Gnosis Alchemy Wiki
This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces. For exact live catalogs and tuning values, use the source-driven...
Gnosis Alchemy Wiki
Documentation Freshness (2026-04-19)
- This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces.
- For exact live catalogs and tuning values, use the source-driven portal compendiums:
/bestiary/spell-omnibus/technique-omnibus/item-omnibus/recipe-omnibus
- In-game references are available through the
Wwiki menu (including generated spell/component compendiums). - World/floor map reference is in-game via
P; the website map page is intentionally hidden. - Multiplayer host/deployment details live in
docs/multiplayer_server_wiki.mdanddocs/server_portal_setup.md.
Current Build Delta (2026-04-19)
- Deep floors now have a depth-scaled chance to spawn Lizard Kingdom Gates (
FeatureLizardKingdomGate). - Using a Lizard Kingdom Gate enters Lizard Kingdom side sites (
SiteLizardKingdom) with lizard society-biased populations. - Lizard Kingdom floors use dedicated cave themes (
Outer Warrens->Royal Sinkhalls) and integrate with map/examine/senses/clairvoyance text. - This update is live in terminal mode and server mode; hosted clients inherit the behavior from the game build.
This page documents the implemented alchemy systems: potions, bombs, oils, decoctions, toxicity, and material loops.
1. Scope
Primary code:
internal/game/recipes.gointernal/game/cooking.gointernal/game/farming.gointernal/game/game.go(consumable effect application)internal/game/alchemy_test.go
2. Alchemy Is Recipe-Driven
Alchemy is built on the recipe framework.
Alchemy recipe categories:
alchemy_potionsalchemy_bombsalchemy_oilsalchemy_decoctions
Recipes are unlocked through progression/study and crafted from r workshop flows.
3. Key Alchemy Materials
Common alchemy inputs include:
- Herbs
- Fungal Cap
- Mold Filament
- Adhesive Paste
- Water Flask
- Spider Silk
- Venom Sac
Material sources include:
- fungus/mold/water harvesting
- spider nest harvest
- farming plots
- loot/expeditions
4. Potion Layer
Implemented potion examples:
- Swallow Draught
- Tawny Owl Tonic
- Ghostveil Elixir
- Stoneflesh Philter
- White Honey Tonic
- Mold Salve
Potion effects can include:
- direct heal
- regeneration over turns
- stamina/focus recovery
- invisibility/muffle
- ward gain
- quick-turn boost
- toxicity change
5. Bomb Layer
Implemented bomb examples:
- Grapeshot Bomb
- Dragon's Breath Bomb
- Moon Dust Bomb
Bomb model:
- targeted use
- range + splash resolution
- damage and/or reveal payload
6. Oil Layer
Implemented oils:
- Specter Oil
- Grave Oil
- Draconid Oil
Oil application behavior:
- requires equipped weapon
- grants temporary oil turns
- adds damage/accuracy modifiers
- can carry element alignment
7. Decoction Layer
Implemented decoctions:
- Troll Decoction
- Leshen Decoction
Decoctions are stronger long-tail buffs with higher toxicity burden.
8. Toxicity System
Toxicity is a persistent run-state meter on vessel.
- each relevant consumable can add toxicity
- White Honey and related effects can reduce toxicity
- overflow above max toxicity can damage player over time
- high toxicity also suppresses stamina/focus performance
This creates a real risk budget for chain-consuming strong alchemy.
9. Cooking-Alchemy Overlap
Food and alchemy intentionally overlap in system terms.
- cookpot supports free ingredient mixing
- mixed meals can carry buffs/debuffs including toxicity
- toxic foods can be placed as bait for enemy consumption
- corpse/fungus/mold harvest loops feed both cooking and alchemy
10. Security/Trap Synergy
Alchemy materials and outputs integrate with security craft:
- binders, filaments, and venoms feed trap/security kit recipes
- bombs and reveal payloads are tactical breach/control tools
- oils support sustained melee/ranged pressure plans
11. Skill Influence
Relevant skills:
- alchemy
- medicine
- herbalism
- cooking
Alchemy skill influences outcomes like toxicity pressure and effect quality in some consumable application paths.
12. Practical Build Advice
- Keep White Honey-style relief options if running heavy decoction/oil stacks.
- Combine farming + harvesting + sanctum crafting for stable reagent supply.
- Use bombs and moon-dust effects as control/reveal tools, not only raw damage.
- Use toxic bait strategically where enemy feeding behavior is active.
Related pages: