Gnosis Progression, Training, and Skills Wiki
This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces. For exact live catalogs and tuning values, use the source-driven...
Gnosis Progression, Training, and Skills Wiki
Documentation Freshness (2026-04-19)
- This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces.
- For exact live catalogs and tuning values, use the source-driven portal compendiums:
/bestiary/spell-omnibus/technique-omnibus/item-omnibus/recipe-omnibus
- In-game references are available through the
Wwiki menu (including generated spell/component compendiums). - World/floor map reference is in-game via
P; the website map page is intentionally hidden. - Multiplayer host/deployment details live in
docs/multiplayer_server_wiki.mdanddocs/server_portal_setup.md.
Current Build Delta (2026-04-19)
- Deep floors now have a depth-scaled chance to spawn Lizard Kingdom Gates (
FeatureLizardKingdomGate). - Using a Lizard Kingdom Gate enters Lizard Kingdom side sites (
SiteLizardKingdom) with lizard society-biased populations. - Lizard Kingdom floors use dedicated cave themes (
Outer Warrens->Royal Sinkhalls) and integrate with map/examine/senses/clairvoyance text. - This update is live in terminal mode and server mode; hosted clients inherit the behavior from the game build.
This page documents the implemented progression stack and training loops.
1. Scope
Primary code:
internal/game/progression.gointernal/game/training.gointernal/game/teachings.gointernal/game/martial.gointernal/game/weapon_plans.gointernal/game/study.go
2. Progression Layers
Current build uses multiple overlapping layers:
- vessel stats and condition (run-state)
- level/stat/perk/feat progression
- skill ranks (
0..99) - study knowledge (spells, teachings, recipes, plans, names)
- style mastery (martial style-specific rank track)
- soul stats (
Insight,Memory,Echo, etc.)
3. Leveling and Point Economy
Level XP requirement:
24 + level*12 + level*level*2
On level-up, the build gains point pools used in n menu:
- stat points
- perk points
- feat points
4. Perks and Feats (Current Catalog)
Perks:
- Stalwart Frame
- Wind Runner
- Deep Mind
- Iron Body
- Quickstep Doctrine
- Occult Scholar
- Votive Soul
- Quick Learner
Feats:
- Weapon Specialist
- Pugilist
- Sharpshooter
- Throw Savant
- Arcane Conduit
- Master Artisan
5. Skill System
Skill cap:
- hard cap
99
Practice-to-rank threshold:
8 + current_rank
Skills increase through:
- direct action use
- training menu drills
- text study rewards
- some crafting/security loops
Families implemented in code include:
- combat/body (unarmed, blade, blunt, throwing, marksmanship, grappling, athletics, etc.)
- utility/craft (search, tracking, sneaking, blacksmithing, alchemy, cooking, farming, engineering, security, warding, etc.)
- knowledge (spellcraft, scholarship)
6. Sanctum Training (j)
Training actions are sanctum-gated.
Body drill constants:
- base turns:
5 - base stamina cost:
8 - training gain step:
3
Conditioning:
- base turns:
6 - base stamina cost:
9 - gain step:
3
Meditation:
- base turns:
5 - base focus cost:
7 - gain step:
3
Training thresholds:
- body stat raise:
6 + stat*2 - conditioning raise:
8 + conditioning*3 - soul stat raise:
8 + soul_stat*3
7. Resource Interaction
Training costs are modified by build:
- physical costs reduced by conditioning
- focus costs reduced by memory + active attunement + Arcane Conduit
Hunger pressure matters:
- low hunger can block hard drills/meditation unless hunger suppression doctrine mastery is present.
8. Teachings and Manuals
Texts can unlock persistent teachings:
- stances, forms, techniques
- weapon disciplines
- counter doctrines
- breathing/ascetic doctrine
- spiritual/theological guidance
Teachings can grant:
- direct stat allocation boosts
- pool bonuses
- passive combat/survival effects
- style unlock paths
9. Martial Style Stack
Styles are discovered, persisted, then practiced.
- active style set via
L - style rank is separate from generic skill ranks
- style domain bonuses apply to melee/throw/shoot/grapple depending on style profile
- unarmed doctrine and style mastery stack with skill ranks
10. Recipes and Weapon Plans
Progression is not only combat XP:
- recipes unlock from books/manuals/loot systems
- weapon plans gate forge recipes
- artisan skill + Master Artisan feat improve crafted outputs
This supports specialized build identities (combat, scholar, alchemist, crafter, hybrid).
11. Reincarnation Persistence
Persistent across lives:
- soul skill ranks/xp
- learned teachings and known styles
- known spells/tables/forms/elements/components
- known recipes/plans
- level/perk/feat progression and allocations
- stand configuration and stand progression values
Mostly reset across lives:
- temporary vessel combat state
- current position/depth momentum
- immediate material stock in-hand
12. Character Sheet Tie-In
Use C/@ and tabs 1..7 to audit progression:
- Vessel
- Combat
- Soul
- Knowledge
- Chronicle
- Maps
- Injuries
This is the fastest in-game way to verify current build, training thresholds, and persistent progression.
Related pages: