G
GNOSIS
ASCII prison-cosmos roguelike
Menu
Browse
Home Product Characters Web wiki Bestiary Spell omnibus Technique omnibus Item omnibus Recipe omnibus Leaderboards Steam
Live server
Active characters: 5
Gryphtopher under the Black Bell
Server mode
Access
Log in Register
More
Support Privacy Terms
stand_system_wiki

Gnosis Stand System Wiki

This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces. For exact live catalogs and tuning values, use the source-driven...

Updated
2026-04-19T11:06:55+00:00

Gnosis Stand System Wiki

Documentation Freshness (2026-04-19)

  • This page has been reviewed against the current terminal/server build and the latest portal documentation surfaces.
  • For exact live catalogs and tuning values, use the source-driven portal compendiums:
    • /bestiary
    • /spell-omnibus
    • /technique-omnibus
    • /item-omnibus
    • /recipe-omnibus
  • In-game references are available through the W wiki menu (including generated spell/component compendiums).
  • World/floor map reference is in-game via P; the website map page is intentionally hidden.
  • Multiplayer host/deployment details live in docs/multiplayer_server_wiki.md and docs/server_portal_setup.md.

Current Build Delta (2026-04-19)

  • Deep floors now have a depth-scaled chance to spawn Lizard Kingdom Gates (FeatureLizardKingdomGate).
  • Using a Lizard Kingdom Gate enters Lizard Kingdom side sites (SiteLizardKingdom) with lizard society-biased populations.
  • Lizard Kingdom floors use dedicated cave themes (Outer Warrens -> Royal Sinkhalls) and integrate with map/examine/senses/clairvoyance text.
  • This update is live in terminal mode and server mode; hosted clients inherit the behavior from the game build.

This page documents the implemented Stand system.

1. Scope

Primary code:

  • internal/game/stand.go
  • internal/game/types.go
  • internal/game/progression.go (persistence carry)

2. Core Controls

  • U: open Stand menu
  • 3: invoke Stand bound ability (requires manifested stand)

Stand menu includes:

  • manifest/recall
  • rename stand (before lock)
  • rename ability call phrase (before lock)
  • bind rite/formula to ability (before lock)
  • cycle stand kind/element and range/move/attack (before lock)
  • sync stand components from bound ability (before lock)
  • awaken Requiem (q) when unlocked and dormant

3. Stand Kinds

Kinds:

  • Close
  • Guard
  • Remote

Kind affects defaults/caps:

  • range
  • movement speed baseline
  • attack speed baseline
  • remote behavior flag

4. Manifestation and Life Split

Manifest rules:

  • cannot manifest if already active
  • requires enough HP to split
  • commits roughly half current HP into stand HP pool
  • committed HP is removed from vessel on manifest
  • first manifestation in a life seals the stand profile for that life

Recall rules:

  • stand is removed
  • remaining stand HP is returned to vessel
  • committed pool resets

If stand is destroyed, committed life is lost.

Lock behavior:

  • after lock, stand profile editing is disabled
  • profile lock clears on reincarnation
  • you can still manifest/recall/invoke while locked

5. Speech Integration

When manifesting:

  • vessel speaks stand name call phrase

When invoking stand ability:

  • vessel speaks configured ability call phrase

Speech still interacts with hearing/stealth systems.

6. Stand Ability Binding

Stand ability can bind to:

  • known rite
  • crafted formula

Component behavior:

  • stand can carry component tier map
  • component tiers apply to stand combat/ability effects
  • tier notation is roman I..IV

Tier caps:

  • max component tier: IV

7. Stand Progression

Stand progression is independent from base character level.

  • stand level cap: 99
  • stand XP accrues from stand combat/actions
  • level-up raises stand combat stats and can refine component tiers

XP requirement:

  • 14 + level*10 + (level*level)/3

8. Requiem Unlock Path

Requiem is now tied to a rare secret-dungeon reward.

  • hidden-chain final bosses can rarely drop a Stand Arrow
  • using Stand Arrow unlocks Requiem potential
  • Requiem can then be awakened (and re-awakened in later lives) via stand systems

Requiem effects:

  • stronger stand combat profile
  • stronger stand component tier interpretation
  • dedicated status line in stand menu (dormant / unlocked / awakened)

9. Stand Combat Role

Manifested stands are allied actors with:

  • own HP pool (committed life)
  • own attack/move cadence
  • kind/range constraints
  • element-aligned damage bonuses
  • component-driven rider effects (bleed, infect, ward, etc.)

10. Persistence Across Reincarnation

Stand progression/state is carried by progression persistence:

  • stand name and ability name
  • bound ability spell reference
  • stand kind/element/range/speed config
  • stand level/xp
  • component selection and component tiers

Transient state does not persist:

  • manifested actor instance
  • committed HP in-flight
  • profile lock state
  • active Requiem state for the current vessel

11. Practical Build Notes

  • Remote stands trade immediate body safety for coordination complexity.
  • Close stands are best when you can commit to short-range pressure.
  • Component tier upgrades are high leverage; bind formulas worth scaling.
  • Recall before risky plane/world transitions to avoid avoidable committed-life loss.

Related pages: