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alchemy_wiki

Gnosis Alchemy Wiki

This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces. For exact live catalogs and tuning values, use the source-driven...

Updated
2026-04-19T11:06:55+00:00

Gnosis Alchemy Wiki

Documentation Freshness (2026-04-19)

  • This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces.
  • For exact live catalogs and tuning values, use the source-driven portal compendiums:
    • /bestiary
    • /spell-omnibus
    • /technique-omnibus
    • /item-omnibus
    • /recipe-omnibus
  • In-game references are available through the W wiki menu (including generated spell/component compendiums).
  • World/floor map reference is in-game via P; the website map page is intentionally hidden.
  • Multiplayer host/deployment details live in docs/multiplayer_server_wiki.md and docs/server_portal_setup.md.

Current Build Delta (2026-04-19)

  • Deep floors now have a depth-scaled chance to spawn Lizard Kingdom Gates (FeatureLizardKingdomGate).
  • Using a Lizard Kingdom Gate enters Lizard Kingdom side sites (SiteLizardKingdom) with lizard society-biased populations.
  • Lizard Kingdom floors use dedicated cave themes (Outer Warrens -> Royal Sinkhalls) and integrate with map/examine/senses/clairvoyance text.
  • This update is live in terminal mode and server mode; hosted clients inherit the behavior from the game build.

This page documents the implemented alchemy systems: potions, bombs, oils, decoctions, toxicity, and material loops.

1. Scope

Primary code:

  • internal/game/recipes.go
  • internal/game/cooking.go
  • internal/game/farming.go
  • internal/game/game.go (consumable effect application)
  • internal/game/alchemy_test.go

2. Alchemy Is Recipe-Driven

Alchemy is built on the recipe framework.

Alchemy recipe categories:

  • alchemy_potions
  • alchemy_bombs
  • alchemy_oils
  • alchemy_decoctions

Recipes are unlocked through progression/study and crafted from r workshop flows.

3. Key Alchemy Materials

Common alchemy inputs include:

  • Herbs
  • Fungal Cap
  • Mold Filament
  • Adhesive Paste
  • Water Flask
  • Spider Silk
  • Venom Sac

Material sources include:

  • fungus/mold/water harvesting
  • spider nest harvest
  • farming plots
  • loot/expeditions

4. Potion Layer

Implemented potion examples:

  • Swallow Draught
  • Tawny Owl Tonic
  • Ghostveil Elixir
  • Stoneflesh Philter
  • White Honey Tonic
  • Mold Salve

Potion effects can include:

  • direct heal
  • regeneration over turns
  • stamina/focus recovery
  • invisibility/muffle
  • ward gain
  • quick-turn boost
  • toxicity change

5. Bomb Layer

Implemented bomb examples:

  • Grapeshot Bomb
  • Dragon's Breath Bomb
  • Moon Dust Bomb

Bomb model:

  • targeted use
  • range + splash resolution
  • damage and/or reveal payload

6. Oil Layer

Implemented oils:

  • Specter Oil
  • Grave Oil
  • Draconid Oil

Oil application behavior:

  • requires equipped weapon
  • grants temporary oil turns
  • adds damage/accuracy modifiers
  • can carry element alignment

7. Decoction Layer

Implemented decoctions:

  • Troll Decoction
  • Leshen Decoction

Decoctions are stronger long-tail buffs with higher toxicity burden.

8. Toxicity System

Toxicity is a persistent run-state meter on vessel.

  • each relevant consumable can add toxicity
  • White Honey and related effects can reduce toxicity
  • overflow above max toxicity can damage player over time
  • high toxicity also suppresses stamina/focus performance

This creates a real risk budget for chain-consuming strong alchemy.

9. Cooking-Alchemy Overlap

Food and alchemy intentionally overlap in system terms.

  • cookpot supports free ingredient mixing
  • mixed meals can carry buffs/debuffs including toxicity
  • toxic foods can be placed as bait for enemy consumption
  • corpse/fungus/mold harvest loops feed both cooking and alchemy

10. Security/Trap Synergy

Alchemy materials and outputs integrate with security craft:

  • binders, filaments, and venoms feed trap/security kit recipes
  • bombs and reveal payloads are tactical breach/control tools
  • oils support sustained melee/ranged pressure plans

11. Skill Influence

Relevant skills:

  • alchemy
  • medicine
  • herbalism
  • cooking

Alchemy skill influences outcomes like toxicity pressure and effect quality in some consumable application paths.

12. Practical Build Advice

  • Keep White Honey-style relief options if running heavy decoction/oil stacks.
  • Combine farming + harvesting + sanctum crafting for stable reagent supply.
  • Use bombs and moon-dust effects as control/reveal tools, not only raw damage.
  • Use toxic bait strategically where enemy feeding behavior is active.

Related pages: