Aegis Pinwheel
spin • melee • range 2
cd 4
A rotating shieldwheel that batters every adjacent lane with relentless pressure.
Attack type: barrage
Damage type: blunt
Costs: stamina 5, focus 0, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate:
technique 52 / style 16
Barrage:
2 hits, -2 accuracy per follow-up
Pattern: Radial sweep around self (radius 1, expands with spin sweep bonuses).
Constraints: Centers on current position and only resolves if nearby hostiles exist.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: line-of-sight not required by definition
Style Themes
Tower Shield Bastion
Hoplite Phalanx
Unlock Hints
- • Triggered by shield/bash/guard tags, shield styles, or active shield loadouts.
- • Manual/book study can unlock the shield doctrines needed for mastery progression.
Bulwark Barrage
front_arc • melee • range 2
cd 4
A chained shield-bash sequence that overwhelms by cadence and body mass.
Attack type: barrage
Damage type: blunt
Costs: stamina 6, focus 1, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate:
technique 66 / style 20
Barrage:
3 hits, -3 accuracy per follow-up
Pattern: Three-tile frontal arc: forward tile plus lateral flank tiles.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Style Themes
Tower Shield Bastion
Roman Legionary
Unlock Hints
- • Triggered by shield/bash/guard tags, shield styles, or active shield loadouts.
- • Manual/book study can unlock the shield doctrines needed for mastery progression.
Choke Latch
body_throw • melee • range 1
cd 3
A clinch catch that drags the target into a crushing lock and choke.
Attack type: crush
Damage type: weapon
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +3
Mastery gate:
technique 28 / style 6
Barrage:
single-hit
Pattern: Single-target clinch throw profile; requires orthogonal contact.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • No dedicated rider beyond hit/damage resolution.
Unlock Hints
- • Unlocked by active technique loadout compatibility.
- • Manual/book study can reveal the teachings/styles needed for this branch.
Cleave Barrage
front_arc • melee • range 2
cd 2
Carves all three tiles in front of you in one committed cut.
Attack type: barrage
Damage type: weapon
Costs: stamina 4, focus 0, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +2
Mastery gate:
technique 10 / style 6
Barrage:
2 hits, -2 accuracy per follow-up
Pattern: Three-tile frontal arc: forward tile plus lateral flank tiles.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • No dedicated rider beyond hit/damage resolution.
Unlock Hints
- • Triggered by line/cleave-tagged techniques.
- • Also favored by blade/polearm families and line sweep bonuses.
- • Manual/book study can reveal line-focused teachings and style drills.
Cyclone Suplex
body_throw • melee • range 1
cd 4
A wrestling bridge throw that flips the target across your line.
Attack type: crush
Damage type: weapon
Costs: stamina 5, focus 0, chi 1
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate:
technique 63 / style 10
Barrage:
single-hit
Pattern: Single-target clinch throw profile; requires orthogonal contact.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Applies stun/confusion/restrained pressure.
- • Adds cooldown pressure.
- • Throws target across or away if valid destination exists.
Unlock Hints
- • Triggered by grapple/throw/sweep/reap tags.
- • Also unlocked by grapple/throw category mixes and grappling-style identities.
Dragon Tail Reap
spin • melee • range 2
cd 4
A full-hip reaping spin that can hurl enemies out of your ring.
Attack type: counter
Damage type: weapon
Costs: stamina 6, focus 0, chi 1
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate:
technique 78 / style 18
Barrage:
single-hit
Pattern: Radial sweep around self (radius 1, expands with spin sweep bonuses).
Constraints: Centers on current position and only resolves if nearby hostiles exist.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: line-of-sight not required by definition
Rider Effects
- • Applies stun/confusion pressure.
- • Adds cooldown pressure.
- • Can reap targets away from your ring.
Unlock Hints
- • Triggered by spin-tagged techniques and spin-oriented style pressure.
- • Designed as late-tier spin mastery.
Explosive Arm Blast
line • throw • range 5
cd 4
A prosthetic blast cannon discharge that tears open a single lane with concussive force.
Attack type: pierce
Damage type: force
Costs: stamina 5, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate:
technique 14 / style 6
Barrage:
single-hit
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Throw profile: defaults to piercing damage, then weapon/style bias and rider effects (unless overridden by attack metadata).
Visibility: requires line-of-sight
Style Themes
Berserk Prosthetic Arsenal
Unlock Hints
- • Unlocked by active technique loadout compatibility.
- • Manual/book study can reveal the teachings/styles needed for this branch.
Fleche Impale
lunge • melee • range 4
cd 3
A dueling fleche that commits to a narrow impaling lane before the target can reset.
Attack type: pierce
Damage type: piercing
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +3
Damage bonus: +1 to +3
Mastery gate:
technique 22 / style 8
Barrage:
single-hit
Pattern: Projectile lock to a visible enemy, then reposition adjacent before striking.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Style Themes
Rapier Fencing
Sport Fencing
Unlock Hints
- • Triggered by western/fencing/pierce tags and fencing-style identities.
- • Commonly unlocked through Rapier Fencing or Sport Fencing study paths.
Flying Roundhouse
lunge • melee • range 4
cd 3
A leaping roundhouse entry that smashes through one exposed line.
Attack type: pierce
Damage type: weapon
Costs: stamina 4, focus 0, chi 1
Skill: auto
Accuracy bonus: +3
Damage bonus: +2 to +3
Mastery gate:
technique 42 / style 3
Barrage:
single-hit
Pattern: Projectile lock to a visible enemy, then reposition adjacent before striking.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • No dedicated rider beyond hit/damage resolution.
Unlock Hints
- • Unlocked by active technique loadout compatibility.
- • Manual/book study can reveal the teachings/styles needed for this branch.
Heaven-Earth Slam
body_throw • melee • range 1
cd 5
A clinch lift into a brutal slam that drives the target through your line.
Attack type: crush
Damage type: weapon
Costs: stamina 6, focus 1, chi 1
Skill: auto
Accuracy bonus: +3
Damage bonus: +3 to +5
Mastery gate:
technique 90 / style 24
Barrage:
single-hit
Pattern: Single-target clinch throw profile; requires orthogonal contact.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Applies heavy stun and restrained pressure.
- • Adds strong cooldown pressure.
- • Can throw target across or away if destination is valid.
Unlock Hints
- • Triggered by grapple/throw/sweep/reap tags and grappling-style identities.
- • Designed as late-tier grappling mastery.
Hundred-Hand Flurry
line • melee • range 4
cd 5
A relentless close-line barrage that overwhelms by volume, not precision.
Attack type: barrage
Damage type: weapon
Costs: stamina 6, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate:
technique 98 / style 36
Barrage:
4 hits, -4 accuracy per follow-up
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Applies stun pressure.
- • Applies choking pressure.
- • Adds cooldown pressure.
Unlock Hints
- • Triggered by line/cleave-tagged techniques and line-oriented style pressure.
- • Higher-tier mastery gates are intended for long-run rank progression (up to 99).
- • Manual/book study can reveal line-focused teachings and style drills.
Impaling Rush
lunge • melee • range 4
cd 2
A forward-driving impale that carries your body into the lane before impact.
Attack type: pierce
Damage type: weapon
Costs: stamina 4, focus 0, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +3
Mastery gate:
technique 48 / style 16
Barrage:
single-hit
Pattern: Projectile lock to a visible enemy, then reposition adjacent before striking.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Inflicts bleeding over time.
- • Adds cooldown pressure.
Unlock Hints
- • Triggered by line/cleave-tagged techniques and line-oriented style pressure.
- • Higher-tier mastery gates are intended for long-run rank progression (up to 99).
- • Manual/book study can reveal line-focused teachings and style drills.
Iron Breaker Uppercut
uppercut • melee • range 1
cd 4
A compressed rising blow meant to shatter guard and breath in one lift.
Attack type: crush
Damage type: weapon
Costs: stamina 5, focus 0, chi 2
Skill: auto
Accuracy bonus: +3
Damage bonus: +3 to +5
Mastery gate:
technique 82 / style 20
Barrage:
single-hit
Pattern: Single-target close burst; requires orthogonally adjacent enemy.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Applies stun/confusion pressure.
- • Adds cooldown pressure.
Unlock Hints
- • Triggered by body/grapple/counter tags or body/grapple/guard categories.
- • Designed as late-tier body mastery.
Lunging Strike
lunge • melee • range 4
cd 2
Launches to a target lane and lands a high-accuracy entry hit.
Attack type: pierce
Damage type: weapon
Costs: stamina 4, focus 0, chi 0
Skill: auto
Accuracy bonus: +3
Damage bonus: +1 to +2
Mastery gate:
technique 1 / style 0
Barrage:
single-hit
Pattern: Projectile lock to a visible enemy, then reposition adjacent before striking.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • No dedicated rider beyond hit/damage resolution.
Unlock Hints
- • Available baseline when armed techniques are active.
Monk Weapon Sweep
cone • melee • range 3
cd 3
A flowing weapon wheel that widens pressure across a forward lane.
Attack type: cleave
Damage type: weapon
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +2
Mastery gate:
technique 16 / style 6
Barrage:
single-hit
Pattern: Forward widening cone; blocked by walls, closed doors, hidden doors, and barricades.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • No dedicated rider beyond hit/damage resolution.
Unlock Hints
- • Unlocked by active technique loadout compatibility.
- • Manual/book study can reveal the teachings/styles needed for this branch.
Mordhau Breacher
uppercut • melee • range 1
cd 4
A pommel-and-guard smash meant to breach posture and rattle breathing rhythm.
Attack type: crush
Damage type: blunt
Costs: stamina 5, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate:
technique 34 / style 12
Barrage:
single-hit
Pattern: Single-target close burst; requires orthogonally adjacent enemy.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Style Themes
HEMA Longsword
Rider Effects
- • stun
- • cooldown pressure
Unlock Hints
- • Triggered by western/medieval/counter tags and HEMA-style identities.
- • Designed for guard-breaking blunt conversion in blade branches.
Phalanx Drive
line • melee • range 4
cd 3
A disciplined spearline surge that keeps momentum forward through a single lane.
Attack type: pierce
Damage type: piercing
Costs: stamina 4, focus 0, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +3
Mastery gate:
technique 26 / style 10
Barrage:
single-hit
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Style Themes
Hoplite Phalanx
Roman Legionary
Rider Effects
- • line push
- • cooldown pressure
Unlock Hints
- • Triggered by western/hoplite/line/pierce tags and spearline styles.
- • Designed for formation-style lane pressure and push control.
Phantom Lotus Step
teleport • melee • range 6
cd 5
A void-step execution that folds behind a visible enemy before striking.
Attack type: mobility
Damage type: weapon
Costs: stamina 4, focus 2, chi 2
Skill: auto
Accuracy bonus: +4
Damage bonus: +3 to +5
Mastery gate:
technique 95 / style 30
Barrage:
single-hit
Pattern: Line-of-sight enemy step-through: blink adjacent and strike from angle.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Inflicts bleeding over time.
- • Applies confusion pressure.
- • Adds target cooldown pressure.
Unlock Hints
- • Triggered by ninja/phantom/chi tags and ninja-style pressure.
- • Designed as late-tier ninja/chi mastery.
Piercing Strike
line • melee • range 4
cd 2
A compressed wind-cut lane that can slice through multiple targets without repositioning.
Attack type: pierce
Damage type: weapon
Costs: stamina 4, focus 0, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +2
Mastery gate:
technique 36 / style 12
Barrage:
single-hit
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Inflicts bleeding over time with scaling duration/power.
Unlock Hints
- • Triggered by line/cleave-tagged techniques.
- • Also favored by blade/polearm families.
- • Manual/book study can reveal line-focused teachings and style drills.
Raider Axe Howl
front_arc • melee • range 3
cd 4
A hooked axe burst that rips a broad lane while battering shield edges out of line.
Attack type: cleave
Damage type: slashing
Costs: stamina 5, focus 0, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate:
technique 38 / style 14
Barrage:
single-hit
Pattern: Three-tile frontal arc: forward tile plus lateral flank tiles.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Style Themes
Viking Skjoldr
Rider Effects
- • bleed
- • cooldown pressure
Unlock Hints
- • Triggered by western/viking/axe tags and raider-style identities.
- • Designed for broad cleave pressure with bleed riders.
Repeater Arm Volley
line • throw • range 6
cd 4
A rapid prosthetic bolt stream that suppresses a lane with chained impact hits.
Attack type: barrage
Damage type: piercing
Costs: stamina 5, focus 0, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate:
technique 18 / style 8
Barrage:
3 hits, -3 accuracy per follow-up
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Throw profile: defaults to piercing damage, then weapon/style bias and rider effects (unless overridden by attack metadata).
Visibility: requires line-of-sight
Style Themes
Berserk Prosthetic Arsenal
Rider Effects
- • bleed
- • cooldown pressure
Unlock Hints
- • Unlocked by active technique loadout compatibility.
- • Manual/book study can reveal the teachings/styles needed for this branch.
Rising Uppercut
uppercut • melee • range 1
cd 3
A close-range vertical burst that can stun and disorient the target.
Attack type: crush
Damage type: weapon
Costs: stamina 3, focus 0, chi 1
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +3
Mastery gate:
technique 4 / style 3
Barrage:
single-hit
Pattern: Single-target close burst; requires orthogonally adjacent enemy.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Applies stun turns.
- • Can apply confusion turns.
- • Adds cooldown pressure to target.
Unlock Hints
- • Triggered by body/grapple/counter tags or body/grapple/guard categories.
Scutum Crash
front_arc • melee • range 2
cd 3
A shield-first collision that smothers the lane and drives bodies backward.
Attack type: crush
Damage type: blunt
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +2
Mastery gate:
technique 18 / style 6
Barrage:
single-hit
Pattern: Three-tile frontal arc: forward tile plus lateral flank tiles.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Style Themes
Roman Legionary
Tower Shield Bastion
Rider Effects
- • stun
- • restrain
- • knockback
Unlock Hints
- • Triggered by shield/bash/guard tags, shield styles, or active shield loadouts.
- • Manual/book study can unlock the shield doctrines needed for mastery progression.
Seoi Projection
body_throw • melee • range 1
cd 3
Judo shoulder throw that projects a clinched target down-lane.
Attack type: crush
Damage type: weapon
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +3
Mastery gate:
technique 8 / style 4
Barrage:
single-hit
Pattern: Single-target clinch throw profile; requires orthogonal contact.
Constraints: Requires adjacent hostile target.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Applies stun and cooldown pressure.
- • Can throw target away from attacker lane.
Unlock Hints
- • Triggered by grapple/throw/sweep/reap tags.
- • Also unlocked by grapple/throw category mixes and grappling-style identities.
Shadow Step Execution
teleport • melee • range 5
cd 4
Blink adjacent to a visible foe and cut from an unexpected angle.
Attack type: mobility
Damage type: weapon
Costs: stamina 3, focus 2, chi 2
Skill: auto
Accuracy bonus: +3
Damage bonus: +2 to +4
Mastery gate:
technique 72 / style 14
Barrage:
single-hit
Pattern: Line-of-sight enemy step-through: blink adjacent and strike from angle.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Inflicts bleeding over time.
- • Adds target cooldown pressure.
Unlock Hints
- • Triggered by ninja/phantom/chi tags.
- • Also unlocked by ninja/chi category mixes.
Shardcone Volley
cone_throw • throw • range 4
cd 2
Throwing-stance cone burst that scatters cutting fragments.
Attack type: throw
Damage type: weapon
Costs: stamina 3, focus 1, chi 0
Skill: Throwing
Accuracy bonus: +1
Damage bonus: +0 to +2
Mastery gate:
technique 20 / style 7
Barrage:
single-hit
Pattern: Broader thrown cone variant with larger lateral spread than melee cone.
Constraints: Requires directional aim.
Damage behavior: Throw profile: defaults to piercing damage, then weapon/style bias and rider effects (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Chance-based bleed proc per hit.
Unlock Hints
- • Triggered by ranged/throw/weapon tags.
- • Also unlocked by throw/ranged category mixes and ranged/throwing weapon families.
Spin Reaper
spin • melee • range 2
cd 3
A rotational strike that clips every nearby enemy around your position.
Attack type: counter
Damage type: weapon
Costs: stamina 5, focus 0, chi 1
Skill: auto
Accuracy bonus: +0
Damage bonus: +0 to +2
Mastery gate:
technique 32 / style 14
Barrage:
single-hit
Pattern: Radial sweep around self (radius 1, expands with spin sweep bonuses).
Constraints: Centers on current position and only resolves if nearby hostiles exist.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: line-of-sight not required by definition
Rider Effects
- • No dedicated rider beyond hit/damage resolution.
Unlock Hints
- • Triggered by spin-tagged techniques.
- • Also unlocked by spin-oriented style pressure.
Storm Shuriken Barrage
cone_throw • throw • range 5
cd 4
A layered fan of thrown blades that trades accuracy for volume.
Attack type: barrage
Damage type: weapon
Costs: stamina 5, focus 1, chi 0
Skill: Throwing
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate:
technique 86 / style 22
Barrage:
3 hits, -4 accuracy per follow-up
Pattern: Broader thrown cone variant with larger lateral spread than melee cone.
Constraints: Requires directional aim.
Damage behavior: Throw profile: defaults to piercing damage, then weapon/style bias and rider effects (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Chance-based bleed proc per hit.
- • Adds cooldown pressure.
Unlock Hints
- • Triggered by ranged/throw/weapon tags and ranged weapon family pressure.
- • Designed as late-tier thrown mastery.
Sweeping Cone
cone • melee • range 3
cd 2
A forward sweeping arc that broadens with distance.
Attack type: cleave
Damage type: weapon
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +0 to +2
Mastery gate:
technique 6 / style 4
Barrage:
single-hit
Pattern: Forward widening cone; blocked by walls, closed doors, hidden doors, and barricades.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Adds target cooldown pressure.
Unlock Hints
- • Triggered by ranged/throw/weapon tags.
- • Also unlocked by throw/ranged category mixes and ranged/throwing weapon families.
Systema Breakline
line • melee • range 4
cd 3
A breakstep-and-cut sequence that unthreads balance rather than trading force directly.
Attack type: counter
Damage type: force
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +2
Mastery gate:
technique 44 / style 14
Barrage:
single-hit
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • confuse
- • cooldown pressure
Unlock Hints
- • Triggered by western/systema/counter tags and breakline doctrines.
- • Designed for force/tempo disruption rather than pure raw damage.
Tempest Crosscut
front_arc • melee • range 3
cd 4
Twin-edge crosscuts that tear a broad front lane under pressure.
Attack type: cleave
Damage type: weapon
Costs: stamina 6, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +2 to +4
Mastery gate:
technique 93 / style 26
Barrage:
single-hit
Pattern: Three-tile frontal arc: forward tile plus lateral flank tiles.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Inflicts bleeding over time.
- • Adds cooldown pressure.
Unlock Hints
- • Triggered by line/cleave-tagged techniques and line-oriented style pressure.
- • Higher-tier mastery gates are intended for long-run rank progression (up to 99).
- • Manual/book study can reveal line-focused teachings and style drills.
Tiger Fang Rush
lunge • melee • range 5
cd 4
A predatory burst that commits your body into a high-damage entry.
Attack type: pierce
Damage type: weapon
Costs: stamina 6, focus 0, chi 1
Skill: auto
Accuracy bonus: +3
Damage bonus: +3 to +5
Mastery gate:
technique 97 / style 34
Barrage:
single-hit
Pattern: Projectile lock to a visible enemy, then reposition adjacent before striking.
Constraints: Requires visible enemy target and valid landing tile.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Inflicts bleeding over time.
- • Adds cooldown pressure.
- • Can knock the target out of stance.
Unlock Hints
- • Triggered by line/cleave-tagged techniques and line-oriented style pressure.
- • Higher-tier mastery gates are intended for long-run rank progression (up to 99).
- • Manual/book study can reveal line-focused teachings and style drills.
Vital Point Barrage
line • melee • range 4
cd 3
A narrow chain of precision strikes focused on breathing and balance points.
Attack type: barrage
Damage type: weapon
Costs: stamina 4, focus 1, chi 0
Skill: auto
Accuracy bonus: +2
Damage bonus: +1 to +2
Mastery gate:
technique 55 / style 9
Barrage:
3 hits, -3 accuracy per follow-up
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • No dedicated rider beyond hit/damage resolution.
Unlock Hints
- • Unlocked by active technique loadout compatibility.
- • Manual/book study can reveal the teachings/styles needed for this branch.
Voidline Execution
line • melee • range 5
cd 6
A final committed line strike that carves through anyone still standing.
Attack type: pierce
Damage type: weapon
Costs: stamina 7, focus 2, chi 2
Skill: auto
Accuracy bonus: +3
Damage bonus: +4 to +6
Mastery gate:
technique 99 / style 40
Barrage:
single-hit
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • Inflicts heavy bleeding over time.
- • Adds stun and cooldown pressure.
Unlock Hints
- • Triggered by line/cleave-tagged techniques and line-oriented style pressure.
- • Higher-tier mastery gates are intended for long-run rank progression (up to 99).
- • Manual/book study can reveal line-focused teachings and style drills.
Weapon Barrage
line • melee • range 3
cd 3
A chained rush of strikes through one lane using your current equipped profile.
Attack type: barrage
Damage type: weapon
Costs: stamina 5, focus 0, chi 0
Skill: auto
Accuracy bonus: +1
Damage bonus: +0 to +1
Mastery gate:
technique 24 / style 8
Barrage:
3 hits, -3 accuracy per follow-up
Pattern: Straight piercing lane up to range; stops on blocked geometry.
Constraints: Requires directional aim.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: requires line-of-sight
Rider Effects
- • No dedicated rider beyond hit/damage resolution.
Unlock Hints
- • Baseline armed-technique branch with barrage sequencing.
- • Manual/book study can supply the needed teachings/styles for mastery growth.
Whirlwind Kicks
spin • melee • range 2
cd 3
Rapid spinning kicks that pressure every nearby lane around your body.
Attack type: counter
Damage type: weapon
Costs: stamina 5, focus 0, chi 1
Skill: auto
Accuracy bonus: +1
Damage bonus: +1 to +3
Mastery gate:
technique 12 / style 3
Barrage:
single-hit
Pattern: Radial sweep around self (radius 1, expands with spin sweep bonuses).
Constraints: Centers on current position and only resolves if nearby hostiles exist.
Damage behavior: Melee profile: defaults to blunt when unarmed, otherwise weapon damage kind with style bias (unless overridden by attack metadata).
Visibility: line-of-sight not required by definition
Rider Effects
- • No dedicated rider beyond hit/damage resolution.
Unlock Hints
- • Unlocked by active technique loadout compatibility.
- • Manual/book study can reveal the teachings/styles needed for this branch.