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aeons_true_names_wiki

Gnosis Aeons and True Names Wiki

This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces. For exact live catalogs and tuning values, use the source-driven...

Updated
2026-04-19T11:06:55+00:00

Gnosis Aeons and True Names Wiki

Documentation Freshness (2026-04-19)

  • This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces.
  • For exact live catalogs and tuning values, use the source-driven portal compendiums:
    • /bestiary
    • /spell-omnibus
    • /technique-omnibus
    • /item-omnibus
    • /recipe-omnibus
  • In-game references are available through the W wiki menu (including generated spell/component compendiums).
  • World/floor map reference is in-game via P; the website map page is intentionally hidden.
  • Multiplayer host/deployment details live in docs/multiplayer_server_wiki.md and docs/server_portal_setup.md.

Current Build Delta (2026-04-19)

  • Deep floors now have a depth-scaled chance to spawn Lizard Kingdom Gates (FeatureLizardKingdomGate).
  • Using a Lizard Kingdom Gate enters Lizard Kingdom side sites (SiteLizardKingdom) with lizard society-biased populations.
  • Lizard Kingdom floors use dedicated cave themes (Outer Warrens -> Royal Sinkhalls) and integrate with map/examine/senses/clairvoyance text.
  • This update is live in terminal mode and server mode; hosted clients inherit the behavior from the game build.

This page documents Aeon binding, naming systems, servitor bindings, and Noss name progression.

1. Scope

Primary code:

  • internal/game/content.go
  • internal/game/game.go (Aeon menu/invoke)
  • internal/game/ambient.go (Aeon acquisition on boss defeats)
  • internal/game/speech.go (true names, interrogation, servitors)
  • internal/game/afterlife.go (Noss names and chain dismissal)

2. Aeon Acquisition

Aeons are discovered by defeating eligible bosses with AeonDrop payloads.

When an Aeon drop is captured:

  • entry is added to soul-known Aeon list
  • Aeon remains known across reincarnations

Known Aeons are not automatically bound; binding is a separate step.

3. Aeon Binding and Invocation

Binding uses A menu and requires sanctum context for rebinding.

Slots:

  • slot 1
  • slot 2

Invocation:

  • 1 invokes slot 1
  • 2 invokes slot 2

Invocation can use targeting flow when Aeon effect requires target selection.

Bound Aeons affect build identity and offer tactical invoke tools; invocation sets cooldown on that Aeon.

4. Current Aeon Library (Core Set)

Current named entries include:

  • Cinder Saint
  • Glass Widow
  • Sepulchral Tutor
  • Iron Choir
  • Hollow Wolf

Each Aeon has passive stat influence plus an invoke behavior/cooldown profile.

5. True Names in Combat

Speaking text (o) is parsed for visible actor true names.

If spoken text includes a visible hostile true name:

  • target receives named-state pressure (NamedTurns)
  • combat leverage increases vs named target

This is separate from Noss gate names and works in normal world combat.

6. Interrogation, Robbery, and Name Extraction

y -> grapple/interrogate/rob flow:

  • grapple restrains target
  • interrogation can force doctrine/name yields
  • robbery can recover hidden loot and intel

Interrogation on restrained valid targets can:

  • bind true name into KnownServitors
  • unlock spellcraft/intel rewards by enemy family

7. Servitor Binding and Summoning

Bound servitors are true-name records of defeated/interrogated entities.

Summon flow:

  • speak bound true name in speech mode
  • if cooldown and spawn conditions pass, servitor manifests

Servitors:

  • are friendly allies
  • have summon duration
  • participate in command/minion systems
  • can be ordered with k menu

8. Noss Names (Afterlife Gate Names)

Noss names are separate from local enemy true names.

  • Noss library size is 72
  • known Noss names are tracked on soul
  • in afterlife, speaking known judge name can instantly dismiss that judge

Final gate unlock requirement:

  • at least 12 known Noss names to open level-9999 seals path

9. Rare Name Tablet Path

Ordinary text progression is weighted away from direct Noss names.

Primary rare path:

  • hidden secret dungeon final reward roll
  • name tablet drop chance 45/1000
  • tablet study reveals Noss true-name knowledge

This keeps gate names intentionally scarce and high-value.

10. Reincarnation Handling

Aeon and naming persistence:

  • known Aeons persist
  • known servitor bindings persist
  • known Noss names persist

Aeon slot bindings:

  • current slot loadout is remembered on death and restored after successful afterlife clear

11. Practical Notes

  • Use interrogation on high-intelligence enemies (sorcerer/necromancer/etc.) for doctrine acceleration.
  • Keep speech disciplined; speaking names can also alert enemies via sound system.
  • Treat Noss names as endgame assets, not common loot.

Related pages: