cooking_wiki
Gnosis Cooking Wiki
This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces. For exact live catalogs and tuning values, use the source-driven...
Updated
2026-04-19T11:06:55+00:00
Gnosis Cooking Wiki
Documentation Freshness (2026-04-19)
- This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces.
- For exact live catalogs and tuning values, use the source-driven portal compendiums:
/bestiary/spell-omnibus/technique-omnibus/item-omnibus/recipe-omnibus
- In-game references are available through the
Wwiki menu (including generated spell/component compendiums). - World/floor map reference is in-game via
P; the website map page is intentionally hidden. - Multiplayer host/deployment details live in
docs/multiplayer_server_wiki.mdanddocs/server_portal_setup.md.
Current Build Delta (2026-04-19)
- Deep floors now have a depth-scaled chance to spawn Lizard Kingdom Gates (
FeatureLizardKingdomGate). - Using a Lizard Kingdom Gate enters Lizard Kingdom side sites (
SiteLizardKingdom) with lizard society-biased populations. - Lizard Kingdom floors use dedicated cave themes (
Outer Warrens->Royal Sinkhalls) and integrate with map/examine/senses/clairvoyance text. - This update is live in terminal mode and server mode; hosted clients inherit the behavior from the game build.
This is the implementation-level cooking reference for the current Go terminal build.
It covers:
- campfire and cookpot access
- ingredient sources (hunting + gathering + farming)
- meal composition rules
- food placement/bait usage
1. Access and Controls
eto harvest corpses and gather field resourcesrto open workshop- campfire or sanctum unlocks cookpot composition
- inventory food prompt supports:
- consume now
- place as bait on current tile
2. Ingredient Sources
Hunting
- corpse harvest -> raw meat stacks by enemy family
- larger carcasses can yield
Bone Shards
Gathering
- fungus ->
Fungal Cap(+spore chance) - mold ->
Mold Filament,Adhesive Paste(+seed chance) - water ->
Water Flask(+seed chance)
Farming
- sanctum plots produce fungal/herb/ashroot lines
Loot/Crafting
- shelving/chests and recipes can feed secondary ingredient flow
3. Cooking Modes
A. Direct food consumption
Consumables can restore:
- hunger
- HP
- stamina/focus
- ward/regen/invisibility/muffle
- toxicity relief or toxicity load
B. Cookpot composition (free mix)
- choose up to 5 ingredients
- mix profile is derived from ingredient categories
- result is a generated meal item with combined effects
Core influences include:
- meat + water -> stronger heal/nutrition
- fungus + herbs -> sustain and focus balance
- mold components -> stronger utility/toxicity interactions
4. Mold and Adhesive in Cooking/Support Craft
Mold Filament and Adhesive Paste are survival-core resources:
- medicine/salve preparation
- trap and security kit construction
- alchemy blends and stability binders
Mold is treated as a gather-and-craft resource, not a direct player food line.
5. Bait and Food Placement
Food can be placed on tile instead of consumed.
Use cases:
- lure hungry enemies
- stage poison bait when toxicity-bearing food is used
- redirect pressure away from sanctum lanes
6. Practical Survival Routing
- track and hunt
- harvest carcasses/features
- convert at campfire/sanctum
- stock movement food + emergency medicine
- place bait where tactical redirection is valuable
7. Related Docs
- survivalist hunting/tracking wiki: tracking_hunting_stealth_wiki.md
- farming wiki: farming_wiki.md
- crafting/base-building wiki: crafting_scrapping_basebuilding_wiki.md
- player wiki: player_wiki.md