Gnosis Aeons and True Names Wiki
This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces. For exact live catalogs and tuning values, use the source-driven...
Gnosis Aeons and True Names Wiki
Documentation Freshness (2026-04-19)
- This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces.
- For exact live catalogs and tuning values, use the source-driven portal compendiums:
/bestiary/spell-omnibus/technique-omnibus/item-omnibus/recipe-omnibus
- In-game references are available through the
Wwiki menu (including generated spell/component compendiums). - World/floor map reference is in-game via
P; the website map page is intentionally hidden. - Multiplayer host/deployment details live in
docs/multiplayer_server_wiki.mdanddocs/server_portal_setup.md.
Current Build Delta (2026-04-19)
- Deep floors now have a depth-scaled chance to spawn Lizard Kingdom Gates (
FeatureLizardKingdomGate). - Using a Lizard Kingdom Gate enters Lizard Kingdom side sites (
SiteLizardKingdom) with lizard society-biased populations. - Lizard Kingdom floors use dedicated cave themes (
Outer Warrens->Royal Sinkhalls) and integrate with map/examine/senses/clairvoyance text. - This update is live in terminal mode and server mode; hosted clients inherit the behavior from the game build.
This page documents Aeon binding, naming systems, servitor bindings, and Noss name progression.
1. Scope
Primary code:
internal/game/content.gointernal/game/game.go(Aeon menu/invoke)internal/game/ambient.go(Aeon acquisition on boss defeats)internal/game/speech.go(true names, interrogation, servitors)internal/game/afterlife.go(Noss names and chain dismissal)
2. Aeon Acquisition
Aeons are discovered by defeating eligible bosses with AeonDrop payloads.
When an Aeon drop is captured:
- entry is added to soul-known Aeon list
- Aeon remains known across reincarnations
Known Aeons are not automatically bound; binding is a separate step.
3. Aeon Binding and Invocation
Binding uses A menu and requires sanctum context for rebinding.
Slots:
- slot 1
- slot 2
Invocation:
1invokes slot 12invokes slot 2
Invocation can use targeting flow when Aeon effect requires target selection.
Bound Aeons affect build identity and offer tactical invoke tools; invocation sets cooldown on that Aeon.
4. Current Aeon Library (Core Set)
Current named entries include:
- Cinder Saint
- Glass Widow
- Sepulchral Tutor
- Iron Choir
- Hollow Wolf
Each Aeon has passive stat influence plus an invoke behavior/cooldown profile.
5. True Names in Combat
Speaking text (o) is parsed for visible actor true names.
If spoken text includes a visible hostile true name:
- target receives named-state pressure (
NamedTurns) - combat leverage increases vs named target
This is separate from Noss gate names and works in normal world combat.
6. Interrogation, Robbery, and Name Extraction
y -> grapple/interrogate/rob flow:
- grapple restrains target
- interrogation can force doctrine/name yields
- robbery can recover hidden loot and intel
Interrogation on restrained valid targets can:
- bind true name into
KnownServitors - unlock spellcraft/intel rewards by enemy family
7. Servitor Binding and Summoning
Bound servitors are true-name records of defeated/interrogated entities.
Summon flow:
- speak bound true name in speech mode
- if cooldown and spawn conditions pass, servitor manifests
Servitors:
- are friendly allies
- have summon duration
- participate in command/minion systems
- can be ordered with
kmenu
8. Noss Names (Afterlife Gate Names)
Noss names are separate from local enemy true names.
- Noss library size is 72
- known Noss names are tracked on soul
- in afterlife, speaking known judge name can instantly dismiss that judge
Final gate unlock requirement:
- at least
12known Noss names to open level-9999 seals path
9. Rare Name Tablet Path
Ordinary text progression is weighted away from direct Noss names.
Primary rare path:
- hidden secret dungeon final reward roll
- name tablet drop chance
45/1000 - tablet study reveals Noss true-name knowledge
This keeps gate names intentionally scarce and high-value.
10. Reincarnation Handling
Aeon and naming persistence:
- known Aeons persist
- known servitor bindings persist
- known Noss names persist
Aeon slot bindings:
- current slot loadout is remembered on death and restored after successful afterlife clear
11. Practical Notes
- Use interrogation on high-intelligence enemies (sorcerer/necromancer/etc.) for doctrine acceleration.
- Keep speech disciplined; speaking names can also alert enemies via sound system.
- Treat Noss names as endgame assets, not common loot.
Related pages: