Gnosis Minions, Expeditions, and Maps Wiki
This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces. For exact live catalogs and tuning values, use the source-driven...
Gnosis Minions, Expeditions, and Maps Wiki
Documentation Freshness (2026-04-19)
- This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces.
- For exact live catalogs and tuning values, use the source-driven portal compendiums:
/bestiary/spell-omnibus/technique-omnibus/item-omnibus/recipe-omnibus
- In-game references are available through the
Wwiki menu (including generated spell/component compendiums). - World/floor map reference is in-game via
P; the website map page is intentionally hidden. - Multiplayer host/deployment details live in
docs/multiplayer_server_wiki.mdanddocs/server_portal_setup.md.
Current Build Delta (2026-04-19)
- Deep floors now have a depth-scaled chance to spawn Lizard Kingdom Gates (
FeatureLizardKingdomGate). - Using a Lizard Kingdom Gate enters Lizard Kingdom side sites (
SiteLizardKingdom) with lizard society-biased populations. - Lizard Kingdom floors use dedicated cave themes (
Outer Warrens->Royal Sinkhalls) and integrate with map/examine/senses/clairvoyance text. - This update is live in terminal mode and server mode; hosted clients inherit the behavior from the game build.
This page documents allied command systems, expedition simulation, and map knowledge flow.
1. Scope
Primary code:
internal/game/minions.gointernal/game/expeditions.gointernal/game/maps.gointernal/game/speech.go(true-name servitor summons)
2. Ally Sources
You can control allies from multiple systems:
- summoned true-name servitors
- familiar/conjuration outcomes
- other friendly actors generated by systems
- temporary clones (dismissable)
Stand entities are controlled separately and are not part of normal k ally roster.
3. Command Menu (k)
k opens allied command roster.
Per-ally order controls:
- follow
- defend
- guard room
- scout
- seek artefacts
Additional controls:
- equip handoff (
e) - ally training (
t) - expedition briefing (
x, when valid) - clone dismissal shortcut (
0when clone allies exist)
4. Ally Capability Stats
Each ally has functional proficiencies used by systems:
- search power
- scout power
- map power
These are influenced by:
- actor base talents
- equipped item stats/reveal
- ally training progression
5. Ally Equipment
Allies use the expanded slot model:
- right hand
- left hand
- head
- body
- arms
- legs
- feet
- charm
Giving better equipment materially changes ally combat/search/scout performance.
6. Expedition Gating
Expeditions require:
- current tile inside sanctum
- sanctum profile qualifying as a library sanctum
- target ally near player
Library sanctum classification depends on room feature composition (shelves/tablets profile).
7. Expedition Types
Current expedition kinds:
- scout routes
- seek texts
- seek relics
Duration scales from a base by:
- sanctum library bonus
- ally search/scout/map power
- expedition type
8. Expedition Resolution
While away:
- ally is removed from local world actor list
- expedition ticks down per resolved world turn
On completion:
- ally returns to base/home position
- loot bundle is generated and dropped near base
- ally can return injured/weakened
- return messages are surfaced if player is on home floor
9. Map Knowledge Model
Map knowledge is item-backed, not omniscient.
- player gets/keeps atlas item (
ItemMap) - allies can carry their own folios
- both player and allies write map observations
- pages store cells + landmarks + contributors
Landmarks include stairs, merchants, sanctums, portals, forges, nests, etc.
10. No Global Live Omniscience
Map behavior is intentionally constrained:
- knowledge is per floor page
- map pages update from observer movement/sight
- no automatic full-floor live telemetry when absent
- dropped/dead carriers can lose map items to world state
11. Treasure Charts
Treasure charts are map items with a marked target:
- region/floor/point metadata
- partial local reveal around target zone
- can be generated in loot and expeditions
This supports long-horizon exploration loops and revisit goals.
12. True-Name Servitors and Commands
Interrogation can bind enemy true names into servitor records.
- speaking bound true names can summon those servitors
- summoned servitors enter ally order ecosystem (
follow/guard/etc.) - they contribute to search/scout/map ecosystem like other allies
Related pages: