Gnosis Player Guide (Onboarding)
This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces. For exact live catalogs and tuning values, use the source-driven...
Gnosis Player Guide (Onboarding)
Documentation Freshness (2026-04-21)
- This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces.
- For exact live catalogs and tuning values, use the source-driven portal compendiums:
/bestiary/spell-omnibus/technique-omnibus/item-omnibus/recipe-omnibus
- In-game references are available through the
Wwiki menu (including generated spell/component compendiums). - World/floor map reference is in-game via
P; the website map page is intentionally hidden. - Multiplayer host/deployment details live in
docs/multiplayer_server_wiki.mdanddocs/server_portal_setup.md.
Current Build Delta (2026-04-21)
- Deep floors now have a depth-scaled chance to spawn Lizard Kingdom Gates (
FeatureLizardKingdomGate). - Using a Lizard Kingdom Gate enters Lizard Kingdom side sites (
SiteLizardKingdom) with lizard society-biased populations. - Lizard Kingdom floors use dedicated cave themes (
Outer Warrens->Royal Sinkhalls) and integrate with map/examine/senses/clairvoyance text. :now opens a zen script planner for movement plus quoted directional combat actions (for example"attack"+d,"lthrow"+a,"parry", or3d"piercing strike"+3s), fast/charged pacing,Up/Downhistory recall,F1-F3saved slots, blue path preview, green impact-area preview, spirit-gated movement, and burst-meter commitment planning.- Martial catalogs now include broader world traditions (Capoeira/Luta Livre, Chinese boxing + monk weapons, Kalaripayattu/Gatka/Mardani lines) with distinct damage/effect behavior.
- Western martial tracks are now integrated (Savate, Catch Wrestling, Rapier Fencing, HEMA Longsword, Viking Skjoldr, Roman Legionary, Hoplite Phalanx, Systema, Tower Shield Bastion) with style-themed technique attacks.
- Shield users can now run dedicated shield-bash branches, including dual-shield loadouts (such as dual tower shields) for bastion-style play.
- This update is live in terminal mode and server mode; hosted clients inherit the behavior from the game build.
This is the quick-start version of the docs. It focuses on what to do in your first runs and how long-term progression now works.
1. What Kind Of Game This Is
Gnosis is a turn-based terminal roguelike where:
- every action is a turn
- death is expected
- body power resets
- soul knowledge persists
You are building toward afterlife completion and the final 72-seal trial chain.
2. Start Playing
Local
cd /workspace/gnosis
go run ./cmd/gnosis
Server
If a host runs gnosisd, you can connect over SSH (or browser portal if enabled by host setup).
3. First 10 Minutes Checklist
- Start a run and move with
WASD/arrows. - Press
?once and skim keybinds. - Use
gto pick up andifor inventory. - Use
Sor/to search suspicious walls/tiles. - Use
Xto examine targets and floor objects. - Fight early enemies carefully using corners.
- Use
eon corpses/features and choose consume vs harvest based on risk. - Read every book/scroll/manual you can secure.
- Claim a room with
cand start training withj. - Spend level points with
nand set styles withL.
4. Core Controls
WASD/ arrows: move, bump for melee:: zen script planner (Tabfast/charged,Up/Downrecall history/saved,F1/F2/F3save slots) with live trajectory preview (3d2s,3delged,"attack"+d,"lthrow"+a,"parry",3d"piercing strike"+3s).: wait (also advances active reading by one side)g: pick upG: guard stance (overworld routes on floor-0 hubs)H: parry stanceZ: spell parry ward stancei: inventorye: use/scavenge/interact (edible targets prompt consume vs harvest)Sor/: searchX: examine with cursort: throw targetingf: shoot targeting (bows/crossbows enforce minimum range)z: cast rites/formulasv: spellcraft/enchant workflowF: favorite spells quick menux: forget spells from spell/character menusw: write known spells to scrolls for later relearningA: Aeon menu1/2: invoke Aeon slotsL: martial style menun: progression menu (level/stat/perk/feat)j: training/meditationk: minion/servitor command menuP: map pageCor@: character sheetTab: cycle gameplay sidebar tabs (core,combat,gear,bag)?: help
5. Zen Script Planner (:)
- Open with
:to stage a chain before execution; enemies do not advance during planning. - Planned trajectory is shown in blue; planned technique hit/area tiles are shown in green.
Tabtogglesfast(half-turn pacing) andcharged(full-turn pacing).- Actions must be applicable from current loadout/state (movement + quoted techniques/throws/parry/ward/attack) or the script is rejected before movement starts.
- Movement steps spend spirit (
1per successful tile) and the script halts when spirit is depleted. - Spirit is a burst-limit meter (no passive regen/decay): build it by landing attacks/techniques, then spend it deliberately on movement chains and spirit-cost actions.
- Chi form techniques can reshape burst flow in combat (for example Kaioken-style HP->spirit pressure and Hamon-style in-fight healing cadence).
- After the first movement step resolves, the queued pattern is committed until it finishes (or the run ends).
- Quoted named actions resolve applicable combat actions (equipped techniques, directional throws,
"parry","spell parry ward","attack"/"atk"), with optional lane hints via+w/+a/+s/+dand optional step hints like+3a. - Successful parries cancel the incoming hit and grant
+1quick turn; spell attacks require either spell-parry ward stance orSpellbreaker Arms+ an enchanted weapon to be parried from normal parry stance. - Barrage technique attacks resolve as multi-hit chains in one turn with follow-up accuracy falloff, using your current equipped profile.
- Technique attacks enforce a minimum cooldown floor of
3turns. - Technique attacks unlock by mastery rank: progressing active techniques/styles unlocks higher-tier specials, and style-study rewards from books/manuals can unlock style-linked specials.
Piercing Strikeis kept as a ranged wind-cut lane technique;Impaling Rushis the move-forward thrust variant.- Example chains:
3d2s,3delged,"attack"+d,"atk","lthrow"+a,"parry","spell parry ward",3d"piercing strike"+3s.
6. Survival Priorities
- Stabilize one sanctum early.
- Hunger still kills if ignored.
- Ranged pressure is lethal in open lines.
- Keep fallback routes and doors between you and packs.
- Prioritize study materials over random junk loot.
- Harvest corpse meat and cook mixed meals when possible instead of only panic-eating.
World Structure Snapshot (Current Build)
- Sites are organized as 5-floor groups; floor
5is the group boss cadence. - Overworld route nodes include standard roots plus dedicated
Goblin FortressandVampire Mansionroots. - Deeper material floors can open side-site gates:
Goblin Tunnelat|depth| >= 8Demon Castle Gateat positive depth>= 6Lizard Kingdom Gateat|depth| >= 10Secret Gatebands at|depth| >= 61
- Use
Pto review visited floor layouts, routes, portals, and depth context while planning dives.
7. Progression Model (What Persists)
Within a life:
- HP/stamina/focus state
- temporary tactical position and local risk
- inventory and immediate run momentum
Across deaths/reincarnation:
- soul stats and spellcraft knowledge
- learned skills (
0-99) - known martial styles
- learned teachings/doctrines from study
- known names/spells/components/tables/forms/elements
- favorite spells and formulas
- progression-level improvements (level allocations/perks/feats)
If you learn Muay Thai, you keep that knowledge and it continues to improve unarmed effectiveness in later lives.
8. Study System: Books, Scrolls, Manuals
Readable items are now high-value progression engines:
- books
- scrolls
- manuals
How study works:
- each side costs turns
- each text has threshold rewards
- full study reveals deeper rewards
Rewards can include:
- names, rites, formula components
- martial styles
- skill rank increases
- doctrine/teaching unlocks (stances, forms, techniques, disciplines, theology, guidance)
- persistent stat/pool bonuses depending on teaching content
- copied spell-scrolls that can be studied again after forgetting a spell
9. Cooking And Harvest Basics
eon edible corpse/features now prompts consume vs harvest.- Harvesting corpses yields stackable meat ingredients by enemy type.
- Workshop cookpot (
r) lets you combine up to 5 ingredients into derived meals. - Craft
Campfire Kitand deploy it in the dungeon to cook outside sanctums. - Toxic cookpot meals can be placed as bait for enemies.
10. JoJo-Style Techniques And Body Discipline
Rare esoteric texts can teach:
RippleSpinHamonKaioken Blood OverdriveHamon Healing Breath- fasting/vigil disciplines
Broader martial doctrine pools are also in active rotation now, including:
- Japanese and Thai kicking chains (roundhouse/spin/flying variants)
- Brazilian lines (Capoeira flow-kicks, Luta Livre lock/choke pressure)
- Chinese lines (Sanda/Bajiquan plus monk weapon schools like Gunshu/Daoshu/Qiangshu)
- Indian lines (Kalaripayattu leaps, Gatka circular weapon play, Mardani thrusting doctrine)
These are implemented as persistent teachings/styles and can grant:
- stronger unarmed performance
- breathing/ascetic progression
- improved hunger interval
- resistance to forced sleep/unconscious states
At high mastery, specific discipline paths can greatly reduce hunger pressure.
11. Training Loop
At sanctums, j lets you train:
- body stats (vigour/grace/wit/faith)
- conditioning
- meditation (insight/memory)
Training also practices physical/material/soul skills (for example athletics, breathing, asceticism, scholarship, engineering) and scales your long-term build identity.
12. Suggested Early Milestones
- Claim one safe sanctum.
- Learn at least one fighting style.
- Learn at least one doctrine/teaching from a manual.
- Reach reliable unarmed or ranged competence via skill ranks.
- Enter afterlife with meaningful known names and combat options.
13. Live References (Portal + In-Game)
For the most current lists, values, and content coverage:
- Portal bestiary:
/bestiary - Portal spell omnibus:
/spell-omnibus - Portal technique/style/form omnibus:
/technique-omnibus - Portal item omnibus:
/item-omnibus - Portal recipe omnibus:
/recipe-omnibus - In-game wiki and generated compendiums:
W - In-game floor/world map interface:
P
14. Next Docs
- Full systems index: systems_reference_wiki.md
- Full wiki: player_wiki.md
- Combat systems wiki: combat_systems_wiki.md
- Monster book wiki: monster_book_wiki.md
- Farming deep wiki: farming_wiki.md
- Tracking/hunting/stealth wiki: tracking_hunting_stealth_wiki.md
- Crafting/scrapping/base-building wiki: crafting_scrapping_basebuilding_wiki.md
- Spellcraft deep wiki: spellcraft_wiki.md
- Alchemy wiki: alchemy_wiki.md
- Worlds/planes/overworld wiki: worlds_planes_overworld_wiki.md
- Progression/training/skills wiki: progression_training_skills_wiki.md
- Minions/expeditions/maps wiki: minions_expeditions_maps_wiki.md
- Itemization/merchant/economy wiki: itemization_merchant_economy_wiki.md
- Status/senses/injuries wiki: status_senses_injuries_wiki.md
- Stand system wiki: stand_system_wiki.md
- Aeons and true names wiki: aeons_true_names_wiki.md
- Multiplayer/server wiki: multiplayer_server_wiki.md
- Systems spec: core_systems_spec.md
- Server/browser setup: server_portal_setup.md