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minions_expeditions_maps_wiki

Gnosis Minions, Expeditions, and Maps Wiki

This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces. For exact live catalogs and tuning values, use the source-driven...

Updated
2026-04-19T11:06:55+00:00

Gnosis Minions, Expeditions, and Maps Wiki

Documentation Freshness (2026-04-19)

  • This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces.
  • For exact live catalogs and tuning values, use the source-driven portal compendiums:
    • /bestiary
    • /spell-omnibus
    • /technique-omnibus
    • /item-omnibus
    • /recipe-omnibus
  • In-game references are available through the W wiki menu (including generated spell/component compendiums).
  • World/floor map reference is in-game via P; the website map page is intentionally hidden.
  • Multiplayer host/deployment details live in docs/multiplayer_server_wiki.md and docs/server_portal_setup.md.

Current Build Delta (2026-04-19)

  • Deep floors now have a depth-scaled chance to spawn Lizard Kingdom Gates (FeatureLizardKingdomGate).
  • Using a Lizard Kingdom Gate enters Lizard Kingdom side sites (SiteLizardKingdom) with lizard society-biased populations.
  • Lizard Kingdom floors use dedicated cave themes (Outer Warrens -> Royal Sinkhalls) and integrate with map/examine/senses/clairvoyance text.
  • This update is live in terminal mode and server mode; hosted clients inherit the behavior from the game build.

This page documents allied command systems, expedition simulation, and map knowledge flow.

1. Scope

Primary code:

  • internal/game/minions.go
  • internal/game/expeditions.go
  • internal/game/maps.go
  • internal/game/speech.go (true-name servitor summons)

2. Ally Sources

You can control allies from multiple systems:

  • summoned true-name servitors
  • familiar/conjuration outcomes
  • other friendly actors generated by systems
  • temporary clones (dismissable)

Stand entities are controlled separately and are not part of normal k ally roster.

3. Command Menu (k)

k opens allied command roster.

Per-ally order controls:

  • follow
  • defend
  • guard room
  • scout
  • seek artefacts

Additional controls:

  • equip handoff (e)
  • ally training (t)
  • expedition briefing (x, when valid)
  • clone dismissal shortcut (0 when clone allies exist)

4. Ally Capability Stats

Each ally has functional proficiencies used by systems:

  • search power
  • scout power
  • map power

These are influenced by:

  • actor base talents
  • equipped item stats/reveal
  • ally training progression

5. Ally Equipment

Allies use the expanded slot model:

  • right hand
  • left hand
  • head
  • body
  • arms
  • legs
  • feet
  • charm

Giving better equipment materially changes ally combat/search/scout performance.

6. Expedition Gating

Expeditions require:

  • current tile inside sanctum
  • sanctum profile qualifying as a library sanctum
  • target ally near player

Library sanctum classification depends on room feature composition (shelves/tablets profile).

7. Expedition Types

Current expedition kinds:

  • scout routes
  • seek texts
  • seek relics

Duration scales from a base by:

  • sanctum library bonus
  • ally search/scout/map power
  • expedition type

8. Expedition Resolution

While away:

  • ally is removed from local world actor list
  • expedition ticks down per resolved world turn

On completion:

  • ally returns to base/home position
  • loot bundle is generated and dropped near base
  • ally can return injured/weakened
  • return messages are surfaced if player is on home floor

9. Map Knowledge Model

Map knowledge is item-backed, not omniscient.

  • player gets/keeps atlas item (ItemMap)
  • allies can carry their own folios
  • both player and allies write map observations
  • pages store cells + landmarks + contributors

Landmarks include stairs, merchants, sanctums, portals, forges, nests, etc.

10. No Global Live Omniscience

Map behavior is intentionally constrained:

  • knowledge is per floor page
  • map pages update from observer movement/sight
  • no automatic full-floor live telemetry when absent
  • dropped/dead carriers can lose map items to world state

11. Treasure Charts

Treasure charts are map items with a marked target:

  • region/floor/point metadata
  • partial local reveal around target zone
  • can be generated in loot and expeditions

This supports long-horizon exploration loops and revisit goals.

12. True-Name Servitors and Commands

Interrogation can bind enemy true names into servitor records.

  • speaking bound true names can summon those servitors
  • summoned servitors enter ally order ecosystem (follow/guard/etc.)
  • they contribute to search/scout/map ecosystem like other allies

Related pages: