Arnis Flow Style Notes
weapon • teaching arnis_flow_style_notes
arnis_flow_style_notes
Step across blade, stick, and thrown lines without breaking rhythm.
Requirements: weapon sword/katana/dagger/axe/throwing; style Arnis; stats Grace 3; skills Blade 1, Throwing 1
Bonus: +1 melee acc, +2 throw acc, +1 throw range, +1 line
Weapon Families
sword
katana
dagger
axe
throwing
Asura: Ichibugin
form • teaching zoro_asura_ichibugin_scroll
zoro_asura_ichibugin_scroll
Let the body threaten more lines than the eye can comfortably track.
Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 5, Wit 5; skills Blade 7, Spellcraft 2, Tracking 2
Bonus: +2 melee acc, +1 defense, +2 quick, +1 spin
Weapon Families
sword
katana
greatsword
scythe
Au Batido
body • teaching capoeira_au_batido
capoeira_au_batido
A cartwheel kick pattern for aerial feints, angle theft, and surprise impact.
Requirements: style Capoeira; stats Grace 4, Wit 2; skills Acrobatics 3, Sneaking 1, Unarmed 2
Bonus: +1 melee min, -1 move cost, +1 defense, +1 quick
Tags
body
kick
flying
capoeira
speed
Ba Duan Jin
monk • teaching baduanjin_brocades
baduanjin_brocades
Breath and limb-flow drills for whole-body balance and recovery.
Requirements: stats Faith 2; skills Asceticism 1, Breathing 2
Bonus: -1 focus cost, -1 spirit cost, -1 chi cost, +1 quick
Berserk Explosive Arm
ranged • teaching berserk_explosive_arm
berserk_explosive_arm
A recoil-braced prosthetic burst that hammers a lane with explosive entry force.
Requirements: stats Vigour 3, Wit 2; skills Engineering 2, Throwing 2
Bonus: +1 throw min, +2 throw max, +1 throw acc, +1 line
Tags
prosthetic
berserk
ranged
explosive
line
throw
Berserk Repeater Arm
ranged • teaching berserk_repeater_arm
berserk_repeater_arm
A repeating prosthetic launcher rhythm that trades precision for relentless lane control.
Requirements: stats Grace 3, Wit 2; skills Engineering 2, Throwing 2
Bonus: +1 shoot min, +2 shoot max, +2 shoot acc, +1 shoot range
Tags
prosthetic
berserk
ranged
crossbow
barrage
line
Catch Wrestling Neck Crank
grapple • teaching catch_wrestling_neck_crank
catch_wrestling_neck_crank
A snap crank entry that turns scramble contact into neck and breathing control.
Requirements: style Catch Wrestling; stats Vigour 3, Grace 2; skills Athletics 2, Grappling 3
Bonus: +1 melee min, +2 grapple, +3 hold
Tags
grapple
counter
western
catch
choke
Chi Sao
guard • teaching chi_sao_sticky_hands
chi_sao_sticky_hands
Sticky-hands drills for reading contact, traps, and openings.
Requirements: style Wing Chun; stats Grace 2, Wit 2; skills Search 1, Unarmed 1
Bonus: +1 melee acc, +2 defense, +1 search
Tags
counter
grapple
precision
Crawling Tiger Stance
stance • teaching crawling_tiger_stance
crawling_tiger_stance
Drop under the lane, stalk at the knees, and spring from the floor line.
Requirements: stance crawling/sneaking; stats Grace 4; skills Acrobatics 2, Sneaking 3
Bonus: -1 move cost, +1 defense, +3 sneak, +1 spin
Stances
crawling
sneaking
De-ashi-barai
throw • teaching deashi_barai_sweep
deashi_barai_sweep
A moving foot sweep that punishes a late step or bad weight shift.
Requirements: style Judo; stats Grace 2; skills Acrobatics 1, Grappling 1
Bonus: +2 throw acc, -1 move cost, +1 line
Deflecting Wall Doctrine
guard • teaching deflecting_wall_doctrine
deflecting_wall_doctrine
A hard, close doctrine that turns incoming force into a new angle.
Requirements: weapon mace/hammer/staff/flail/scythe; stats Vigour 4; skills Athletics 2, Blunt 3
Bonus: +1 hold, +2 defense, -1 stamina cost
Weapon Families
mace
hammer
staff
flail
scythe
Desert Anchor Guidance
monk • teaching desert_anchor_guidance
desert_anchor_guidance
A quiet discipline for staying oriented when the world goes dry and strange.
Requirements: stance open/sneaking; stats Wit 3; skills Search 2
Bonus: +1 sneak, +2 search, +1 tracking, -1 focus cost
Fasting Vow
monk • teaching jojo_fasting_vow_scroll
jojo_fasting_vow_scroll
Keep the appetite down, keep the body ready, and let the vow do part of the work.
Requirements: stats Faith 3; skills Asceticism 3, Breathing 2
Bonus: +1 defense, -1 stamina cost, -1 focus cost
Fencer Measure Riposte
guard • teaching fencer_measure_riposte
fencer_measure_riposte
Measure control and immediate answer cuts once the opponent overextends the lane.
Requirements: weapon sword/dagger; style Rapier Fencing/Sport Fencing; stats Grace 3; skills Blade 3, Tracking 2
Bonus: +2 melee acc, +2 defense, +1 quick
Weapon Families
sword
dagger
Styles
Rapier Fencing
Sport Fencing
Tags
counter
fencing
western
precision
speed
Fourfold Ash Breathing
monk • teaching fourfold_ash_breathing
fourfold_ash_breathing
A breath cycle for surviving exhaustion, shock, and the long haul between battles.
Requirements: stats Wit 2, Faith 3; skills Asceticism 1, Breathing 2
Bonus: -1 stamina cost, -1 focus cost, -1 spirit cost, -1 chi cost, +1 quick
Gatka Chakkar Whirl
weapon • teaching gatka_chakkar_whirl
gatka_chakkar_whirl
A circular cut-and-guard loop that keeps your weapon moving through counters.
Requirements: weapon sword/katana/mace/staff; style Gatka; stats Grace 3, Wit 2; skills Acrobatics 1, Blade 2, Blunt 2
Bonus: +1 melee acc, +1 defense, +1 spin
Weapon Families
sword
katana
mace
staff
Tags
weapon
spin
indian
blade
staff
Gyaku-kesa-giri
form • teaching gyaku_kesa_giri_reverse
gyaku_kesa_giri_reverse
A reverse diagonal cut used to chain the return lane into a second wound.
Requirements: weapon sword/katana/greatsword/scythe; style Kenjutsu/Kendo/Iaido; stats Vigour 2, Grace 2; skills Blade 2
Bonus: +2 melee max, +1 line
Weapon Families
sword
katana
greatsword
scythe
Styles
Kenjutsu
Kendo
Iaido
Gyaku-zuki Counter
guard • teaching gyaku_zuki_counter
gyaku_zuki_counter
A reverse punch timed to answer the opponent's commitment.
Requirements: style Boxing/Kyokushin Karate; stats Vigour 2, Grace 2; skills Tracking 1, Unarmed 2
Bonus: +2 melee acc, +2 defense
Styles
Boxing
Kyokushin Karate
HEMA Mordhau Bind
weapon • teaching hema_mordhau_bind
hema_mordhau_bind
Half-sword and pommel-strike transitions for breaking guard with blunt leverage.
Requirements: weapon greatsword/sword/polearm; style HEMA Longsword; stats Vigour 3, Grace 2; skills Blade 3, Endurance 2
Bonus: +1 melee min, +2 melee max, +1 defense
Weapon Families
greatsword
sword
polearm
Tags
cleave
western
medieval
sword
counter
Halo Guard Form
form • teaching halo_guard_form
halo_guard_form
A defense-minded form that keeps the body behind a moving wall of intent.
Requirements: stats Wit 2, Faith 3; skills Blunt 1, Spellcraft 1
Bonus: +1 melee acc, +2 defense, -1 focus cost
Hamon Healing Breath
chi • teaching hamon_healing_breath
hamon_healing_breath
A controlled ripple cycle that redirects chi through wounds to recover under pressure.
Requirements: style Hamon Breath Style; stats Wit 3, Faith 4; skills Asceticism 3, Breathing 4, Unarmed 2
Bonus: +1 defense, -1 focus cost, -1 spirit cost
Styles
Hamon Breath Style
Hamon Overdrive Notes
chi • teaching jojo_hamon_overdrive_notes
jojo_hamon_overdrive_notes
Drive sunlight through posture, breath, and contact until the strike keeps going after the hit lands.
Requirements: weapon dagger/sword/katana/greatsword/mace/staff; style Hamon Breath Style; stats Vigour 3, Faith 4; skills Breathing 3, Unarmed 3
Bonus: +1 melee min, +1 melee max, +1 melee acc, -1 focus cost, -1 spirit cost, -1 chi cost, +1 quick
Weapon Families
dagger
sword
katana
greatsword
mace
staff
Styles
Hamon Breath Style
Harai-tsuki
weapon • teaching harai_tsuki
harai_tsuki
A sweeping thrust that blends parry, line control, and rotational follow-through.
Requirements: weapon polearm/staff/scythe; style Sojutsu; stats Grace 2; skills Acrobatics 1, Polearms 2
Bonus: +1 line, +1 spin
Weapon Families
polearm
staff
scythe
Helix Overdrive
chi • teaching helix_overdrive
helix_overdrive
A rotational chi drill that turns spin, breath, and momentum into control.
Requirements: style Spin Technique/Hamon Breath Style; stats Grace 2, Wit 2; skills Acrobatics 1, Breathing 1, Throwing 1
Bonus: +1 throw acc, -1 chi cost, +1 quick, +1 spin
Styles
Spin Technique
Hamon Breath Style
Hesychast Silence Rule
ninja • teaching hesychast_silence_rule
hesychast_silence_rule
Hold the breath, dim the footprints, and let noise die before it reaches the walls.
Requirements: stance open/sneaking; stats Grace 2, Wit 3; skills Asceticism 2, Sneaking 2
Bonus: +1 defense, +2 sneak, -1 focus cost
Hoplite Doru Wall
weapon • teaching hoplite_doru_wall
hoplite_doru_wall
Spearline spacing that keeps a shield wall intact while extending thrust pressure.
Requirements: weapon polearm/staff; style Hoplite Phalanx; stats Grace 3, Wit 2; skills Polearms 3, Shieldwork 2
Bonus: +2 melee acc, +1 defense, +1 line
Weapon Families
polearm
staff
Tags
line
pierce
greek
hoplite
shield
Hyakuhachi Pound Ho
throw • teaching zoro_hyakuhachi_pound_ho_scroll
zoro_hyakuhachi_pound_ho_scroll
A long-range cut line that throws blade intent across the room.
Requirements: weapon sword/katana/greatsword/scythe/throwing; style Three Sword Style; stats Grace 5, Wit 3; skills Blade 4, Marksmanship 3
Bonus: +1 throw acc, +2 throw range, +1 shoot acc, +1 line
Weapon Families
sword
katana
greatsword
scythe
throwing
Irimi-nage
guard • teaching irimi_nage_entry
irimi_nage_entry
An entering throw that steps through pressure and collapses the line.
Requirements: stats Vigour 2; skills Athletics 1, Unarmed 1
Bonus: +1 grapple, +2 defense, +1 quick
Tags
counter
grapple
speed
Iron Bellows Method
monk • teaching iron_bellows_method
iron_bellows_method
A brutal breath cycle for holding form under strain and getting back to work.
Requirements: stats Vigour 4, Faith 3; skills Breathing 4, Endurance 3
Bonus: +1 defense, -2 stamina cost, -1 focus cost
Iron Mountain Bump
body • teaching baji_iron_mountain_bump
baji_iron_mountain_bump
A shoulder-and-elbow body crash designed to detonate at close range.
Requirements: style Bajiquan; stats Vigour 4; skills Endurance 1, Unarmed 3
Bonus: +1 melee min, +2 melee max, +1 defense
Tags
body
counter
impact
chinese
Kaioken Blood Overdrive
chi • teaching kaioken_blood_overdrive
kaioken_blood_overdrive
Ignite chi by burning the vessel itself, trading blood and durability for burst pressure.
Requirements: style Hamon Breath Style/Ripple Boxing; stats Vigour 4, Faith 4; skills Asceticism 2, Breathing 4, Unarmed 3
Bonus: +1 melee min, +2 melee max, -1 defense, +1 quick
Styles
Hamon Breath Style
Ripple Boxing
Tags
chi
breath
speed
blood
Kalari Tiger Leap
body • teaching kalari_tiger_leap
kalari_tiger_leap
A leaping entry that crashes through guard seams into close control.
Requirements: style Kalaripayattu; stats Vigour 3, Grace 3; skills Acrobatics 2, Athletics 1, Unarmed 3
Bonus: +1 melee min, +1 grapple, -1 move cost, +1 quick
Tags
body
flying
indian
kick
speed
Kesa-giri
form • teaching kesa_giri_diagonal
kesa_giri_diagonal
A diagonal scarf cut that rewards clean edge alignment and follow-through.
Requirements: weapon sword/katana/greatsword/scythe; style Kenjutsu/Kendo/Iaido; stats Vigour 2; skills Blade 2
Bonus: +1 melee min, +1 line
Weapon Families
sword
katana
greatsword
scythe
Styles
Kenjutsu
Kendo
Iaido
Khao Loi
body • teaching khao_loi_knee
khao_loi_knee
A flying knee line for burst entry and body control.
Requirements: style Muay Thai; stats Vigour 3, Grace 2; skills Acrobatics 1, Athletics 1, Unarmed 2
Bonus: +1 melee min, +1 melee max, +1 grapple, +1 quick
Kote-gaeshi
guard • teaching kote_gaeshi_turn
kote_gaeshi_turn
A wrist turn that converts a grab into a spiral break and counter throw.
Requirements: stats Grace 2; skills Search 1, Tracking 1, Unarmed 1
Bonus: +2 hold, +2 defense
Kusarigama no Mai
weapon • teaching kusarigama_no_mai
kusarigama_no_mai
Chain-sickle spacing that mixes sweep control with thrown rhythm.
Requirements: weapon scythe/whip/throwing; stats Grace 2; skills Blade 1, Throwing 1
Bonus: +1 throw acc, +1 line, +1 spin
Weapon Families
scythe
whip
throwing
Kyudo Breath Discipline
ranged • teaching kyudo_breath_discipline
kyudo_breath_discipline
Let the shot leave on the exhale, not the panic.
Requirements: weapon bow/crossbow/sling; style Kyudo; stats Grace 3, Wit 3; skills Breathing 2, Marksmanship 3
Bonus: +2 shoot acc, +1 shoot range, -1 focus cost
Weapon Families
bow
crossbow
sling
Legion Scutum Press
guard • teaching legion_scutum_press
legion_scutum_press
Scutum-first pressure that pins space before the finishing thrust.
Requirements: style Roman Legionary/Tower Shield Bastion; stats Vigour 3, Wit 2; skills Athletics 2, Shieldwork 3
Bonus: +1 melee min, +1 hold, +2 defense
Styles
Roman Legionary
Tower Shield Bastion
Tags
shield
guard
roman
western
counter
Lin Wan Kuen
body • teaching lin_wan_kuen_chain_punch
lin_wan_kuen_chain_punch
Continuous chain punches that flood the centerline with pressure.
Requirements: style Wing Chun; stats Grace 2; skills Breathing 1, Unarmed 2
Bonus: +1 melee min, +2 melee acc, +1 quick
Tags
body
speed
precision
Luta Livre Leg Lace
grapple • teaching luta_livre_leg_lace
luta_livre_leg_lace
A leg entanglement chain that turns scrambles into lock-and-choke pressure.
Requirements: style Luta Livre/Brazilian Jiu-Jitsu; stats Vigour 3, Grace 2; skills Athletics 2, Grappling 3
Bonus: +1 melee acc, +2 grapple, +3 hold
Styles
Luta Livre
Brazilian Jiu-Jitsu
Tags
grapple
throw
choke
brazil
Mae-geri Keage
stance • teaching mae_geri_keage
mae_geri_keage
A lifting front kick for stop-hits, spacing, and quick line control.
Requirements: style Kyokushin Karate; stats Grace 2; skills Acrobatics 1, Unarmed 2
Bonus: +1 melee acc, -1 move cost, +1 quick
Mardani Vital Thrust
weapon • teaching mardani_vital_thrust
mardani_vital_thrust
A pursuit thrust aimed at openings along movement transitions and weak seams.
Requirements: weapon polearm/sword/katana/throwing; style Mardani Khel; stats Grace 3, Wit 3; skills Blade 2, Polearms 2, Tracking 1
Bonus: +2 melee acc, +1 throw acc, +1 throw range, +1 line
Weapon Families
polearm
sword
katana
throwing
Tags
weapon
line
indian
vital
pierce
Mawashi Geri
body • teaching mawashi_geri_roundhouse
mawashi_geri_roundhouse
A full-hip roundhouse kick that aims to break guard rhythm in one impact.
Requirements: style Kyokushin Karate; stats Vigour 2, Grace 3; skills Acrobatics 2, Unarmed 3
Bonus: +1 melee min, +1 melee acc, +1 spin
Tags
body
kick
spin
precision
Meia Lua Whirlwind
body • teaching capoeira_meia_lua_whirlwind
capoeira_meia_lua_whirlwind
A crescent spin-kick sequence that loops around counters instead of meeting them.
Requirements: style Capoeira; stats Grace 4; skills Acrobatics 3, Unarmed 3
Bonus: +2 melee acc, +1 quick, +2 spin
Tags
body
kick
spin
capoeira
Metsubushi
ninja • teaching metsubushi_dust
metsubushi_dust
Misdirection drills for breaking sight, rhythm, and clean pursuit.
Requirements: stats Wit 2; skills Search 1, Sneaking 1
Bonus: +1 defense, +2 sneak, +1 search
Microcosmic Orbit
chi • teaching microcosmic_orbit_scroll
microcosmic_orbit_scroll
A controlled chi circuit for steady inner pressure and recovery.
Requirements: stats Wit 2, Faith 2; skills Breathing 2, Spellcraft 1
Bonus: -1 focus cost, -1 spirit cost, -1 chi cost, +1 quick
Mirror-Hand Counter Doctrine
guard • teaching mirror_hand_counter
mirror_hand_counter
Meet pressure with a short, ugly answer that turns the opponent's opening into your advantage.
Requirements: unarmed; stance open/sneaking; stats Vigour 3, Grace 3; skills Grappling 2, Unarmed 3
Bonus: +1 melee acc, +3 grapple, +3 hold, +3 defense
Monk Crescent Blade Form
form • teaching monk_crescent_blade_form
monk_crescent_blade_form
A circular saber form that rolls guard into immediate cut-back pressure.
Requirements: weapon sword/katana/scythe; style Daoshu/Shaolin Quanfa; stats Grace 3; skills Acrobatics 1, Blade 3
Bonus: +1 melee acc, +1 line, +1 spin
Weapon Families
sword
katana
scythe
Styles
Daoshu
Shaolin Quanfa
Tags
weapon
monk
blade
spin
chinese
Moonbreaker Cleave
form • teaching moonbreaker_cleave
moonbreaker_cleave
A greatblade breaker built for huge arcs, committed cuts, and battlefield rupture.
Requirements: weapon greatsword/scythe/sword; style Kenjutsu/Three Sword Style; stats Vigour 3, Grace 2; skills Blade 3, Endurance 1
Bonus: +2 melee max, +1 quick, +1 line
Weapon Families
greatsword
scythe
sword
Styles
Kenjutsu
Three Sword Style
Nukiuchi
form • teaching nukiuchi_draw_cut
nukiuchi_draw_cut
A draw-cut drill that fuses drawing steel with the first strike.
Requirements: weapon sword/katana/dagger; style Iaido; stats Grace 2; skills Blade 2
Bonus: +2 melee acc, +1 quick
Weapon Families
sword
katana
dagger
Oi-zuki Burst
body • teaching oi_zuki_burst
oi_zuki_burst
A lunge punch drilled for closing distance and striking through the line.
Requirements: style Kyokushin Karate; stats Grace 2; skills Athletics 1, Unarmed 2
Bonus: +1 melee min, +1 melee acc
Oni Giri
form • teaching zoro_oni_giri_scroll
zoro_oni_giri_scroll
A three-blade opening crash that rewards commitment more than grace.
Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 5, Grace 3; skills Acrobatics 2, Blade 5
Bonus: +1 melee min, +2 melee max, +1 line
Weapon Families
sword
katana
greatsword
scythe
Osoto-gari
throw • teaching osoto_gari_reap
osoto_gari_reap
A major outer reap that breaks balance and sweeps the leg line.
Requirements: style Judo; stats Grace 2; skills Athletics 1, Grappling 2
Bonus: +1 throw acc, +1 grapple, +1 line
Pilgrim Sword Discipline
weapon • teaching pilgrim_sword_discipline
pilgrim_sword_discipline
A severe swordline that rewards clean commitment and punishes hesitation.
Requirements: weapon sword/katana/greatsword; style Kenjutsu/Kendo/Iaido; stats Vigour 4; skills Blade 3
Bonus: +1 melee min, +1 melee max, +1 melee acc
Weapon Families
sword
katana
greatsword
Styles
Kenjutsu
Kendo
Iaido
Purgatory Onigiri
form • teaching zoro_purgatory_onigiri_scroll
zoro_purgatory_onigiri_scroll
A fast follow-up to the opening cut that keeps pressure on the same seam.
Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 6, Grace 5; skills Acrobatics 3, Blade 6
Bonus: +1 melee min, +2 melee acc, +1 quick, +1 line
Weapon Families
sword
katana
greatsword
scythe
Qiang Dragon Tail Sweep
weapon • teaching qiang_dragon_tail_sweep
qiang_dragon_tail_sweep
A spear tail-sweep that threatens both thrust lane and rotational flank.
Requirements: weapon polearm/staff/throwing; style Qiangshu; stats Grace 3, Wit 2; skills Polearms 3, Throwing 2
Bonus: +1 melee acc, +1 throw acc, +1 throw range, +1 line
Weapon Families
polearm
staff
throwing
Tags
weapon
polearm
line
chinese
pierce
Rapier Fleche Riposte
form • teaching rapier_fleche_riposte
rapier_fleche_riposte
A thrust-rush entry that chains tempo advantage into a decisive return line.
Requirements: weapon sword/dagger; style Rapier Fencing/Sport Fencing; stats Grace 3, Wit 3; skills Blade 3, Tracking 2
Bonus: +2 melee acc, +1 quick, +1 line
Weapon Families
sword
dagger
Styles
Rapier Fencing
Sport Fencing
Tags
line
pierce
western
fencing
precision
Rashomon
form • teaching zoro_rashomon_scroll
zoro_rashomon_scroll
A heavy vertical split that keeps coming down until the target gives up or breaks.
Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 6; skills Blade 5, Endurance 2
Bonus: +2 melee max, +2 line
Weapon Families
sword
katana
greatsword
scythe
Ripple Catechism
chi • teaching jojo_ripple_catechism
jojo_ripple_catechism
Turn the body's rhythm into a current that travels through contact and force.
Requirements: weapon dagger/sword/katana/greatsword/mace/staff/polearm/scythe; style Ripple Boxing/Hamon Breath Style; stats Vigour 3, Grace 3, Faith 2; skills Breathing 3, Unarmed 3
Bonus: +1 melee min, +2 melee acc, -1 focus cost, -1 spirit cost, -1 chi cost, +1 quick
Weapon Families
dagger
sword
katana
greatsword
mace
staff
polearm
scythe
Styles
Ripple Boxing
Hamon Breath Style
Sanda Whirl Kick
body • teaching sanda_whirl_kick
sanda_whirl_kick
A kick-to-clinch transition that keeps pressure moving through both lines.
Requirements: style Sanda; stats Vigour 3, Grace 3; skills Athletics 1, Unarmed 3
Bonus: +1 melee min, +1 melee acc, +1 grapple, +1 spin
Tags
body
kick
spin
chinese
Santoryu Ogi: Sanzen Sekai
form • teaching zoro_sanzen_sekai_scroll
zoro_sanzen_sekai_scroll
A whole-body three-blade break that treats the lane as something to be split open.
Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Vigour 7, Grace 5; skills Blade 7, Endurance 3
Bonus: +3 melee max, +1 quick, +2 line
Weapon Families
sword
katana
greatsword
scythe
Satipatthana Guidance
monk • teaching satipatthana_guidance
satipatthana_guidance
Attention is trained like a weapon: steady, direct, and hard to rattle.
Requirements: stats Wit 3, Faith 1; skills Search 2
Bonus: +1 defense, +2 search, +1 tracking, -1 focus cost
Savate Chasse Bas
body • teaching savate_chasse_bas
savate_chasse_bas
A piston-like low kick that checks forward pressure and steals initiative.
Requirements: style Savate; stats Grace 3, Wit 2; skills Acrobatics 2, Unarmed 3
Bonus: +2 melee acc, -1 move cost, +1 defense
Tags
body
kick
western
savate
precision
Seam-Cut Form
form • teaching seam_cut_form
seam_cut_form
Cut the gap between motions and make one committed edge do the work of three lighter ones.
Requirements: weapon sword/katana/greatsword/scythe/polearm; style Kenjutsu/Kendo/Iaido/Three Sword Style; stats Grace 3; skills Blade 2
Bonus: +1 melee min, +2 melee acc, +1 line
Weapon Families
sword
katana
greatsword
scythe
polearm
Styles
Kenjutsu
Kendo
Iaido
Three Sword Style
Seoi-nage
grapple • teaching seoi_nage_throw
seoi_nage_throw
Enter under the arm, load the shoulder, and launch from tight contact.
Requirements: style Judo; stats Vigour 2; skills Athletics 1, Grappling 2
Bonus: +1 melee acc, +2 grapple, +2 hold
Shaolin Whirlwind Staff
weapon • teaching shaolin_whirlwind_staff
shaolin_whirlwind_staff
A long-weapon wheel that combines line pressure with full-body spin recovery.
Requirements: weapon staff/polearm/mace; style Gunshu/Shaolin Quanfa; stats Grace 3, Wit 2; skills Acrobatics 1, Blunt 2, Polearms 2
Bonus: +1 melee acc, +1 line, +1 spin
Weapon Families
staff
polearm
mace
Styles
Gunshu
Shaolin Quanfa
Tags
weapon
monk
staff
spin
line
chinese
Shinobi-iri
ninja • teaching shinobi_iri_step
shinobi_iri_step
Footwork for ghosting through hostile space without announcing the line.
Requirements: stats Grace 2, Wit 2; skills Acrobatics 1, Sneaking 2
Bonus: -1 move cost, +2 sneak, +1 quick
Shishi Sonson
form • teaching zoro_shishi_sonson_scroll
zoro_shishi_sonson_scroll
Move through the target's line and leave the cut behind you.
Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stats Grace 5, Wit 4; skills Blade 6, Tracking 2
Bonus: +3 melee acc, +1 defense, +1 line
Weapon Families
sword
katana
greatsword
scythe
Sok Ti
body • teaching sok_ti_elbow
sok_ti_elbow
A sharp elbow smash for tight-range damage and counter pressure.
Requirements: style Muay Thai; stats Vigour 2; skills Unarmed 2
Bonus: +1 melee min, +1 melee acc, +1 defense
Spin Primer
throw • teaching jojo_spin_primer
jojo_spin_primer
A rotation school where thrown paths and edge momentum become the point.
Requirements: weapon throwing/sword/katana/dagger/axe/bow/sling; style Spin Technique; stats Grace 4, Wit 3; skills Acrobatics 2, Marksmanship 2, Throwing 3
Bonus: +2 throw acc, +1 throw range, +1 shoot acc, +1 spin
Weapon Families
throwing
sword
katana
dagger
axe
bow
sling
Stone Root Stance
stance • teaching stone_root_stance
stone_root_stance
Plant the body low, absorb force through the floor, and turn contact into control.
Requirements: stance open/sneaking; stats Vigour 2; skills Athletics 1, Unarmed 1
Bonus: +1 melee acc, +2 hold, +2 defense
Systema Breakstep Flow
guard • teaching systema_breakstep_flow
systema_breakstep_flow
A relaxed breakstep that turns incoming force into joint and balance disruption.
Requirements: style Systema; stats Grace 3, Wit 3; skills Breathing 2, Tracking 1, Unarmed 2
Bonus: +1 melee acc, +2 defense, +1 quick
Tags
counter
russian
systema
western
precision
Teep Push
body • teaching teep_push
teep_push
A hard push kick used to check pressure and deny the clinch.
Requirements: style Muay Thai; stats Vigour 2; skills Athletics 1, Unarmed 2
Bonus: +1 melee acc, +1 grapple, -1 move cost, +1 defense
Three Sword Style Foundation
weapon • teaching zoro_three_sword_foundation
zoro_three_sword_foundation
Learn how to keep three blades in motion without losing the line.
Requirements: weapon sword/katana/greatsword/scythe/dagger; style Three Sword Style; stats Vigour 4, Grace 4; skills Blade 4
Bonus: +1 melee acc, +1 quick, +1 line
Weapon Families
sword
katana
greatsword
scythe
dagger
Tie Bu Shan
body • teaching iron_shirt_tie_bu_shan
iron_shirt_tie_bu_shan
Hard-body conditioning for impact resistance and structural tension.
Requirements: stats Vigour 3; skills Breathing 1, Endurance 1
Bonus: +2 defense, -1 stamina cost
Tobi Yoko Geri
body • teaching tobi_yoko_flying_kick
tobi_yoko_flying_kick
A flying side-kick entry for closing lane distance and crashing the guard.
Requirements: style Kyokushin Karate/Muay Thai; stats Vigour 3, Grace 3; skills Acrobatics 2, Athletics 1, Unarmed 3
Bonus: +1 melee min, +1 melee max, -1 move cost, +1 quick
Styles
Kyokushin Karate
Muay Thai
Tags
body
kick
flying
speed
Tora Gari
stance • teaching zoro_tora_gari_scroll
zoro_tora_gari_scroll
A low-line cut that starts under the guard and finishes before the target can re-center.
Requirements: weapon sword/katana/greatsword/scythe; style Three Sword Style; stance open/sneaking; stats Grace 4; skills Blade 4, Sneaking 2
Bonus: +2 melee acc, +1 sneak, +1 spin
Weapon Families
sword
katana
greatsword
scythe
Tower Shield Dual Line
weapon • teaching tower_shield_dual_line
tower_shield_dual_line
Dual-shield lane work for crushing bashes, stagger pressure, and hard space denial.
Requirements: style Tower Shield Bastion/Roman Legionary; stats Vigour 4; skills Endurance 2, Shieldwork 4
Bonus: +1 melee min, +2 melee max, +2 defense, +1 line
Styles
Tower Shield Bastion
Roman Legionary
Tags
shield
bash
western
guard
body
Tripwire Knife Technique
throw • teaching tripwire_knife_technique
tripwire_knife_technique
Slip a blade in on a false opening, then let the return path do the dirty work.
Requirements: weapon dagger/throwing; stance open/sneaking; stats Grace 3, Wit 2; skills Sneaking 2, Throwing 3
Bonus: +1 melee acc, +2 throw acc, +1 throw range, +2 sneak
Weapon Families
dagger
throwing
Tsubame-gaeshi
form • teaching tsubame_gaeshi
tsubame_gaeshi
A swallow-return cut that doubles back on the opening and punishes the chase.
Requirements: weapon sword/katana/dagger; style Kenjutsu/Iaido; stats Grace 2; skills Blade 2
Bonus: +2 melee acc, +1 defense
Weapon Families
sword
katana
dagger
Ushiro Mawashi
body • teaching ushiro_mawashi_spinkick
ushiro_mawashi_spinkick
A spinning back-kick line that trades vision for crushing rear-hip power.
Requirements: style Kyokushin Karate/Capoeira; stats Vigour 2, Grace 4; skills Acrobatics 2, Unarmed 3
Bonus: +2 melee max, +1 quick, +1 spin
Styles
Kyokushin Karate
Capoeira
Tags
body
kick
spin
speed
Vigil Without Sleep
monk • teaching jojo_vigil_without_sleep
jojo_vigil_without_sleep
Stay sharp while the world tries to pull you under.
Requirements: stats Wit 4, Faith 3; skills Asceticism 4
Bonus: +2 defense, +1 sneak, -1 focus cost
Viking Bearded Axe Ring
weapon • teaching viking_bearded_axe_ring
viking_bearded_axe_ring
Hooking axe work that opens shields and punishes side-step exits.
Requirements: weapon axe/greataxe/sword; style Viking Skjoldr; stats Vigour 3; skills Blade 2, Blunt 2, Shieldwork 2
Bonus: +1 melee min, +1 line, +1 spin
Weapon Families
axe
greataxe
sword
Tags
cleave
western
viking
axe
shield
Yari-tsuki
weapon • teaching yari_tsuki
yari_tsuki
Spear-thrust alignment for polearms, staves, and long-reach pressure.
Requirements: weapon polearm/staff; style Sojutsu; stats Grace 2; skills Athletics 1, Polearms 2
Bonus: +2 melee acc, +1 line
Weapon Families
polearm
staff
Zhan Zhuang
stance • teaching zhan_zhuang_post
zhan_zhuang_post
Standing-post work for rooting, stillness, and structural patience.
Requirements: stats Faith 2; skills Breathing 1, Endurance 1
Bonus: +2 defense, -1 stamina cost