Roman Legionary/Tower Shield Bastion; stats Vigour 3, Wit 2; skills Athletics 2, Shieldwork 3
Bonus: +1 melee min, +1 hold, +2 defense

Styles

Roman Legionary Tower Shield Bastion

Tags

shield guard roman western counter

Lin Wan Kuen

body • teaching lin_wan_kuen_chain_punch
lin_wan_kuen_chain_punch

Continuous chain punches that flood the centerline with pressure.

Requirements: style Wing Chun; stats Grace 2; skills Breathing 1, Unarmed 2
Bonus: +1 melee min, +2 melee acc, +1 quick

Styles

Wing Chun

Tags

body speed precision

Luta Livre Leg Lace

grapple • teaching luta_livre_leg_lace
luta_livre_leg_lace

A leg entanglement chain that turns scrambles into lock-and-choke pressure.

Requirements: style Luta Livre/Brazilian Jiu-Jitsu; stats Vigour 3, Grace 2; skills Athletics 2, Grappling 3
Bonus: +1 melee acc, +2 grapple, +3 hold

Styles

Luta Livre Brazilian Jiu-Jitsu

Tags

grapple throw choke brazil

Mae-geri Keage

stance • teaching mae_geri_keage
mae_geri_keage

A lifting front kick for stop-hits, spacing, and quick line control.

Requirements: style Kyokushin Karate; stats Grace 2; skills Acrobatics 1, Unarmed 2
Bonus: +1 melee acc, -1 move cost, +1 quick

Styles

Kyokushin Karate

Tags

body speed

Mardani Vital Thrust

weapon • teaching mardani_vital_thrust
mardani_vital_thrust

A pursuit thrust aimed at openings along movement transitions and weak seams.

Requirements: weapon polearm/sword/katana/throwing; style Mardani Khel; stats Grace 3, Wit 3; skills Blade 2, Polearms 2, Tracking 1
Bonus: +2 melee acc, +1 throw acc, +1 throw range, +1 line

Weapon Families

polearm sword katana throwing

Styles

Mardani Khel

Tags

weapon line indian vital pierce

Mawashi Geri

body • teaching mawashi_geri_roundhouse
mawashi_geri_roundhouse

A full-hip roundhouse kick that aims to break guard rhythm in one impact.

Requirements: style Kyokushin Karate; stats Vigour 2, Grace 3; skills Acrobatics 2, Unarmed 3
Bonus: +1 melee min, +1 melee acc, +1 spin

Styles

Kyokushin Karate

Tags

body kick spin precision

Meia Lua Whirlwind

body • teaching capoeira_meia_lua_whirlwind
capoeira_meia_lua_whirlwind

A crescent spin-kick sequence that loops around counters instead of meeting them.

Requirements: style Capoeira; stats Grace 4; skills Acrobatics 3, Unarmed 3
Bonus: +2 melee acc, +1 quick, +2 spin

Styles

Capoeira

Tags

body kick spin capoeira

Metsubushi

ninja • teaching metsubushi_dust
metsubushi_dust

Misdirection drills for breaking sight, rhythm, and clean pursuit.

Requirements: stats Wit 2; skills Search 1, Sneaking 1
Bonus: +1 defense, +2 sneak, +1 search

Tags

ninja precision

Microcosmic Orbit

chi • teaching microcosmic_orbit_scroll
microcosmic_orbit_scroll

A controlled chi circuit for steady inner pressure and recovery.

Requirements: stats Wit 2, Faith 2; skills Breathing 2, Spellcraft 1
Bonus: -1 focus cost, -1 spirit cost, -1 chi cost, +1 quick

Tags

chi breath

Mirror-Hand Counter Doctrine

guard • teaching mirror_hand_counter
mirror_hand_counter

Meet pressure with a short, ugly answer that turns the opponent's opening into your advantage.

Requirements: unarmed; stance open/sneaking; stats Vigour 3, Grace 3; skills Grappling 2, Unarmed 3
Bonus: +1 melee acc, +3 grapple, +3 hold, +3 defense

Stances

open sneaking

Tags

counter grapple

Monk Crescent Blade Form

form • teaching monk_crescent_blade_form
monk_crescent_blade_form

A circular saber form that rolls guard into immediate cut-back pressure.

Requirements: weapon sword/katana/scythe; style Daoshu/Shaolin Quanfa; stats Grace 3; skills Acrobatics 1, Blade 3
Bonus: +1 melee acc, +1 line, +1 spin

Weapon Families

sword katana scythe

Styles

Daoshu Shaolin Quanfa

Tags

weapon monk blade spin chinese

Moonbreaker Cleave

form • teaching moonbreaker_cleave
moonbreaker_cleave

A greatblade breaker built for huge arcs, committed cuts, and battlefield rupture.

Requirements: weapon greatsword/scythe/sword; style Kenjutsu/Three Sword Style; stats Vigour 3, Grace 2; skills Blade 3, Endurance 1
Bonus: +2 melee max, +1 quick, +1 line

Weapon Families

greatsword scythe sword

Styles

Kenjutsu Three Sword Style

Tags

cleave speed

Nukiuchi

form • teaching nukiuchi_draw_cut
nukiuchi_draw_cut

A draw-cut drill that fuses drawing steel with the first strike.

Requirements: weapon sword/katana/dagger; style Iaido; stats Grace 2; skills Blade 2
Bonus: +2 melee acc, +1 quick

Weapon Families

sword katana dagger

Styles

Iaido

Tags

precision speed

Oi-zuki Burst

body • teaching oi_zuki_burst
oi_zuki_burst

A lunge punch drilled for closing distance and striking through the line.

Requirements: style Kyokushin Karate; stats Grace 2; skills Athletics 1, Unarmed 2
Bonus: +1 melee min, +1 melee acc

Styles

Kyokushin Karate

Tags

body precision

Oni Giri

form • teaching zoro_oni_giri_scroll
zoro_oni_giri_scroll

A three-blade opening crash that rewards commitment more than grace.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 5, Grace 3; skills Acrobatics 2, Blade 5
Bonus: +1 melee min, +2 melee max, +1 line

Weapon Families

sword katana greatsword scythe

Styles

Three Sword Style

Tags

cleave form

Osoto-gari

throw • teaching osoto_gari_reap
osoto_gari_reap

A major outer reap that breaks balance and sweeps the leg line.

Requirements: style Judo; stats Grace 2; skills Athletics 1, Grappling 2
Bonus: +1 throw acc, +1 grapple, +1 line

Styles

Judo

Tags

grapple line

Pilgrim Sword Discipline

weapon • teaching pilgrim_sword_discipline
pilgrim_sword_discipline

A severe swordline that rewards clean commitment and punishes hesitation.

Requirements: weapon sword/katana/greatsword; style Kenjutsu/Kendo/Iaido; stats Vigour 4; skills Blade 3
Bonus: +1 melee min, +1 melee max, +1 melee acc

Weapon Families

sword katana greatsword

Styles

Kenjutsu Kendo Iaido

Tags

weapon blade

Purgatory Onigiri

form • teaching zoro_purgatory_onigiri_scroll
zoro_purgatory_onigiri_scroll

A fast follow-up to the opening cut that keeps pressure on the same seam.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 6, Grace 5; skills Acrobatics 3, Blade 6
Bonus: +1 melee min, +2 melee acc, +1 quick, +1 line

Weapon Families

sword katana greatsword scythe

Styles

Three Sword Style

Tags

cleave speed

Qiang Dragon Tail Sweep

weapon • teaching qiang_dragon_tail_sweep
qiang_dragon_tail_sweep

A spear tail-sweep that threatens both thrust lane and rotational flank.

Requirements: weapon polearm/staff/throwing; style Qiangshu; stats Grace 3, Wit 2; skills Polearms 3, Throwing 2
Bonus: +1 melee acc, +1 throw acc, +1 throw range, +1 line

Weapon Families

polearm staff throwing

Styles

Qiangshu

Tags

weapon polearm line chinese pierce

Rapier Fleche Riposte

form • teaching rapier_fleche_riposte
rapier_fleche_riposte

A thrust-rush entry that chains tempo advantage into a decisive return line.

Requirements: weapon sword/dagger; style Rapier Fencing/Sport Fencing; stats Grace 3, Wit 3; skills Blade 3, Tracking 2
Bonus: +2 melee acc, +1 quick, +1 line

Weapon Families

sword dagger

Styles

Rapier Fencing Sport Fencing

Tags

line pierce western fencing precision

Rashomon

form • teaching zoro_rashomon_scroll
zoro_rashomon_scroll

A heavy vertical split that keeps coming down until the target gives up or breaks.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 6; skills Blade 5, Endurance 2
Bonus: +2 melee max, +2 line

Weapon Families

sword katana greatsword scythe

Styles

Three Sword Style

Tags

cleave

Ripple Catechism

chi • teaching jojo_ripple_catechism
jojo_ripple_catechism

Turn the body's rhythm into a current that travels through contact and force.

Requirements: weapon dagger/sword/katana/greatsword/mace/staff/polearm/scythe; style Ripple Boxing/Hamon Breath Style; stats Vigour 3, Grace 3, Faith 2; skills Breathing 3, Unarmed 3
Bonus: +1 melee min, +2 melee acc, -1 focus cost, -1 spirit cost, -1 chi cost, +1 quick

Weapon Families

dagger sword katana greatsword mace staff polearm scythe

Styles

Ripple Boxing Hamon Breath Style

Tags

chi breath body

Sanda Whirl Kick

body • teaching sanda_whirl_kick
sanda_whirl_kick

A kick-to-clinch transition that keeps pressure moving through both lines.

Requirements: style Sanda; stats Vigour 3, Grace 3; skills Athletics 1, Unarmed 3
Bonus: +1 melee min, +1 melee acc, +1 grapple, +1 spin

Styles

Sanda

Tags

body kick spin chinese

Santoryu Ogi: Sanzen Sekai

form • teaching zoro_sanzen_sekai_scroll
zoro_sanzen_sekai_scroll

A whole-body three-blade break that treats the lane as something to be split open.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 7, Grace 5; skills Blade 7, Endurance 3
Bonus: +3 melee max, +1 quick, +2 line

Weapon Families

sword katana greatsword scythe

Styles

Three Sword Style

Tags

cleave form

Satipatthana Guidance

monk • teaching satipatthana_guidance
satipatthana_guidance

Attention is trained like a weapon: steady, direct, and hard to rattle.

Requirements: stats Wit 3, Faith 1; skills Search 2
Bonus: +1 defense, +2 search, +1 tracking, -1 focus cost

Tags

monk awareness

Savate Chasse Bas

body • teaching savate_chasse_bas
savate_chasse_bas

A piston-like low kick that checks forward pressure and steals initiative.

Requirements: style Savate; stats Grace 3, Wit 2; skills Acrobatics 2, Unarmed 3
Bonus: +2 melee acc, -1 move cost, +1 defense

Styles

Savate

Tags

body kick western savate precision

Seam-Cut Form

form • teaching seam_cut_form
seam_cut_form

Cut the gap between motions and make one committed edge do the work of three lighter ones.

Requirements: weapon sword/katana/greatsword/scythe/polearm; style Kenjutsu/Kendo/Iaido/Three Sword Style; stats Grace 3; skills Blade 2
Bonus: +1 melee min, +2 melee acc, +1 line

Weapon Families

sword katana greatsword scythe polearm

Styles

Kenjutsu Kendo Iaido Three Sword Style

Tags

line cleave

Seoi-nage

grapple • teaching seoi_nage_throw
seoi_nage_throw

Enter under the arm, load the shoulder, and launch from tight contact.

Requirements: style Judo; stats Vigour 2; skills Athletics 1, Grappling 2
Bonus: +1 melee acc, +2 grapple, +2 hold

Styles

Judo

Tags

grapple throw

Shaolin Whirlwind Staff

weapon • teaching shaolin_whirlwind_staff
shaolin_whirlwind_staff

A long-weapon wheel that combines line pressure with full-body spin recovery.

Requirements: weapon staff/polearm/mace; style Gunshu/Shaolin Quanfa; stats Grace 3, Wit 2; skills Acrobatics 1, Blunt 2, Polearms 2
Bonus: +1 melee acc, +1 line, +1 spin

Weapon Families

staff polearm mace

Styles

Gunshu Shaolin Quanfa

Tags

weapon monk staff spin line chinese

Shinobi-iri

ninja • teaching shinobi_iri_step
shinobi_iri_step

Footwork for ghosting through hostile space without announcing the line.

Requirements: stats Grace 2, Wit 2; skills Acrobatics 1, Sneaking 2
Bonus: -1 move cost, +2 sneak, +1 quick

Tags

ninja speed

Shishi Sonson

form • teaching zoro_shishi_sonson_scroll
zoro_shishi_sonson_scroll

Move through the target's line and leave the cut behind you.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Grace 5, Wit 4; skills Blade 6, Tracking 2
Bonus: +3 melee acc, +1 defense, +1 line

Weapon Families

sword katana greatsword scythe

Styles

Three Sword Style

Tags

line precision

Sok Ti

body • teaching sok_ti_elbow
sok_ti_elbow

A sharp elbow smash for tight-range damage and counter pressure.

Requirements: style Muay Thai; stats Vigour 2; skills Unarmed 2
Bonus: +1 melee min, +1 melee acc, +1 defense

Styles

Muay Thai

Tags

body counter

Spin Primer

throw • teaching jojo_spin_primer
jojo_spin_primer

A rotation school where thrown paths and edge momentum become the point.

Requirements: weapon throwing/sword/katana/dagger/axe/bow/sling; style Spin Technique; stats Grace 4, Wit 3; skills Acrobatics 2, Marksmanship 2, Throwing 3
Bonus: +2 throw acc, +1 throw range, +1 shoot acc, +1 spin

Weapon Families

throwing sword katana dagger axe bow sling

Styles

Spin Technique

Tags

spin throw ranged

Stone Root Stance

stance • teaching stone_root_stance
stone_root_stance

Plant the body low, absorb force through the floor, and turn contact into control.

Requirements: stance open/sneaking; stats Vigour 2; skills Athletics 1, Unarmed 1
Bonus: +1 melee acc, +2 hold, +2 defense

Stances

open sneaking

Tags

guard body

Systema Breakstep Flow

guard • teaching systema_breakstep_flow
systema_breakstep_flow

A relaxed breakstep that turns incoming force into joint and balance disruption.

Requirements: style Systema; stats Grace 3, Wit 3; skills Breathing 2, Tracking 1, Unarmed 2
Bonus: +1 melee acc, +2 defense, +1 quick

Styles

Systema

Tags

counter russian systema western precision

Teep Push

body • teaching teep_push
teep_push

A hard push kick used to check pressure and deny the clinch.

Requirements: style Muay Thai; stats Vigour 2; skills Athletics 1, Unarmed 2
Bonus: +1 melee acc, +1 grapple, -1 move cost, +1 defense

Styles

Muay Thai

Tags

body counter

Three Sword Style Foundation

weapon • teaching zoro_three_sword_foundation
zoro_three_sword_foundation

Learn how to keep three blades in motion without losing the line.

Requirements: weapon sword/katana/greatsword/scythe/dagger; style Three Sword Style; stats Vigour 4, Grace 4; skills Blade 4
Bonus: +1 melee acc, +1 quick, +1 line

Weapon Families

sword katana greatsword scythe dagger

Styles

Three Sword Style

Tags

weapon line

Tie Bu Shan

body • teaching iron_shirt_tie_bu_shan
iron_shirt_tie_bu_shan

Hard-body conditioning for impact resistance and structural tension.

Requirements: stats Vigour 3; skills Breathing 1, Endurance 1
Bonus: +2 defense, -1 stamina cost

Tags

body guard

Tobi Yoko Geri

body • teaching tobi_yoko_flying_kick
tobi_yoko_flying_kick

A flying side-kick entry for closing lane distance and crashing the guard.

Requirements: style Kyokushin Karate/Muay Thai; stats Vigour 3, Grace 3; skills Acrobatics 2, Athletics 1, Unarmed 3
Bonus: +1 melee min, +1 melee max, -1 move cost, +1 quick

Styles

Kyokushin Karate Muay Thai

Tags

body kick flying speed

Tora Gari

stance • teaching zoro_tora_gari_scroll
zoro_tora_gari_scroll

A low-line cut that starts under the guard and finishes before the target can re-center.

Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stance open/sneaking; stats Grace 4; skills Blade 4, Sneaking 2
Bonus: +2 melee acc, +1 sneak, +1 spin

Weapon Families

sword katana greatsword scythe

Styles

Three Sword Style

Stances

open sneaking

Tags

spin ninja

Tower Shield Dual Line

weapon • teaching tower_shield_dual_line
tower_shield_dual_line

Dual-shield lane work for crushing bashes, stagger pressure, and hard space denial.

Requirements: style Tower Shield Bastion/Roman Legionary; stats Vigour 4; skills Endurance 2, Shieldwork 4
Bonus: +1 melee min, +2 melee max, +2 defense, +1 line

Styles

Tower Shield Bastion Roman Legionary

Tags

shield bash western guard body

Tripwire Knife Technique

throw • teaching tripwire_knife_technique
tripwire_knife_technique

Slip a blade in on a false opening, then let the return path do the dirty work.

Requirements: weapon dagger/throwing; stance open/sneaking; stats Grace 3, Wit 2; skills Sneaking 2, Throwing 3
Bonus: +1 melee acc, +2 throw acc, +1 throw range, +2 sneak

Weapon Families

dagger throwing

Stances

open sneaking

Tags

throw ninja

Tsubame-gaeshi

form • teaching tsubame_gaeshi
tsubame_gaeshi

A swallow-return cut that doubles back on the opening and punishes the chase.

Requirements: weapon sword/katana/dagger; style Kenjutsu/Iaido; stats Grace 2; skills Blade 2
Bonus: +2 melee acc, +1 defense

Weapon Families

sword katana dagger

Styles

Kenjutsu Iaido

Tags

counter precision

Ushiro Mawashi

body • teaching ushiro_mawashi_spinkick
ushiro_mawashi_spinkick

A spinning back-kick line that trades vision for crushing rear-hip power.

Requirements: style Kyokushin Karate/Capoeira; stats Vigour 2, Grace 4; skills Acrobatics 2, Unarmed 3
Bonus: +2 melee max, +1 quick, +1 spin

Styles

Kyokushin Karate Capoeira

Tags

body kick spin speed

Vigil Without Sleep

monk • teaching jojo_vigil_without_sleep
jojo_vigil_without_sleep

Stay sharp while the world tries to pull you under.

Requirements: stats Wit 4, Faith 3; skills Asceticism 4
Bonus: +2 defense, +1 sneak, -1 focus cost

Tags

monk ninja

Viking Bearded Axe Ring

weapon • teaching viking_bearded_axe_ring
viking_bearded_axe_ring

Hooking axe work that opens shields and punishes side-step exits.

Requirements: weapon axe/greataxe/sword; style Viking Skjoldr; stats Vigour 3; skills Blade 2, Blunt 2, Shieldwork 2
Bonus: +1 melee min, +1 line, +1 spin

Weapon Families

axe greataxe sword

Styles

Viking Skjoldr

Tags

cleave western viking axe shield

Yari-tsuki

weapon • teaching yari_tsuki
yari_tsuki

Spear-thrust alignment for polearms, staves, and long-reach pressure.

Requirements: weapon polearm/staff; style Sojutsu; stats Grace 2; skills Athletics 1, Polearms 2
Bonus: +2 melee acc, +1 line

Weapon Families

polearm staff

Styles

Sojutsu

Tags

line precision

Zhan Zhuang

stance • teaching zhan_zhuang_post
zhan_zhuang_post

Standing-post work for rooting, stillness, and structural patience.

Requirements: stats Faith 2; skills Breathing 1, Endurance 1
Bonus: +2 defense, -1 stamina cost

Tags

body guard

Technique Attack Catalog

Aegis Pinwheel

spin • melee • range 2
cd 4

A rotating shieldwheel that batters every adjacent lane with relentless pressure.

Attack type: barrage
Damage type: blunt
Costs: stamina 5, focus 0, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate: technique 52 / style 16
Barrage: 2 hits, -2 accuracy per follow-up
Pattern: Radial sweep around self (radius 1, expands with spin sweep bonuses).
Constraints: Centers on current position and only resolves if nearby hostiles exist.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: line-of-sight not required by definition

Style Themes

Tower Shield Bastion Hoplite Phalanx

Rider Effects

  • • stun
  • • knockback

Unlock Hints

  • • Triggered by shield/bash/guard tags, shield styles, or active shield loadouts.
  • • Manual/book study can unlock the shield doctrines needed for mastery progression.

Bulwark Barrage

front_arc • melee • range 2
cd 4

A chained shield-bash sequence that overwhelms by cadence and body mass.

Attack type: barrage
Damage type: blunt
Costs: stamina 6, focus 1, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate: technique 66 / style 20
Barrage: 3 hits, -3 accuracy per follow-up
Pattern: Three-tile frontal arc: forward tile plus lateral flank tiles.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Style Themes

Tower Shield Bastion Roman Legionary

Rider Effects

  • • stun
  • • restrain

Unlock Hints

  • • Triggered by shield/bash/guard tags, shield styles, or active shield loadouts.
  • • Manual/book study can unlock the shield doctrines needed for mastery progression.

Choke Latch

body_throw • melee • range 1
cd 3

A clinch catch that drags the target into a crushing lock and choke.

Attack type: crush
Damage type: weapon
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +3
Mastery gate: technique 28 / style 6
Barrage: single-hit
Pattern: Single-target clinch throw profile; requires orthogonal contact.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • No dedicated rider beyond hit/damage resolution.

Unlock Hints

  • • Unlocked by active technique loadout compatibility.
  • • Manual/book study can reveal the teachings/styles needed for this branch.

Cleave Barrage

front_arc • melee • range 2
cd 2

Carves all three tiles in front of you in one committed cut.

Attack type: barrage
Damage type: weapon
Costs: stamina 4, focus 0, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +2
Mastery gate: technique 10 / style 6
Barrage: 2 hits, -2 accuracy per follow-up
Pattern: Three-tile frontal arc: forward tile plus lateral flank tiles.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • No dedicated rider beyond hit/damage resolution.

Unlock Hints

  • • Triggered by line/cleave-tagged techniques.
  • • Also favored by blade/polearm families and line sweep bonuses.
  • • Manual/book study can reveal line-focused teachings and style drills.

Cyclone Suplex

body_throw • melee • range 1
cd 4

A wrestling bridge throw that flips the target across your line.

Attack type: crush
Damage type: weapon
Costs: stamina 5, focus 0, chi 1
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate: technique 63 / style 10
Barrage: single-hit
Pattern: Single-target clinch throw profile; requires orthogonal contact.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Applies stun/confusion/restrained pressure.
  • • Adds cooldown pressure.
  • • Throws target across or away if valid destination exists.

Unlock Hints

  • • Triggered by grapple/throw/sweep/reap tags.
  • • Also unlocked by grapple/throw category mixes and grappling-style identities.

Dragon Tail Reap

spin • melee • range 2
cd 4

A full-hip reaping spin that can hurl enemies out of your ring.

Attack type: counter
Damage type: weapon
Costs: stamina 6, focus 0, chi 1
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate: technique 78 / style 18
Barrage: single-hit
Pattern: Radial sweep around self (radius 1, expands with spin sweep bonuses).
Constraints: Centers on current position and only resolves if nearby hostiles exist.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: line-of-sight not required by definition

Rider Effects

  • • Applies stun/confusion pressure.
  • • Adds cooldown pressure.
  • • Can reap targets away from your ring.

Unlock Hints

  • • Triggered by spin-tagged techniques and spin-oriented style pressure.
  • • Designed as late-tier spin mastery.

Explosive Arm Blast

line • throw • range 5
cd 4

A prosthetic blast cannon discharge that tears open a single lane with concussive force.

Attack type: pierce
Damage type: force
Costs: stamina 5, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate: technique 14 / style 6
Barrage: single-hit
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Throw profile: defaults to piercing damage, then weapon/style bias and rider effects (unless overridden by attack metadata).
Visibility: requires line-of-sight

Style Themes

Berserk Prosthetic Arsenal

Rider Effects

  • • knockback
  • • burn

Unlock Hints

  • • Unlocked by active technique loadout compatibility.
  • • Manual/book study can reveal the teachings/styles needed for this branch.

Fleche Impale

lunge • melee • range 4
cd 3

A dueling fleche that commits to a narrow impaling lane before the target can reset.

Attack type: pierce
Damage type: piercing
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +3
Damage bonus: +1 to +3
Mastery gate: technique 22 / style 8
Barrage: single-hit
Pattern: Projectile lock to a visible enemy, then reposition adjacent before striking.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Style Themes

Rapier Fencing Sport Fencing

Rider Effects

  • • bleed
  • • reposition

Unlock Hints

  • • Triggered by western/fencing/pierce tags and fencing-style identities.
  • • Commonly unlocked through Rapier Fencing or Sport Fencing study paths.

Flying Roundhouse

lunge • melee • range 4
cd 3

A leaping roundhouse entry that smashes through one exposed line.

Attack type: pierce
Damage type: weapon
Costs: stamina 4, focus 0, chi 1
Skill: auto
Accuracy bonus: +3
Damage bonus: +2 to +3
Mastery gate: technique 42 / style 3
Barrage: single-hit
Pattern: Projectile lock to a visible enemy, then reposition adjacent before striking.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • No dedicated rider beyond hit/damage resolution.

Unlock Hints

  • • Unlocked by active technique loadout compatibility.
  • • Manual/book study can reveal the teachings/styles needed for this branch.

Heaven-Earth Slam

body_throw • melee • range 1
cd 5

A clinch lift into a brutal slam that drives the target through your line.

Attack type: crush
Damage type: weapon
Costs: stamina 6, focus 1, chi 1
Skill: auto
Accuracy bonus: +3
Damage bonus: +3 to +5
Mastery gate: technique 90 / style 24
Barrage: single-hit
Pattern: Single-target clinch throw profile; requires orthogonal contact.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Applies heavy stun and restrained pressure.
  • • Adds strong cooldown pressure.
  • • Can throw target across or away if destination is valid.

Unlock Hints

  • • Triggered by grapple/throw/sweep/reap tags and grappling-style identities.
  • • Designed as late-tier grappling mastery.

Hundred-Hand Flurry

line • melee • range 4
cd 5

A relentless close-line barrage that overwhelms by volume, not precision.

Attack type: barrage
Damage type: weapon
Costs: stamina 6, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate: technique 98 / style 36
Barrage: 4 hits, -4 accuracy per follow-up
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Applies stun pressure.
  • • Applies choking pressure.
  • • Adds cooldown pressure.

Unlock Hints

  • • Triggered by line/cleave-tagged techniques and line-oriented style pressure.
  • • Higher-tier mastery gates are intended for long-run rank progression (up to 99).
  • • Manual/book study can reveal line-focused teachings and style drills.

Impaling Rush

lunge • melee • range 4
cd 2

A forward-driving impale that carries your body into the lane before impact.

Attack type: pierce
Damage type: weapon
Costs: stamina 4, focus 0, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +3
Mastery gate: technique 48 / style 16
Barrage: single-hit
Pattern: Projectile lock to a visible enemy, then reposition adjacent before striking.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Inflicts bleeding over time.
  • • Adds cooldown pressure.

Unlock Hints

  • • Triggered by line/cleave-tagged techniques and line-oriented style pressure.
  • • Higher-tier mastery gates are intended for long-run rank progression (up to 99).
  • • Manual/book study can reveal line-focused teachings and style drills.

Iron Breaker Uppercut

uppercut • melee • range 1
cd 4

A compressed rising blow meant to shatter guard and breath in one lift.

Attack type: crush
Damage type: weapon
Costs: stamina 5, focus 0, chi 2
Skill: auto
Accuracy bonus: +3
Damage bonus: +3 to +5
Mastery gate: technique 82 / style 20
Barrage: single-hit
Pattern: Single-target close burst; requires orthogonally adjacent enemy.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Applies stun/confusion pressure.
  • • Adds cooldown pressure.

Unlock Hints

  • • Triggered by body/grapple/counter tags or body/grapple/guard categories.
  • • Designed as late-tier body mastery.

Lunging Strike

lunge • melee • range 4
cd 2

Launches to a target lane and lands a high-accuracy entry hit.

Attack type: pierce
Damage type: weapon
Costs: stamina 4, focus 0, chi 0
Skill: auto
Accuracy bonus: +3
Damage bonus: +1 to +2
Mastery gate: technique 1 / style 0
Barrage: single-hit
Pattern: Projectile lock to a visible enemy, then reposition adjacent before striking.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • No dedicated rider beyond hit/damage resolution.

Unlock Hints

  • • Available baseline when armed techniques are active.

Monk Weapon Sweep

cone • melee • range 3
cd 3

A flowing weapon wheel that widens pressure across a forward lane.

Attack type: cleave
Damage type: weapon
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +2
Mastery gate: technique 16 / style 6
Barrage: single-hit
Pattern: Forward widening cone; blocked by walls, closed doors, hidden doors, and barricades.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • No dedicated rider beyond hit/damage resolution.

Unlock Hints

  • • Unlocked by active technique loadout compatibility.
  • • Manual/book study can reveal the teachings/styles needed for this branch.

Mordhau Breacher

uppercut • melee • range 1
cd 4

A pommel-and-guard smash meant to breach posture and rattle breathing rhythm.

Attack type: crush
Damage type: blunt
Costs: stamina 5, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate: technique 34 / style 12
Barrage: single-hit
Pattern: Single-target close burst; requires orthogonally adjacent enemy.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Style Themes

HEMA Longsword

Rider Effects

  • • stun
  • • cooldown pressure

Unlock Hints

  • • Triggered by western/medieval/counter tags and HEMA-style identities.
  • • Designed for guard-breaking blunt conversion in blade branches.

Phalanx Drive

line • melee • range 4
cd 3

A disciplined spearline surge that keeps momentum forward through a single lane.

Attack type: pierce
Damage type: piercing
Costs: stamina 4, focus 0, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +3
Mastery gate: technique 26 / style 10
Barrage: single-hit
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Style Themes

Hoplite Phalanx Roman Legionary

Rider Effects

  • • line push
  • • cooldown pressure

Unlock Hints

  • • Triggered by western/hoplite/line/pierce tags and spearline styles.
  • • Designed for formation-style lane pressure and push control.

Phantom Lotus Step

teleport • melee • range 6
cd 5

A void-step execution that folds behind a visible enemy before striking.

Attack type: mobility
Damage type: weapon
Costs: stamina 4, focus 2, chi 2
Skill: auto
Accuracy bonus: +4
Damage bonus: +3 to +5
Mastery gate: technique 95 / style 30
Barrage: single-hit
Pattern: Line-of-sight enemy step-through: blink adjacent and strike from angle.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Inflicts bleeding over time.
  • • Applies confusion pressure.
  • • Adds target cooldown pressure.

Unlock Hints

  • • Triggered by ninja/phantom/chi tags and ninja-style pressure.
  • • Designed as late-tier ninja/chi mastery.

Piercing Strike

line • melee • range 4
cd 2

A compressed wind-cut lane that can slice through multiple targets without repositioning.

Attack type: pierce
Damage type: weapon
Costs: stamina 4, focus 0, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +2
Mastery gate: technique 36 / style 12
Barrage: single-hit
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Inflicts bleeding over time with scaling duration/power.

Unlock Hints

  • • Triggered by line/cleave-tagged techniques.
  • • Also favored by blade/polearm families.
  • • Manual/book study can reveal line-focused teachings and style drills.

Raider Axe Howl

front_arc • melee • range 3
cd 4

A hooked axe burst that rips a broad lane while battering shield edges out of line.

Attack type: cleave
Damage type: slashing
Costs: stamina 5, focus 0, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate: technique 38 / style 14
Barrage: single-hit
Pattern: Three-tile frontal arc: forward tile plus lateral flank tiles.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Style Themes

Viking Skjoldr

Rider Effects

  • • bleed
  • • cooldown pressure

Unlock Hints

  • • Triggered by western/viking/axe tags and raider-style identities.
  • • Designed for broad cleave pressure with bleed riders.

Repeater Arm Volley

line • throw • range 6
cd 4

A rapid prosthetic bolt stream that suppresses a lane with chained impact hits.

Attack type: barrage
Damage type: piercing
Costs: stamina 5, focus 0, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate: technique 18 / style 8
Barrage: 3 hits, -3 accuracy per follow-up
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Throw profile: defaults to piercing damage, then weapon/style bias and rider effects (unless overridden by attack metadata).
Visibility: requires line-of-sight

Style Themes

Berserk Prosthetic Arsenal

Rider Effects

  • • bleed
  • • cooldown pressure

Unlock Hints

  • • Unlocked by active technique loadout compatibility.
  • • Manual/book study can reveal the teachings/styles needed for this branch.

Rising Uppercut

uppercut • melee • range 1
cd 3

A close-range vertical burst that can stun and disorient the target.

Attack type: crush
Damage type: weapon
Costs: stamina 3, focus 0, chi 1
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +3
Mastery gate: technique 4 / style 3
Barrage: single-hit
Pattern: Single-target close burst; requires orthogonally adjacent enemy.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Applies stun turns.
  • • Can apply confusion turns.
  • • Adds cooldown pressure to target.

Unlock Hints

  • • Triggered by body/grapple/counter tags or body/grapple/guard categories.

Scutum Crash

front_arc • melee • range 2
cd 3

A shield-first collision that smothers the lane and drives bodies backward.

Attack type: crush
Damage type: blunt
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +2
Mastery gate: technique 18 / style 6
Barrage: single-hit
Pattern: Three-tile frontal arc: forward tile plus lateral flank tiles.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Style Themes

Roman Legionary Tower Shield Bastion

Rider Effects

  • • stun
  • • restrain
  • • knockback

Unlock Hints

  • • Triggered by shield/bash/guard tags, shield styles, or active shield loadouts.
  • • Manual/book study can unlock the shield doctrines needed for mastery progression.

Seoi Projection

body_throw • melee • range 1
cd 3

Judo shoulder throw that projects a clinched target down-lane.

Attack type: crush
Damage type: weapon
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +3
Mastery gate: technique 8 / style 4
Barrage: single-hit
Pattern: Single-target clinch throw profile; requires orthogonal contact.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Applies stun and cooldown pressure.
  • • Can throw target away from attacker lane.

Unlock Hints

  • • Triggered by grapple/throw/sweep/reap tags.
  • • Also unlocked by grapple/throw category mixes and grappling-style identities.

Shadow Step Execution

teleport • melee • range 5
cd 4

Blink adjacent to a visible foe and cut from an unexpected angle.

Attack type: mobility
Damage type: weapon
Costs: stamina 3, focus 2, chi 2
Skill: auto
Accuracy bonus: +3
Damage bonus: +2 to +4
Mastery gate: technique 72 / style 14
Barrage: single-hit
Pattern: Line-of-sight enemy step-through: blink adjacent and strike from angle.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Inflicts bleeding over time.
  • • Adds target cooldown pressure.

Unlock Hints

  • • Triggered by ninja/phantom/chi tags.
  • • Also unlocked by ninja/chi category mixes.

Shardcone Volley

cone_throw • throw • range 4
cd 2

Throwing-stance cone burst that scatters cutting fragments.

Attack type: throw
Damage type: weapon
Costs: stamina 3, focus 1, chi 0
Skill: Throwing
Accuracy bonus: +1
Damage bonus: +0 to +2
Mastery gate: technique 20 / style 7
Barrage: single-hit
Pattern: Broader thrown cone variant with larger lateral spread than melee cone.
Constraints: Requires directional aim.
Damage behavior: Throw profile: defaults to piercing damage, then weapon/style bias and rider effects (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Chance-based bleed proc per hit.

Unlock Hints

  • • Triggered by ranged/throw/weapon tags.
  • • Also unlocked by throw/ranged category mixes and ranged/throwing weapon families.

Spin Reaper

spin • melee • range 2
cd 3

A rotational strike that clips every nearby enemy around your position.

Attack type: counter
Damage type: weapon
Costs: stamina 5, focus 0, chi 1
Skill: auto
Accuracy bonus: +0
Damage bonus: +0 to +2
Mastery gate: technique 32 / style 14
Barrage: single-hit
Pattern: Radial sweep around self (radius 1, expands with spin sweep bonuses).
Constraints: Centers on current position and only resolves if nearby hostiles exist.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: line-of-sight not required by definition

Rider Effects

  • • No dedicated rider beyond hit/damage resolution.

Unlock Hints

  • • Triggered by spin-tagged techniques.
  • • Also unlocked by spin-oriented style pressure.

Storm Shuriken Barrage

cone_throw • throw • range 5
cd 4

A layered fan of thrown blades that trades accuracy for volume.

Attack type: barrage
Damage type: weapon
Costs: stamina 5, focus 1, chi 0
Skill: Throwing
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate: technique 86 / style 22
Barrage: 3 hits, -4 accuracy per follow-up
Pattern: Broader thrown cone variant with larger lateral spread than melee cone.
Constraints: Requires directional aim.
Damage behavior: Throw profile: defaults to piercing damage, then weapon/style bias and rider effects (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Chance-based bleed proc per hit.
  • • Adds cooldown pressure.

Unlock Hints

  • • Triggered by ranged/throw/weapon tags and ranged weapon family pressure.
  • • Designed as late-tier thrown mastery.

Sweeping Cone

cone • melee • range 3
cd 2

A forward sweeping arc that broadens with distance.

Attack type: cleave
Damage type: weapon
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +0 to +2
Mastery gate: technique 6 / style 4
Barrage: single-hit
Pattern: Forward widening cone; blocked by walls, closed doors, hidden doors, and barricades.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Adds target cooldown pressure.

Unlock Hints

  • • Triggered by ranged/throw/weapon tags.
  • • Also unlocked by throw/ranged category mixes and ranged/throwing weapon families.

Systema Breakline

line • melee • range 4
cd 3

A breakstep-and-cut sequence that unthreads balance rather than trading force directly.

Attack type: counter
Damage type: force
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +2
Mastery gate: technique 44 / style 14
Barrage: single-hit
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Style Themes

Systema

Rider Effects

  • • confuse
  • • cooldown pressure

Unlock Hints

  • • Triggered by western/systema/counter tags and breakline doctrines.
  • • Designed for force/tempo disruption rather than pure raw damage.

Tempest Crosscut

front_arc • melee • range 3
cd 4

Twin-edge crosscuts that tear a broad front lane under pressure.

Attack type: cleave
Damage type: weapon
Costs: stamina 6, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate: technique 93 / style 26
Barrage: single-hit
Pattern: Three-tile frontal arc: forward tile plus lateral flank tiles.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Inflicts bleeding over time.
  • • Adds cooldown pressure.

Unlock Hints

  • • Triggered by line/cleave-tagged techniques and line-oriented style pressure.
  • • Higher-tier mastery gates are intended for long-run rank progression (up to 99).
  • • Manual/book study can reveal line-focused teachings and style drills.

Tiger Fang Rush

lunge • melee • range 5
cd 4

A predatory burst that commits your body into a high-damage entry.

Attack type: pierce
Damage type: weapon
Costs: stamina 6, focus 0, chi 1
Skill: auto
Accuracy bonus: +3
Damage bonus: +3 to +5
Mastery gate: technique 97 / style 34
Barrage: single-hit
Pattern: Projectile lock to a visible enemy, then reposition adjacent before striking.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Inflicts bleeding over time.
  • • Adds cooldown pressure.
  • • Can knock the target out of stance.

Unlock Hints

  • • Triggered by line/cleave-tagged techniques and line-oriented style pressure.
  • • Higher-tier mastery gates are intended for long-run rank progression (up to 99).
  • • Manual/book study can reveal line-focused teachings and style drills.

Vital Point Barrage

line • melee • range 4
cd 3

A narrow chain of precision strikes focused on breathing and balance points.

Attack type: barrage
Damage type: weapon
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +2
Mastery gate: technique 55 / style 9
Barrage: 3 hits, -3 accuracy per follow-up
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • No dedicated rider beyond hit/damage resolution.

Unlock Hints

  • • Unlocked by active technique loadout compatibility.
  • • Manual/book study can reveal the teachings/styles needed for this branch.

Voidline Execution

line • melee • range 5
cd 6

A final committed line strike that carves through anyone still standing.

Attack type: pierce
Damage type: weapon
Costs: stamina 7, focus 2, chi 2
Skill: auto
Accuracy bonus: +3
Damage bonus: +4 to +6
Mastery gate: technique 99 / style 40
Barrage: single-hit
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • Inflicts heavy bleeding over time.
  • • Adds stun and cooldown pressure.

Unlock Hints

  • • Triggered by line/cleave-tagged techniques and line-oriented style pressure.
  • • Higher-tier mastery gates are intended for long-run rank progression (up to 99).
  • • Manual/book study can reveal line-focused teachings and style drills.

Weapon Barrage

line • melee • range 3
cd 3

A chained rush of strikes through one lane using your current equipped profile.

Attack type: barrage
Damage type: weapon
Costs: stamina 5, focus 0, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +0 to +1
Mastery gate: technique 24 / style 8
Barrage: 3 hits, -3 accuracy per follow-up
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight

Rider Effects

  • • No dedicated rider beyond hit/damage resolution.

Unlock Hints

  • • Baseline armed-technique branch with barrage sequencing.
  • • Manual/book study can supply the needed teachings/styles for mastery growth.

Whirlwind Kicks

spin • melee • range 2
cd 3

Rapid spinning kicks that pressure every nearby lane around your body.

Attack type: counter
Damage type: weapon
Costs: stamina 5, focus 0, chi 1
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate: technique 12 / style 3
Barrage: single-hit
Pattern: Radial sweep around self (radius 1, expands with spin sweep bonuses).
Constraints: Centers on current position and only resolves if nearby hostiles exist.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: line-of-sight not required by definition

Rider Effects

  • • No dedicated rider beyond hit/damage resolution.

Unlock Hints

  • • Unlocked by active technique loadout compatibility.
  • • Manual/book study can reveal the teachings/styles needed for this branch.